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Issue 5 July 2006 | Ble nde rart
M ode ling Te ch niq ue s &
Ble nde r Scripts
Ble nde r le arning m ade e asy
Ble nde r Mate rial Library
Ge n3 - Tre e Ge ne rator
UV Mapping Te ch niq ue s
Blue print Se tup
Spin Mode ling
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Conte nts
2
Click im age /page no to jum p to article .
EDITOR/DESIGNER
Gaurav Naw ani gaurav@ be nde rart.org
Ble nde r Mate rial Library (Script)
Pg - 6
MANAGING EDITOR
Sandra Gibe rt s andra@ be nde rart.org
W EBSITE
Nam Ph am nam @ be nde rart.org
Ge n3 Tre e Ge ne rator (Script)
Pg - 10
PROOFREADING
Ke rnon D ion
COVER IMAGE
Jas on Pie rce
Mode ling Rupe rt - "Th e Evil Monk e y"
Pg - 13
W RITERS
Mariano H idalgo
Edouard de Mah ie u
Se rge y Prok h orch uk
Roja
Andre ia Le al Sch e m id & Z ag
Die go Re stre po París
Kitch e n W ork s (Spin Mode ling)
Pg - 21
COPYRIGH T© 2006
‘Be nde rart Magaz ine’,‘be nde rart’
and be nde rart ogo are copyrigh t
Gaurav Naw ani. ‘Iz z y’ and ‘Iz z y ogo’
are copyrigh t Sandra Gibe rt. Al
products and com pany nam e s
fe ature d in th e pubication are
trade m ark or re gis te re d trade m ark s of
th e ir re s pe ctive ow ne rs .
UV Mapping Te ch niq ue s (Low -Poly)
Pg - 28
Se tting Up Blue prints in Ble nde r
Pg - 38
Be nde rart M agazine - Juy 20 0 6
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Editorial
3
As I brow se th e forum s, th e one
q ue stion I ofte n se e popping up
from ne w com e rs, is alw ays
som e variation of “W h at is th e
be st w ay/m e th od/te ch niq ue to
m ode l . . . (inse rt re le vant
obje ct h e re )? Or e ve n m ore
ge ne ric q ue stion lik e “W h at is
th e be st w ay to m ode l?” I
re m e m be r m y ow n frustration
in finding th e pe rfe ct answ e r to
th at q ue stion and sym path ize
w ith ne w com e rs w h o are
curre ntly trying to find th e
pe rfe ct m e th od and w ork flow .
m e th od w ork s be st for you. Not
e xactly som e th ing a ne w com e r
w ants to h e ar.
gre ate r fle xibility and add
use ful functions and fe ature s
to th e Ble nde r w ork flow . Th is
issue w e w ill e xplore som e of
th e se w onde rful little scripts
and sh ow just h ow th e y can
m ak e your life e asie r.
W e ll in th is issue w e w ill sh e d a
little ligh t on w h ich te ch niq ue s
to use and w h e n, k e e ping in
m ind th at anyth ing can be
cre ate d using any of th e
te ch niq ue s available in Ble nde r,
but som e te ch niq ue s le nd
th e m se lve s m ore re adily to
ce rtain type s of m ode ls. And
w h ile th is is obviously h e lpful
to th e ne w com e r, e ve n th e
m ore e xpe rie nce d am ong us
w ill be ne fit from be ing
re m inde d th at th e re is alw ays
m ore th an one w ay to m ode l an
obje ct.
As m uch as w e re ly on favorite
m ode ling te ch niq ue s, w e ofte n
find som e task s are e ith e r too
daunting, re pe titive or just a
pain to com ple te m anually.
Ente r Pyth on scripts to th e
re scue . Pyth on scripts allow
sandy@ ble nde rart.org
Sandra Gilbe rt
Managing Editor
Th e sh ort answ e r is . . .
“w h ate ve r m e th od w ork s be st
for your purpose and pe rsonal
w ork flow ” Not re al h e lpful,
now is it? Unfortunate ly, th e
long answ e r is not m uch be tte r.
Th e re ason be ing th at is tim e ,
e xpe rie nce and m assive
e xpe rim e ntation is ge ne rally
re q uire d in orde r to de cide on
an obje ct by obje ct basis w h ich
Be nde rart M agazine - Juy 20 0 6
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Lizzy K now s
4
Izzy's Talk on Mode ling
Basically, you start by cre ating a basic box,
th e n de fining de tails as you carry on.
w ith m ost m ode ling m e th ods.
Be fore you
can de cide
w h ich
m e th od of
m ode ling
w ork s for
you, it
h e lps to
k now
e xactly
w h at
options are
available and h ow th e y w ork . Ble nde r offe rs a
gre at se t of core tools to m ak e w h ate ve r
m e th od you use as productive as possible .
H e re is a list of m e th ods and tools for you to
conside r as you start your ne xt proje ct:
Ve rte x Push ing
Also re fe rre d to as point-to-point m ode ling.
Th is m e th od re q uire s m ore patie nce but
allow s for gre ate r pre cision, e spe cially w h e n
cre ating sm ooth Edge Loops for anim ation.
Start w ith one ve rte x, e xtruding and/or
adding ve rtice s one -by-one , adjusting and
re fining your sh ape until your m ode l is
com ple te d.
