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MGED Quick Reference Card
(for version 7.x)
Starting & Stopping MGED
To start MGED
mged
Run in classic console mode
mged -c
i le.g
Run a single MGED command
mged -c
i le.g cmd
To quit MGED
exit
or
quit
or
q
create a region from a range of solids
build_region
prei x #
create a shallow copy of an object
cp
obj objcopy
create deep patterned copies of objects
clone
rename an object
mv
old new
rename an object and all references
mvall
old new
add a prei x to all references to an object
prei x
prei x obj
create an arb8 w/ rotation and fallback
arb
rot fallback
duplicate a cylinder, positioned at end or orig
cpi
cyl cylcopy
make a bounding box around object(s)
make_bb
name obj ...
mirror an object about the x, y, or z axis
mirror
obj new axis
create arb given 3 points, 2 coords of 4th, and thickness
3ptarb
Files
Geometry database i les in MGED are always automatically saved to disk after an edit is made. As
such, the concept of performing a “Save” manually does not apply. Files use the “.g” extension.
Deleting Geometry
MGED provides no means to recover deleted geometry, so delete objects with caution. Regularly
performing geometry database backups (e.g. see the dump command) is recommended.
delete object(s) from database
kill
obj ...
delete object(s) and all references
killall
obj ...
delete object(s), all sub-objects, all references
killtree
obj ...
open a new or existing geometry database
opendb
i le.g
close any open geometry database
closedb
save a copy of the currently open database
dump
newi le.g
export objects from currently open database
keep new
i le.g obj ...
check if i le contains duplicate object names
dup
i le.g
combine a geometry database into existing
dbconcat
i le.g
eliminate unused space from open database
garbage_collect
display version of currently open database
dbversion
upgrade currently open database to the latest
dbupgrade
import data i le as a binary object
wdb_binary -i u c
obj i le
export binary object to a data i le
wdb_binary -o u c i le
obj
Geometry Information
list the top-level objects
tops
list the objects in currently open database
ls
get a table of contents for current database
t
display the information details for object(s)
l
obj ...
cat
obj ...
display combinations that reference object(s)
dbi nd
obj ...
print out CSG hierarchy for object(s)
tree
obj ...
list all CSG paths that reference object(s)
pathlist
obj ...
list all CSG paths that match a pattern
paths
pattern
show transformation matrices along a path
showmats
path
display all regions with given air code(s)
eac
code ...
display counts of primitives, regions, groups
summary prg
save region identii er summary to i le
idents
i le obj ...
get/set title of currently open database
title
get/set units of currently open database
units
hierarchical geometry browser GUI tool
geometree
Getting Help
With non-classic MGED, right-clicking most labels and input i elds will provide a description.
Additionally, documentation is provided via the Help menu.
obtaining help on all commands
help
obtaining help on a particular command
help
command
search for commands that relate to keyword
apropos
keyword
display command history for current session
history
record transcript of commands used to i le
journal
i le
visually illuminate & select combination
ill
comb
visually illuminate & select solid primitive
sill
prim
enter object-illuminate mode
press oill
get the current editing state
status state
edit a primitive (enter solid edit mode)
sed
prim
edit a matrix (enter object edit mode)
oed l
path rpath
add object reference to existing combination
i
obj comb
remove object reference(s) from combination
rm
comb obj ...
set/get the center of editing transformation
keypoint
x y z
manipulate an object’s matrix or material
arced
path cmd
copy the matrix on one object to another
copymat
path1 path2
select matrix path when in pick mode
matpick
path1 path2
set a matrix on a given path
putmat path
m0 ... m16
mirror arb face about the x, y, or z axis
extrude
face axis
apply all matrix transformations down to the primitives
push
obj ...
same as push but creates new primitives as needed
xpush
obj ...
e geometry editing commands below require you to be in an edit mode before they can be
utilized. ese commands implicitly apply to the objects currently selected for editing.
set parameter(s) for current edit operation
p
val ...
return to viewing mode, rejecting any edits
reject
return to viewing mode, accept any edits
accept
edit the face of an arb interactively
facedef
face
Constructive Solid Geometry Operations
Constructive Solid Geometry (aka Combinatorial Solid Geometry) is based on three mathematical
boolean operations: union, intersection, and dif erence (aka subtraction). ese operators are
applied to primitives to form compound objects in MGED using the “u”, “+” and “-” annotation.
