TSR 9489 Elminster's Ecologies I Battle of Bones.pdf

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Elminster's Ecologies: The Battle of Bones/Hill of Lost Souls
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The Battle of Bones
Table of Contents
Credits
Author: Donald J. Bingle
Original Realms Design: Ed Greenwood
Development: Karen S. Boomgarden
and Elizabeth T. Danforth
Editing: Elizabeth T. Danforth
Creative Director: David Wise
Project Coordinator: Thomas M. Reid
Cover Art: Fred Fields
Interior Art: Matthew Cavotta
Cartography: Diesel
Typography: Nancy J. Kerkstra
Production: Paul Hanchette
Listen... Listen Well .................... 1
Lay of the Land .......................4
What You Will Find at the Site ........... 5
The Battle Itself ...................... 7
Life After Death After Life. ............. 15
The Rose Garden .................... 15
The Bone Miners ..................... 21
The Gathering Undead ................ 23
Turn, Turn, Turn .....................29
Necromantically Inclined ............... 29
Unified Defiled Theory................31
Rumors and Legends .................. 32
A DVANCED D UNGEONS & D RAGONS , AD&D, and F ORGOTTEN R EALMS are registered trademarks owned by TSR, Inc.
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9489XXX1902
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Listen ... Listen Well
olanda Invenweigh is a stern, gaunt
site of the infamous Battle of Bones to be her land. The
human of forty years, with stringy, gray-
hideous inhabitants of that desolate region became her pro-
streaked hair, pallid skin, and skeletally
tected subjects of study. Her fascination with undeath has led
thin, long hands; she appears to be in her
her to forsake her druidical powers and true neutral stance to
mid-fifties. Cast out of a druidical con-
become a full-fledged necromancer. Her cold, clinical attitude
clave more than 25 years ago for dabbling in the arcane
reveals little of her inner nature, but knowledge she has and
arts of necromancy, Rolanda disappeared into the wilder-
knowledge youll get if you listen with an open mind.
ness in search of a land to call her own, and creatures to
As Rolanda had no desire or inclination herself to write a
study, nourish, and protect. Little is known of her wan-
treatise, I sent an able scribe, Balip, with the group of
derings, except that she was sometimes seen at the edge of
adventurers I last sent to hear her tales of the Battle of
a graveyard or on the outskirts of a recent battlefield in the
Bones. Balip dutifully recorded her every word. I present his
fading light of days end.
account of her oral presentation largely in its unabridged
Eventually she settled along the southwestern edge of the
form, with an added comment or two (or three) of my own.
Great Desert Anauroch in the Western Realms, taking the
Elminster
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First of all, lets lay some ground rules. This is a seri-
ous, objective exposition concerning a piece of geog-
raphy, its characteristics, and its inhabitants. Were
talking years of careful, painstaking research, thou-
sands of hours of analysis and field study, lonely
months of compilation, mapping, and theorizing,
dozens of risky magical experiments, and ostracism by
a large number of my allegedly esteemed (but woefully
uninformed and bigoted) colleagues. I will not toler-
ate being judged by them, or by the likes of you, even
if that old goody-goody fuddy-duddy, Elminster, has
vouched for your behavior. One gasp, one raised eye-
brow, one self-righteous diatribe about goodness and
life, and this little interview is over.
I am not unmindful of the ignorant prejudices that
you harbor, of course. They were instilled in you
when you were young children, afraid of the dark. It
was then you were misled into believing that good-
ness could exist without evil, that light was superior
to dark, and that things undead should be banished
from the face of Faerûn and abhorred above all things.
These fright-filled tales were told to scare and control
you, not to inform. I alone have proven to be truly
neutral and objective concerning the undead and the
places where they gather. My tales will informnot
frighten. No one should fear natures way, even though
it may seem grisly and primitive to the dandies who
live a citified existence.
Is it unnatural for the undead to seek sustenance?
