Rogue Trader - Hostile Acquisitions (oef).pdf

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PROFIT AND PLUNDER
IN THE LAWLESS EXPANSE
®
®
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ROLEPLAYING IN THE GRIM
DARKNESS OF THE 41 ST MILLENNIUM
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Credits
Lead Developers
Sam Stewart and Ross Watson
Executive Game Designer
Corey Konieczka
Written and Developed By
Nathan Dowdell, John Dunn, Tim Flanders, Tim Huckelbery,
Jason Marker, and Rex Vogen
Executive Game Producer
Michael Hurley
Publisher
Christian T. Petersen
Editing and Proofreading
Daniel Lovat Clark, Graham Davey, Richard Nicholson, and
Mark Pollard
G ames W orkshop
Graphic Design
Peter Wocken
Licensing Managers
John French and Owen Rees
Cover Art
Matt Bradbury
Head of Licensing
Jon Gillard
Interior Art
A. L. Ashbaugh, John Blanche, Matt Bradbury, Alberto
Bontempi, Victor P. Corbella, Mauro Dal Bo, Wayne
England, Zach Graves, David Grifith, Ilich Henriquez,
Jason Juta, Ameen Naksewee, Mark W. Smith
Head of Intellectual Property
Alan Merrett
Head of Licensing, Legal, and Strategic
Projects
Andy Jones
Art Direction
Andy Christensen
Managing Art Director
Andrew Navaro
Special Thanks
Playtest Coordinator Ron DeValk. “Furnace of Destiny” Ryan
Powell with Max Hardenbrook. “Damon’s Greatest Deamons” Tony
Stratynski with Kevin Doelling, Kyle Douglas, Jake Grayson, and
Damon Wilson. “The Librarians” Pim Mauve with Keesjan Kleef,
Jan-Cees Voogd, Joris Voogd, and Gerlof Woudstra. “Veterans of a
Psychic War” Benn Williams with Chris Lancaster, John Ross, Aric
Wieder, Rebecca Williams, and Eric Young. “Unrepentant” Lachlan
“Raith” Conley with Jordan Dixon, Mark McLaughlin, and Brad
Twaddell. “You Bid Babies?!?” Jordan “MILLANDSON” Millward
with Keri Harthoorn, Kyle Harthoorn, Kieren Smith, and Julia Smith.
Production Management
Eric Knight
Licensing and Development Coordinator
Deb Beck
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
FANTASY
FLIGHT
GAMES
TM
Copyright © Game Workshop Limited 2011. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Rogue Trader,
Hostile Acquisitions, the foregoing marks’ respective logos, Rogue Trader, and all associated marks, logos, places, names, creatures, races
and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from
the Warhammer 40,000 universe and the Rogue Trader game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2011,
variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc.
All rights reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in
any form by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978-1-58994-800-6 Product Code: RT10 Print ID: 1163NOV11
Printed in China
For more information about the Rogue Trader line, free downloads, answers
to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
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Contents
Imperial Crimes .......................................................................7
Sector and Planetary Crimes .................................................9
Ecclesiarchical Crimes ......................................................... 11
Common Punishments in the Calixis Sector .................... 13
Example Planets in the Calixis Sector ............................... 14
Law and Order in the Koronus Expanse ........................... 18
The Rogue Trader, The Warrant, and The Law ............... 21
Smuggling ............................................................................. 22
Piracy ..................................................................................... 22
Pirates of the Koronus Expanse ......................................... 24
A Criminal Legacy ............................................................... 25
The Birth of a Legend ......................................................... 25
Alternate Career Ranks ....................................................... 30
Career Progression ............................................................... 31
Arch-Heretek ........................................................................ 32
Cold Trade Broker ............................................................... 34
Drusian Charlatan ................................................................ 36
House Operative ................................................................... 38
Manhunter ............................................................................ 40
Reaver .................................................................................... 42
Swashbuckler ........................................................................ 44
Secessionist ........................................................................... 46
Ranged Weapons .................................................................. 48
Melee Weapons .................................................................... 54
Weapon Upgrades ................................................................ 57
Unusual Ammunition ........................................................... 60
Armour .................................................................................. 61
Armour Upgrades ................................................................. 63
Gear and Tools ..................................................................... 64
Drugs, Poisons and Consumables ...................................... 66
Cybernetics and Implants ................................................... 68
Ship Upgrades ...................................................................... 69
Local Defence and Security Forces .................................... 80
The Thical Wardens ............................................................. 81
Shield VII .............................................................................. 81
The Adeptus Arbites ............................................................ 82
Justice in the void ................................................................. 82
Intervention .......................................................................... 84
Precedent ............................................................................... 84
The Adeptus Mechanicus .................................................... 85
The Will of the Machine God ............................................ 85
Omnissiah’s Vigil ................................................................. 88
Administratum ...................................................................... 88
Quaestors, Auditors and Ordinates .................................... 89
Imperial Navy ....................................................................... 90
Patrol “Retaliator” ................................................................ 90
Vengeful Martyr ................................................................... 92
Nameless Saint...................................................................... 93
The Inquisition ..................................................................... 94
Criminal Misadventures....................................................... 95
Running a Criminal Adventure .......................................... 96
Criminal Endeavours .........................................................102
Wanted Criminals and Acquisition ..................................108
Creating a Nemesis ............................................................110
Nemesis Path Choices .......................................................113
Origins ................................................................................113
Motivations .........................................................................115
Devices and Downfalls ......................................................116
Stakes ...................................................................................119
Archetypes ...........................................................................120
The Cold Trade ..................................................................130
Principal Trading Centres .................................................131
Those who Control the Trade ..........................................132
Perils of the Cold Trade ....................................................135
The Rewards .......................................................................137
Treasures of the Expanse ...................................................137
The Silver Ship ...................................................................138
True Fragments of Winterscale’s Journal .........................139
The Bloodforged Blades ...................................................139
The Brass Prism..................................................................140
The Quills of Kangak ........................................................141
Astrarium Koronus .............................................................142
The Ataxis ...........................................................................143
The Barrows .......................................................................144
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Introduction
R ogue Traders commonly operate beyond Imperial
C hapter I: C rImes a gaInst
h umanIty
This chapter contains information on the nature of crime
in the Imperium, describing the edicts enforced by the Lex
Imperialis and its effects on notorious outlaws and Rogue
Traders alike.