Consider the example of combining two primitive object shapes,
n
and
l
. e example below
shows the resulting CSG combination object when the two shapes are overlapping.
Union Intersection Dif erence
’ ’ ’
Displaying Geometry
display object(s) for editing
e
obj ...
draw
obj ...
remove object(s) from the display
d
obj ...
erase
obj ...
remove object(s) referencing specii ed object
dall
obj ...
erase_all
obj ...
remove all objects from the display
Z
remove all objects and (re)display object(s)
B
obj ...
mark object(s) as hidden
hide
obj ...
unmark object(s) as hidden
unhide
obj ...
Creating Geometry
interactively type in new object parameters
in
create a prototypical primitive object
make type name
create a CSG combination object
comb
name op obj ...
c
name obj op obj ...
create CSG region (aka “part”) combination
r
name op obj ...
create group (aka “assembly”) combination
g
name obj1 obj2 ...
group
name obj ...
Editing Geometry
MGED is a modal editor (akin to ‘vi’) meaning that you have to enter and exit various editing
modes. e primary mode states related to editing are VIEWING (default), SOLEDIT, and
OBJEDIT. Some commands are only valid in certain mode states or their behavior changes based
on the state (e.g. the ‘p’ command).
n
u
l
n
+
l
n
-
l
R G
rotate primitive being edited
rot
x y z
rotate combination object being edited
orot
x y z
rotate angle degrees about an arbitrary axis
arot
x y z angle
incrementally rotate combination object
rotobj -i d
x dy dz
rotate combination about vector
qorot
x y z dx dy dz angle
use provided planar coeicients when rotating arb face
eqn
A B C
permute the vertices of an arb
permute 8
vertices
automatically resize/recenter the view
autoview
redraw the current view
refresh
set the azimuth, elevation, and twist
ae
az el tw
set/get the view center
center
x y z
set/get the eye point
eye_pt
x y z
set/get the viewing direction
lookat
x y z
set/get the view size
size
size
zoom the view by speciied scale factor
zoom
scale
set the perspective viewing angle
set perspective
angle
turn perspective mode of (i.e. orthogonal)
set perspective -1
translate/move the view relative to current
tra d
x dy dz
scale the view size by given factor
sca
factor
rotate the view by x, y, z degrees
rot
x y z
rotate view about a speciied model vector
mrot
x y z
rotate viewpoint by speciied degrees
vrot
xdeg ydeg zdeg
set view using direction and twist angle
qvrot d
x dy dz angle
set view using x, y, z angles in degrees
setview
xdg ydg zdg
pan the view
sv
x y
set the view orientation from quaternion
orientation
quat
emulate a knob twist
knob
params
control the angle/distance cursor
adc
save current wireframe to a Postscript ile
ps
ile.ps
save the current view to a ile
saveview
ile.rt
load a saved view from a ile
loadview
ile.rt
save current wireframe to a UNIX plot ile
plot
ile.pl
overlay a UNIX plot ile onto the display
overlay
ile.pl
Groups
(aka Assemblies)
Groups are simply unions, i.e. collections, of other groups
or regions.
Regions
(aka Parts)
Regions are CSG operations (i.e. union,
intersection, and diference) on non-region
combinations and primitives.
T G
move object being edited (relative position)
tra d
x dy dz
move object being edited (absolute position)
translate
x y z
Primitive Shapes
(aka Solids)
Customization
MGED will process a .mgedrc initialization ile in your home directory as a sourced Tcl script.
is ile generally contains defaults set by the GUI but may also include your own customizations.