To want leadership and direction? Is it unnatural that
the undead gather together, to protect themselves and
their land from encroachment by folk who would do
them harm? Would you not do so? Will you now for-
swear these acts, should you ever share their fate?
even one of you looked the undead in the face longer
than the moment it takes to swing a weapon? Yet you
condemn their existence and would destroy them.
You desire a familiarity with the region of the Battle
of Bones. That knowledge must begin with a recogni-
tion and respectyes, respect!for the undead,
whether humanoid, animal, monster, or even veg-
etable. All abound at the battlesite. Take, for exam-
ple, Fez, here. He is a creature of my own creation,
and a constant companion I carry in the deep pockets
of my robe.
Here, Balip notes that Rolanda reached into the folds of
her clothing and in a single, sweeping movement, pro-
duced a zombie ferret to the surprise and considerable dis-
pleasure of her audience.
I too have had the disquieting experience of a sudden
introduction to Fez, and just cannot believe that Rolanda
continues to keep close companionship with this undead
ferret. Yes, she is lonely, and I have tried from time to
time to suggest amiable companions who would under-
stand her methodical ways and her beliefs in neutrality.
There is just something indescribably off-putting about a
woman who carries an undead rodent in her tunic that has
foiled my humble matchmaking attempts.
Elminster
As you can see, the necromancy of his creation has
dulled his eyesight; the fluid movements of a living
ferret are now jerky and spasmodic. Still, his overall
sense of balance and sure-footedness on uneven, pre-
carious terrain seems unaffected. His sense of smell is
measurably keener than before, although I have been
unable to determine if this is because the creature
constantly salivates. This copious drooling con-
tributes to the generally unkempt condition of his fur.
He no longer spends time on grooming or other
instinctive habits of cleanliness; time once spent on
such activities is almost entirely given over to a con-
stant sharpening of teeth and claws.
I have tried the same experiment with other small
animals and the effects have been remarkably consis-
tent. Small mammalsmice, voles, rats, rabbits, and
foxesare readily made zomboid. Small birds can no
Unfamiliar Familiar
Already, your eyes begin to betray your emotions. Dis-
trust, disgust, bemusement, and misplaced pity flicker
across your wide, uncomprehending eyes. They
expose the naiveté of your beliefs, and the narrow-
mindedness of your thoughts about the undead. You
have never had a conversation with one of the
undead, never considered its predicament, or the
needs and desires created by its fatehave you? Has
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longer fly; their movement is too spasmodic. They
swiftly fall prey to their natural enemies and succumb
to a second, more permanent death.
Reptiles and amphibians tend to be much more active
as zombies than they had been in their living forms.
In an undead state, some innocuous small lizards
develop very potent poisons in their saliva. A zombie
lizards bite has much the same effects as the enven-
omed bite of a poisonous snake.
When placed together in an environment with
living creatures, the usual food chain develops.
Instinctive hunting patterns from life are still fol-
lowed in undeath. However, undead creatures will
not hunt or eat one another as long as they can find
living prey.
I do not dabble in the necromancy of zombie cre-
ation lightly, nor is this an irrelevant sidelight of my
work. It closely relates to your inquiries into the
nature of the area. Many of the so-called innocent
creatures of field and forest have been caught up in
the necromantic transformations occurring there.
Although their innocence remains, the zombie ani-
mals become loathsome in the eyes of manhated,
reviled, and hunted down for the undeath that has
been visited upon them by the powers of this spe-
cialsome say terribleplace.
But I get ahead of myself. You cannot understand
the nature of the undead that dwell here until you
understand the place itself. Barren and severe, it is a
place that would bear no special remarking, nor draw
the likes of you or me were it not scarred by war. As
much as any city, any castle, or any field plowed
straight and true, this place is a product of man. Un-
planned and unwanted though it be, this place exists
thus only because of mens whims.
