Gary Gygax - Gord the Rogue 4 = Come Endless Darkness.pdf

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Gary Gygax
Come Endless Darkness
Gord the Rogue series, book 4
Publisher: ACE Charter (March 1, 1988)
ISBN: 0441114466
Scanned, formatted and proofed by Dreamcity
Ebook version 1.0
Release Date: November 12, 2004
WITH A DEEP LAUGHTER that was totally an expression of malign
hatred and ineffable wickedness, Tharizdun took the cambion Iuz into his
monstrous right hand and lifted him high.
"Observe the view as your Master sees it," Tharizdun bellowed, still
with a voice brimming with evil mirth. Then the terrible god tossed the
cambion up, caught him again, and squeezed. A piercing shriek came from
Iuz as his bones were splintered, organs ruptured.
Tharizdun's talonlike nails sank deeper into his victim's flesh as he
looked down with satisfaction at his handiwork. Then the glowing eyes of
pure purple looked up from the corpse of Iuz clutched in his hand and out
across the chitinous plane. "Now for you, little champion!"
Gord's knees sagged, his spirit quailed. Gord had found some measure
of revenge against the ones who had made his childhood a nightmare of
fear, hunger, and self-disgust. But his reason told him that no additional
evening of the score would ever occur hereafter. He steeled himself.
"If I must go," he said, "then why not go as a wolf rather than a
rabbit?"
Preface
AT ONLY A FEW WEEKS OF AGE, Gord suddenly became an orphan.
He was quite unaware of the fact, of course, but it impacted his life in a
bizarre and cruel fashion. His parents, knowing what threatened them,
had left him in the company of an old friend, a kindly sorcerer. But
instead of being watched and kept in safety for a brief time while his
parents were eluding the murderous evil that pursued them, the infant
became the target of the same deadly force that was visited upon his
father and mother.
Fortunately, many magical protections surrounded the little Gord. He
and the woman who was to be his nursemaid were thus hidden from the
malign ones who hunted them — she magically transformed and disguised
as the crazed and ugly crone known as Leena, and Gord as an ignorant
urchin unaware of his birth and heritage. Together they dwelled in the
crumbling filth and stark poverty of the slums of Greyhawk's Old City.
But then deprivation, sorrow, and cold — perhaps with some
assistance from the evil magics seeking them both — slew the
unfortunate and unsightly woman, Gord's only companion, before the lad
was twelve. Alone thereafter, Gord managed to escape a series of
harrowing challenges, learn the craft of beggary, and even receive some
training as a thief.
That period was in some ways more enjoyable than what he had
previously been through; for one thing, at least he didn't have to worry
any longer about starving. In other ways, it was worse for him than his
earlier life had been. In any event, this time came to an end when
warfare erupted between criminal elements of Greyhawk. Taking this
opportunity for revenge, Gord escaped from his indenture to the cruel
and sadistic murderer Theobald, master of all beggars in the city. After
having seen to Theobald's much-deserved demise, young Gord and his
friend, San, another little beggar lad, ventured forth uncertain if they
would be hunted down and slain by the Thieves Guild as other beggars
had been. Both found refuge among the young students dwelling in the
university area of the city. There too they found a tutor. In time both
boys actually managed to become official students during the day, paying
their own way from the proceeds of what they practiced in the night...
thievery!
Older, more learned, and an apt swordsman, Gord eventually left the
grim City of Hawks behind in order to sail the great lakes and waterways
of Oerth with the Rhennee, the so-called gypsy bargefolk of his world.
During his time with them and their land-loving cousins the Attloi, Gord
learned still more about thieving, acrobatics and gymnastics, life, and
love. Still not much wiser, however, the young adventurer began to rove
here and there throughout the eastern lands. In the bandit city of
Stoink he met a one-eyed troubador named Gellor, with whom he would
later become fast friends. In fact, Gellor was responsible for getting
Gord out of prison after he had immersed himself in an ill-fated love
affair with a beautiful woman named Evaleigh. During this period of his
life Gord also met a number of other brave stalwarts, among them Chert
the iron-thewed hillman and Curley Greenleaf, a half-elven ranger and
druid. The three of them had some desperate adventures indeed. A full-
scale battle, life-and-death duels, and combats with demons were
suddenly the stuff of daily routine for Gord.
