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From the cover…
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
It Revolves on This. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Mouse Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
It’s What We Fight For . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
The Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Resolution. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Seasons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
The Territories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Denizens of the Mouse Territories . . . . . 191
Abilities and Skills . . . . . . . . . . . . . . . . 226
Traits. . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Sample Missions. . . . . . . . . . . . . . . . . . . 271
Recruitment . . . . . . . . . . . . . . . . . . . . . . 297
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Reference . . . . . . . . . . . . . . . . . . . . . . . . 320
Mouse Guard Concept and Comics
David Petersen
The Mouse Guard Roleplaying Game
Game content ©2008 Luke Crane. All rights reserved.
Illustrations and comic content ©2008 David Petersen.
Mouse Guard
Roleplaying Game Design
Luke Crane
Mouse Guard is a trademark of David Petersen. Burning Wheel is a
registered trademark ® of Luke Crane. The ASP Logo is a trademark
of Archaia Studios Press.
Printed in China.
Mouse Guard Roleplaying Game Art
David Petersen
SBN: 1-932386-88-2
ISBN-13: 978-1-932386-88-2
Archaia Studios Press
586 Devon Street, 3rd floor
Kearny, NJ 07032-2804
Editing
Thor Olavsrud, Luke Crane, Mark Smylie,
Johanna Novales, Joseph Phillip Illidge
10 9 8 7 6 5 4 3 2 1
First Printing
Playtesting
Alexander Newman, Radek Drozdalski, Mayuran Tiruchelvam, Thor
Olavsrud, Chris Allingham, Danaher Dempsey, John Stavropolous,
Michaelthrax, Carly Bogen, Jason Ellis, David Petersen, Morgen
Dukes, John Duggan, Edward Duggan, David Fox, Michael Fox,
Sydney Fox, Kraig Halmer, Mark Allison, Peter Aronson, Jeremy
Beakley, Eric Boyd, Robert Chilton, Ken Collins, Jason Furedy, Eric
Hayden, David Lely, Micah Shaeffer, Aaron Stewart, Paul Beakley,
Mike Lucas, TJ McCrea, Iain Grant, Mark Reid, Adam Drew, Rich
DiTullio, William Ritchey, Pedro Amador-Gates, Daniel Heacox,
J.R. Misitano, Joshua Moretto, Jacob Peterson, Rachel Walton, Phil
Walton, Don Corcoran, Joanna Corcoran, Will Hashem, Cory Drew,
Chris Smith, Matt Grossman, Matt Coburn, Katie Coburn and Dave
Cleaver. Apologies to anymouse we forgot!
www.aspcomics.com
www.mouseguard.net
www.burningwheel.com
Deep Thanks
Clinton R. Nixon, Mark Smylie, David Petersen, Jared Sorensen, Carly
Bogen, Alexander Newman, Radek Drozdalski, Mayuran Tiruchelvam,
Thor Olavsrud, Chris Allingham, Nicole Fitting, Megan McFerren, Ben
Lehman, Michael S. Miller, and Devin Binger.
n the floor of my childhood bedroom I sketched three mice that would change my life.
While I think of the mice as creations of my own, I did base them on my friends’ distinct
personality traits. Over the course of our teen lives, my friends and I sat in each others’
basements and attics rolling dice and imagining worlds far different from that of Flint, Michigan,
where we all lived at the time. It was a wonderful escape. We explored playing characters that were
sometimes much like ourselves in personality and sometimes vastly different. It was an interactive
storytelling device that, I believe, honed my ideas about how to tell a story.
So, it wasn’t long before we
tried playing
Mouse Guard
as
a roleplaying game. I ran the
game and offered up situations
and opposing characters
that have now become fully
cemented in the
Mouse Guard
comics. I was able to see
how my friends thought my
characters would react to a
world where everything was
larger than them and they were
the most sought-after prey.
5
O
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