Ultimate Game Design Building Game Worlds - T Meigs.pdf

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Ultimate Game Design : Building game worlds
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Tom Meigs is a game producer and designer with a decade of experience in
electronic gaming. He has worked on several award-winning titles for a wide
array of game platforms, including: Nintendo Game Boy, Sega Game Gear,
Sega Genesis, Super Nintendo, Sega Saturn, Sony PlayStation/PlayStation 2, PC,
Macintosh, mobile phones, theme park kiosks, location-based entertainment,
online, and even the short-lived Bandai Pippin. Some of the game titles he has
worked on include: Madden Football ‘95, Sports Illustrated Golf, Sea Quest
DSV, Akira, Jungle Strike, Bassmaster’s Classic, The Mask, Angel Devoid 2,
Youngblood: Search and Destroy, and several titles for Disney. Tom received
an M.A. in philosophy from California State University, Long Beach.
A BOUT THE AUTHOR
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Tom Meigs
McGraw-Hill /Osborne
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Monika Faltiss
Ultimate Game Design: Building Game Worlds
Athena Honore
Copyright © 2003 by The McGraw-Hill Companies. All rights reserved.
Printed in the United States of America. Except as permitted under the
Copyright Act of 1976, no part of this publication may be reproduced
or distributed in any form or by any means, or stored in a database or
retrieval system, without the prior written permission of publisher, with
the exception that the program listings may be entered, stored, and executed
in a computer system, but they may not be reproduced for publication.
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ISBN 0-07-222899-7
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Tree Hines
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