After deciding he had taken in quite a sufficiency of that sort of
thing for a time, Gord convinced the barbarian Chert to return to
Greyhawk with him. The pair of them lived a fast and easy life on the
easy pickings of the city. They did have many rich hauls by practicing
their "night arrantry," but eventually Chert could stand the confines of
urban life no longer. He departed, and Gord carried on alone —
undaunted, it seemed. Then another unfortunate experience with another
beautiful woman brought about a change in his life. Gord became wiser
and more cynical. Yet he still sought three things: who he really was,
what had become of his parents, and exactly what meaning his life had.
Both Gellor and Curley Greenleaf had given Gord some inkling of his
purpose in the past, which is what got the young man thinking about such
serious matters in the first place. Possibly unrealized by Gord, both had
also influenced him for the better in other ways. Thus, when Gord
discovered he had an enchanted ring that not only enabled him to change
from man to panther and back as he willed, but also saved him from death
and carried him safely to the domain of the Catlord, he reached a plateau
of maturity. In early adulthood but already with a lifetime of dangers
and experiences behind him. Gord the Rogue was ready to do something
other than thieving his way to vast sums of loot and then spending it on
drinking and carousing.
Rexfelis the Catlord and Basiliv, the mighty worker of spells known as
the Demiurge, combined to convince Gord that he was instrumental in a
quest that was taking place — a quest to recover a terrible relic from a
bygone era. They explained to him that a millennium and more had passed
since Tharizdun, the Darkest of Evil, King of Wickedness, Emperor of all
the Netherplanes, was brought to ruin. The forces of Weal and Nature
had combined to defeat the malign Tharizdun, but slay him they could
not. Instead, they drugged him with a magical sleep from which there was
virtually no awakening, chained him with enchanted powers, and then
walled him in a prison that was in an otherworldly no-space. In this way
Tharizdun was to be exiled until the end of time, a captured and
slumbering incarnation of everything bad in the multiverse.
Unfortunately, even this imprisonment had a price for the jailers. His
foes could not accomplish the binding without unavoidably leaving a means
by which all could be undone. Just as a key can be used to both lock and
unlock, the great artifact that made possible Tharizdun's incarceration
could also be used to free him. The makers of it knew that even the
strongest of magics could not destroy the key, so the relic was divided
into thirds and each part carefully hidden far from the others. Each so-
called Theorpart was a mighty artifact of powerful evil force in itself. If
conjoined, the three portions were the key to the awakening and return
of the dreaded king of evil.
Eventually, one of the forces of evil did locate one of the Theorparts.
The vile society that worshiped evildom and called itself the Scarlet
Brotherhood managed to find the Initial Key, known as the Awakener.
When this occurred, Tharizdun stirred in his lightless cell in no-when and
sent forth thoughts of sleeping evil. This effect empowered the
possessors of the first of the keys to locate the whereabouts of the
second one. In fact, Gord himself had taken part in the force that fought
against the minions of evil to prevent their capture of this second
portion of the ancient relic.
In the course of events, the demons who also sought the thing were
triumphant. Iuz, a part-demon, part-human fiend, managed to gain the
second portion and thus become a terrible force for evil. Yet, this
outcome was not entirely to the detriment of those who opposed
wickedness. Demonkind did not seek to reawaken Tharizdun, for if that
occurred the mighty evil of that being would force them into submission.
If Good sought to conceal the second portion of the terrible relic, at
least the demoniacal possessors who gained it also sought to keep it from
the minions of the hells, who would favor reawakening the slumbering lord
of all darkness. A near stalemate had thus occurred — but now the Final
Key held the balance of power, and It could not be allowed to fall to
either the Brotherhood or the servants of Iuz. Rexfelis and the
Demiurge enlisted Gord to seek out and try to take the last portion of
the relic, thus preserving the balance that would keep Tharizdun
entombed.
Such an undertaking seemed worthwhile to Gord. He despised the evil
ones and understood the threat that Tharizdun posed to all not of their
ilk. Agreeing to serve, the young thief set off into the hinterland in
search of the last Theorpart. The trail of clues took him deep into the
Ashen Desert, a veritable sea of dusty death in whose center lay a lost
and burled city. Deep beneath the powdery ash of the desert, created by
a terrible magical war fought at the time of the forging of the relic.
Gord discovered the last portion of the thing, just as he had been told.
But finding it was one thing and keeping it quite another. At the
moment of potential triumph, Gord was deserted by his dark-elf
companion Leda and confronted by the evil-serving dwarf Obmi, the
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