Zombie Ferret: Int Semi; AL CN; AC 7; MV 9;
HD 1+2; THAC0 20; #AT 3 (claw, claw, bite);
Dmg 13, 13, 24; SA None; SD Zombie im-
munity to certain spells; SZ S; M Special zombie
morale; XP 20
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Lay of the Land
ond fissure (a crooked offshoot of the first) runs
northeast from the western limit of the south rim
wall. Thirty miles later, rough hills demark the fissure
angling southeast until it once again approaches the
southern wall.
The triangular plain between the fissures was forced
up in the same time of upheaval. More time passed,
and weathering detritus fell from the surrounding
spires. The high plain is littered with boulders, rocks,
gravel, and sand.
Although the jagged spires around the plain fea-
tured many gaps, high passes, and underground pas-
sages, the area remained far off the beaten track.
Occasionally a nomadic tribe would pass through
from the Great Desert Anauroch. On other occasions,
the encircled plain was used for spell practice, as is
true for many isolated places. Aspiring wizards could
test their powers in seclusion, and avoid embarrass-
ment over their lack of mastery.
he region of the Battle of Bones has little to rec-
ommend it, to the living or to the undead.
Located just to the southwest of the Great Desert
Anauroch, the area of the Battle of Bones lies 50
miles north of the western exit of the Yellow Snake
Pass (in the Sunset Mountains, crossing to Skull
Gorge). The nearest village, Hills Edge, lies almost
100 miles away. Travelers to the area must leave well-
traveled roads behind, should they venture beyond.
Looking west, Soubar is the closest regular habita-
tion. Folk coming from that area would do best to take
the road southeast from Soubar to Triel, then head
along the road as it curves east to Hills Edge. Thus,
travelers can avoid a ten-day trek across desolate and
dangerous plains south of the Hill of Lost Souls.
The Marsh of Chelimber lies 250 miles north-
northwest, with Evereska tucked in rough terrain
approximately 180 miles due north of the battle-
ground. Four hundred deadly miles east across the
Great Desert Anauroch are the Desertsmouth
Mountains. Travelers are advised to take a better
path, skirting the southern edge of Anauroch
through the Goblin Marches, then north of the
Farsea Marshes.
The land immediately surrounding the Battle of
Bones is rocky, with thrusts of granite jutting
through basalt and limestone. Freezing by night,
heated by day, the exposed granite has shattered into
shards of rock and angular, rough boulders. The
sharp edges have seldom seen the smoothing influ-
ence of precipitation.
In the eastern regions, the rocky ground gives way
to sandy soil, with an occasional sandpit or small
dune. Here the rocks are not so rough, being sub-
jected to the tempering caresses of the Great Deserts
blowing sands.
The battlesite of the Battle of Bones is a high,
rocky plain in the heart of a rounded triangle of
mountainous spires. Eons past, the ground heaved,
breaking along two fissures. The first fissure raised the
southern rim wall, a broken land of granite spires
extending east and west for almost 50 miles. The sec-
The Seasons
Let me see, what next? Oh, I suppose you care about
the weather. I dont really see why. It is what it is
mostly outside our control. Even Elminster, the old
fop, keeps telling me Ill enjoy social gatherings more
if I join in talk about the weather or other such non-
sense. I just dont see the point.
A few social graces could be of great value to a plain,
compulsively driven woman who spends most of her time
with the undead. As if keeping an undead ferret in her
tunic werent enough to drive civilized company away, she
spent her last social gathering explaining the disparate rela-
tive effects of falling damage on living and undead rat
squirrels to two decidedly uncomfortable apprentice mages
with good prospects.
Elminster
Oh well, let me see. Winters colder and summers
warmer, with a two-week rainy season late in the month
of Tarsakh. With no sizable bodies of water nearby, little
relative humidity, and almost no cloud cover (except in
Ches and Tarsakh), there is little to ameliorate the
temperature extremes between one season and the next.
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