authority, their Warrants of Trade ensuring that they
are mostly above questions of law whilst beyond the
borders of the Imperium. However, for many Rogue Traders,
it is not enough to simply explore the unknown reaches of the
galaxy; there are some amongst these privateering merchant
princes who feel compelled to push the limits of the Lex
Imperialis, operating as smugglers, pirates, mercenaries and
worse under the very noses of Imperial authorities.
Hostile Acquisitions is a guide to operating as such a Rogue
Trader who skirts the edges of the law, acting as a criminal
in order to gain greater wealth and power. The guidelines
presented in this tome provide players and Game Masters
alike with information on criminal activities, antagonists, and
adventures that take place on the wrong side of the law.
C hapter II: p layIng the r ogue
For those Rogue Traders who prefer to tread a more lawless
path, this Chapter presents numerous player character options,
new Advanced Careers, and special gear.
C hapter III: o pposItIon and
a dversarIes
From the shadowy forces of the Inquisition to the stern
authority of the Adeptus Arbites, this Chapter details many
of the forces that attempt to stamp out any criminal activity
in the Koronus Expanse and Calixis Sector. However, Rogue
Traders are not only slippery and inventive, they possess the
wealth and power to achieve any ambition, even those that
skirt the edge of Imperial law. Thus, this Chapter also presents
rules on how to successfully run a Criminal Endeavour.
WHAT ’S IN THIS bOOK?
This sourcebook is divided into distinct chapters, each focusing
on a crime, criminals, and the activities of Rogue Traders that
go beyond Imperial law. Each section provides key insights into
particular aspects of crime in the Calixis Sector and the Koronus
Expanse, the elements within the Imperium who attempt to
curb the excesses of crime lords, and the rewards of those
miscreants able to enjoy their ill-gotten gains. Player characters
are presented with a wealth of new options, including new
Advanced Careers, weapons, and ship components to better
achieve their underworld ambitions.
Throughout the book are letters from Nathin Tsanthos, a
visionary, an elitist, and a consummate scoundrel. Although
Tsanthos started life on the parochial Agri-world of Spectoris,
he arranged passage off-planet, and was soon participating
in a far more cultured and civilised life. Tsanthos’s obsession
is knowledge, searching for hidden lore and forgotten facts.
To obtain that knowledge, he covets wealth and power, and
now happily plays the grand game of a freelance operative for
powerful Rogue Trader dynasties.
C hapter Iv: t he n emesIs p ath
Rogue Traders face many challenges on the path to attain their
ambition—this Chapter details a method for a GM to create
an archenemy for a Rogue Trader Dynasty. Brutes, heretics,
and criminal masterminds are but a few of the opponents that
stand in the way of becoming a legend of the Expanse.
C hapter v: r IChes of the e xpanse
The Koronus Expanse contains wonders and treasures beyond the
imagination of most Imperial citizens. Rogue Traders, however,
can imagine quite a bit! This Chapter presents a number of the
more unusual (and valuable!) prizes that Rogue Traders compete
to discover and exploit within the Koronus Expanse.
To Nathin Tsanthos,
I greatly appreciate your efforts on my regard, sir. When I was irst told you were one of the best
resources on...questionable enterprise in the Sector and the Expanse beyond, I must admit I was
skeptical. Your operation against Travix Malgor convinced me otherwise. After the Inquisition’s
investigations, the Viscount has completely withdrawn his claims on my interests in the Rubycon
II system. I can only assume that the discovery of Kroot talisman-artefacts in the Viscount’s
hive-spire had something to do with the sudden scrutiny by the Holo Orods? In any case, you are
a true gentleman, and you may expect the token of my appreciation shortly.
Horris MacIntyre, merchant factor for the Skaelen-Har Hegemony
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