elimination - can cant.pdf

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ELIMINATION
Worksheet
This page has been downloaded from www.the-bus-stop.net. It is photocopiable, but all copies must be complete pages. Copyright © Macmillan Publishers Limited 2003.
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ELIMINATION
Teacher’s Notes
Aim
Expressing ability.
Materials
One copy of Worksheet 1 per two children.
Duration
20 minutes.
Language focus
He or she can/can’t play football, play the guitar, play the piano, swim, ride a bike, sing,
skateboard, play table tennis, paint, drive a car, dance, play basketball.
Aim of the game
To guess your opponent’s secret actions as quickly as possible.
Introduction
Do a class survey to find out who can/can’t do the actions in Language focus above, by
asking the class to go round and find out information about each other. Ask the children
to report back about each other using He/She can/can’t… .
Playing the game
1 Give out one copy of Worksheet 1 to each pair of children. This should be positioned
in the centre of the table between the two children. Ideally the two children should
sit opposite each other.
2 Ask one child (Child A) in each pair to think of someone they both know (this could
be someone in the class or in the school etc.). Child A begins by taking a small piece
of paper, folding it in half and drawing four pictures in a row, representing actions on
Worksheet 1 that he or she thinks this person can definitely do. The identity of the
person remains a secret.
3 Child B has to try and guess the four actions in exactly the same order. To do this he
or she draws four pictures on Row number 1 of the grid on Worksheet 1. Child A
indicates whether the person can or can’t do the actions, by giving an answer out
loud and entering a symbol in each of the boxes next to Row 1, so that by process of
elimination the four actions will eventually be guessed.
4 For example, Child A may begin by drawing the following four actions:
5 Child B draws the following four actions on Row number 1 of the grid.
This page has been downloaded from www.the-bus-stop.net. It is photocopiable, but all copies must be complete pages. Copyright © Macmillan Publishers Limited 2003.
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Child A then says He can’t dance. He can drive; wrong place. He can’t play the guitar. He can
play basketball; right place, and enters the following symbols into the boxes:
6 Child B tries again in Row number 2, working with the information given by Child A.
For example, if Child A gave a tick to any of the previous actions, Child B will draw
that same action again in the same place.
Key
X = The person can’t.
= The person can. Wrong place.
= The person can. Right place.
7 The game continues until, by process of elimination, Child B has guessed the four
actions correctly and has them in the right places. The children then change roles
and it is Child B’s turn to think of four actions while Child A guesses.
8 The child in each pair that guesses the four secret actions in fewer lines is the winner.
9 The children can also try to guess the people if they want to and discuss whether they
agree with what they can or can’t do.
This page has been downloaded from www.the-bus-stop.net. It is photocopiable, but all copies must be complete pages. Copyright © Macmillan Publishers Limited 2003.
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