S G
scale primitive being edited
sca
factor
scale combination object being edited
oscale
factor
extrude arb face by some absolute distance
extrude
face dist
Tcl Scripting New Commands Inside MGED
echo, i.e. display or print, the provided text
echo
text
pause for the speciied amount of time
delay
sec usec
get combination CSG structure as a Tcl list
lt
object
use shell-style name globbing
set glob_compat_mode 1
use Tcl shell syntax evaluation
set glob_compat_mode 0
run an external command
exec
command
Here is an example of writing a custom command called get_primitives that traverses over all
objects in a given combination, printing a list of all primitives encountered. For this example,
glob_compat_mode is disabled (i.e. set to 0, not the default value of 1) so that there is no need to
escape various characters with a preceding “\” slash.
proc get_primitives {object} {
set children [lt $object]
set prims ““
if { $children != ““ } {
foreach node $children {
set name [lindex $node 1]
set data [db get $name]
if { [lindex $data 0] != “comb” } {
set prims [concat $prims $name]
} else {
set prims [concat $prims [get_primitives $name]]
}
}
}
return “$prims”
}
Text File & Table Editing
Several commands in MGED utilize an external text editor, determined from your environment
EDITOR setting, to edit object values. Depending on your shell, you may need to set your EDI-
TOR environment variable before invoking MGED. Bash example: export EDITOR=pico
edit a combination using a text editor
red
comb ...
edit a primitive using a text editor
ted
comb ...
edit the region identiier codes for object(s)
edcodes
comb ...
edit the combination/region materials
edmater
comb ...
print the color table
prcolor
edit the color table codes
edcolor
read/import region identiier codes from ile
rcodes
ile
write region identiier codes to ile
wcodes
ile obj ...
read combination materials from ile
rmater
ile
write combination materials to ile
wmater
ile obj ...
write report of primitive solids to ile
solids
ile obj ...
Rendering Geometry
raytrace current view to a lingering window
rt
-F/dev/Xl
raytrace current view to 2048x2048 ile
rt
-s2048 -o ile.pix
raytrace white background hidden-line image
rtedge
-W -o ile.pix
abort any raytraces started within mged
rtabort
Analyzing Geometry
analyze the faces of an ARB
analyze
arbname
rough estimate of presented area
area
trace single ray from current view or x, y, z
nirt
x y z
query_ray
x y z
trace single ray from x, y position
vnirt
x y
vquery_ray
x y
get/set query_ray behavior settings
qray
check for overlaps (aka interferences)
rtcheck
compute view-dependent surface areas
rtarea
get/set MGED calculation tolerances
tol
Attributes
In BRL-CAD, “attributes” may be used to store arbitrary information, i.e. metadata, about an
object. Attributes may be applied to any object (e.g. combinations or primitives) in the database.
display current attributes for object(s)
attr show
obj ...
set the speciied attribute on an object
attr set
obj atr val
append the speciied attribute value
attr append
obj a v
modify an object attribute(s)
adjust
obj atr nval
delete an object attribute
attr rm
obj atr
interactively set visual material properties
mater
comb
set an object’s color
comb_color
obj R G B
get region identiier code for speciied region
whatid
region
list all regions using particular shader(s)
which_shader
shdr ...
identify regions with speciied air code(s)
whichair
code ...
identify regions with speciied region id(s)
whichid
id ...
Shell Scripting Outside MGED
Example shell script that displays the contents of all the top-level objects in the speciied geometry
database(s). each top-level object is ray-traced to a ile and the visible surface area is computed.
#!/bin/sh
for db in $* ; do
objs=”`mged -c $db tops -n -g 2>&1`”
echo “PROCESSING $db”
for obj in $objs ; do
mged -c $db cat $obj 2>&1
echo “Rendering $obj to ${db}.${obj}.pix”
rt -o ${db}.${obj}.pix $db $obj 2>/dev/null 1>&2
echo “Computing visible surface area”
rtarea ${db} ${obj} 2>&1 | grep Area | tail -1
done
done
Naming Conventions
MGED imposes minimal restrictions on how objects are named. It is up to the individuals and
organizations to utilize consistent naming conventions when creating geometry. e below object
naming suix convention is frequently utilized.
Manipulating the View
MGED uses a right-hand 3D Cartesian coordinate system where “up” is deined as the positive
z-axis (+Z), “right” is the positive x-axis (+X), and “front” is towards the positive y-axis (+Y).
groups / assemblies
no sufix or .g
regions / parts
.r
non-region combinations
.c
primitive solid shapes
.s
Copyright (c) 2006 United States Government
MGED Reference Card version 1 for BRL-CAD version 7, April 2006
designed by Christopher Sean Morrison
Permission is granted to make and distribute copies of this card provided the copyright notice and
this permission notice are preserved on all copies.
get/set the various view parameters
view
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