Extrude : [E k e y] Ve rtice s, Edge s and Face s
can all be e xtrude d to build your m ode ls.
Knife : [K k e y] can be use d to cre ate
additional Edge s and Face s, use ful in adding
m ore de tail once your basic m ode l is cre ate d.
Ve rte x/Edge /Face Se le ct: (Toggle buttons on
th e 3D w indow H e ade r Bar [look s lik e
dots/line /triangle ]) Use ful for se le cting just
th e are a you ne e d.
Th is m e th od is in contrast to th e box m ode ling
te ch niq ue . It suits pe ople w h o are able to
conce ive th e sh ape and de tails in advance ,
inste ad of adding de tails late r.
Loop Se le ct: [Alt + MMB] allow s you to se le ct
an e ntire loop for m odification.
Subsurf: (Subdivision Surface s found in th e
Modifie rs pane l of th e Edit buttons w indow )
Subsurf sm ooth s th e h ard angle s of your
m ode l, m aintaining low polygon counts w h ile
m ode ling.
Curve s
Allow s you to cre ate sm ooth sh ape s and
com ple x ge om e try. Gre at for logos.
Box Mode ling
Ge ne rally th e e asie st m e th od w h e n you first
start le arning. You'd be am aze d by h ow m any
th ings ge t th e ir start as a cube . Start by
adding a pre -m ade prim itive (usually a cube ,
but can be any of th e oth e r prim itive s i.e .
Sph e re , Cone , Tube e tc). Th e n e xtrude , de le te
e dge s and ve rtice s as ne e de d to ach ie ve your
de sire d sh ape .
Nurbs
One of th e m ore difficult m e th ods of
m ode ling. You cre ate patch e s th at are th e n
stitch e d toge th e r to cre ate sm ooth se am le ss
m ode ls. Gre at for organic m ode ling.
Th e re are actually m any m ore use ful tools
include d w ith in Ble nde r, but th e se are th e
one s use d m ost ofte n. More inform ation on
Ble nde r's tools and m e th ods, as w e ll as
various tutorials can, of course , be found in
th e Ble nde r w ik ibook found at:
Me taballs
Much lik e w ork ing w ith clay. You add
additional m e taballs w ith varying influe nce
(can be positive or ne gative influe nce ) to
build up your m ode l.
h ttp://m e diaw ik i.ble nde r.org/inde x.ph p/Main
_Page
Th e use of Box Mode ling is pre fe rable if you
are able to conce ive th e de sire d sh ape in
le sse r am ounts of de tail in th e be ginning.
Tools th at can be use d in conjunction
Be nde rart M agazine - Juy 20 0 6
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Ne w s Flas h
5
Artw e ave r 0 .4 re le as e d
Ink s cape 0 .44 re le as e
A ne w e r
ve rsion of
Artw e ave r 0.4
w as re le ase d
on July 18th .
Th e ne w
update brings
a lot of ch ange s to Artw e ave r. It now
sports a m uch im prove d inte rface for
h andling brush e s. Also, th e re are a fe w
ne w tools in th is re le ase : Erase r, Stam p
and Pe rspe ctive Grid.
Earlie r th is m onth , th e
Ink scape te am re le ase d
one of th e ir m ost long-
aw aite d re le ase s. It w as
im portant be cause th e y
h ave im prove d lots of
issue s th at h ad h ounde d Ink scape in th e past.
Th e m ost prom ine nt be ing th e sluggish ne ss
w h e n e diting obje cts at h igh e r zoom le ve ls.
Th is re le ase brings a re fre sh ing im prove m e nt
in spe e d w h e n h andling large r and m ore
com ple x obje cts. Th e node e diting is about
30% faste r and obje ct m ove m e nt on th e canvas
h as also gotte n a boost in spe e d. Using th e
calligraph ic pe n is also faste r in ce rtain case s.
Th e arrange m e nt of th e Tools and
Options dialogs pre se nt a cle an inte rface
com pare d to e arlie r ve rsions.
Fig. Artw e ave r 0 .4 Im prove d inte rface
Th is update also brings num e rous
im prove m e nts to th e Ink scape UI. Notice able
im prove m e nts are th e Color Pale tte Bar at th e
bottom and an inclusion of m ore options on
th e top toolbar. Also im ple m e nte d is th e
Laye rs dialog box. Th e ove rh aul of th e
Pre fe re nce s dialog box m ak e s m odifying
pre fe re nce s a bre e ze . And, th e re 's th e addition
of Ke yboard configuration.
Also m ak ing an appe arance are a fe w
ne w filte rs such as Ligh ting Effe cts,
Fish Eye Le ns, and Drop Sh adow . Now ,
saving and loading of se le ctions is also
possible . In addition to th e se fe ature s, a
lot m ore are available (including a
conside rable am ount of bug fixe s). Re ad
th e Re le ase Log for de tails.
You can ge t th e late st copy at
h ttp://artw e ave r.de
Th e re are ple nty m ore im prove m e nts and lots
and lots of ne w fe ature s pack e d into th is
re le ase . Go to h ttp://ink scape .org and
dow nload th e late st re le ase to le arn m ore
about all th e ne w fe ature s.
Fig. Ink scape 0 .44
Be nde rart M agazine - Juy 20 0 6
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