RINGS OF THE MEDUSA Typed by ??? Edited by PARASITE. A) PRE-STORY: The player acts as the son of the king, on an unknown planet. The country flourishes and thrives, life goes on very calmly. But one day the situation changes. The people get more and more controlled by and evil force. Revolutions and wars arise. The formerly united kingdom divides. Finally, the old king finds out that a goddess called "Medusa" tries to control the people from out of the underworld, in order to conquer and rule the entire world with her army from hell. B) AIM OF THE GAME: The player who takes the role of the prince is forced to stop Medusa's advance and to reunite the split kingdom. To reach that, he must fight against the goddess Medusa and defeat her again. As the opponent is a goddess, the player is not able to find her anywhere in the country. He can only call her when he finds 5 rings, puts them together in a temple and forces Medusa to face a fight. The basic task is therefore the search for the 5 rings. Unfortunately the king has very little energy, and so the starting conditions for his son do not look very good. First he has to earn some money to afford an army which is necessary to find the rings. This causes more problems, which the player realizes and includes in the course of the game. 2. POINT OF ENTRY: The player has severe financial problems, which means that he first must collect some money. There are several possibilities: -Trade -Attack caravans -Conquer towns and plunder the treasuries -Search for raw materials, find and exploit -find the kings treasures -Gamble in the casino 3. DESCRIPTION OF THE PROGRAM'S USER SURFACE On each screen, there is an information bar and an options menu. notices, (e.g. the coordinates of an island). Buying: Serves to buy combination with buying or selling, i.e. all possible articles are bought or sold. Position of the switch is visible on the mouse pointer. Switch off by clicking on MAXIMUM again. Door: Serves in most cases to leave special situations or places. OK: To answer a question, player clicks on here, if the question shall be answered with a "yes" (e.g. Enter Town XYZ ?). Retreat: Serves to call back the selection unit in the fighting screen. Attack: Make unit attack in the fighting screen. Otherwise attack in general (e.g. of a town, bankor a castle) . Increase: Serves to adjust the speed in the fighting screen, in which the fight takes places. Also a possibility while adjusting the money value during NEGOTIATIONS ( see below) Search: Send out scouts to search for raw materials or treasure. Restore: Serves to restore a saved game. Only possible in a town. Town information: Give you information about the town you are in. Sell: With this function, the player can sell his goods. Also in connection with MAXIMUN. More goods: Helps you to ssearch inside the WAREHOUSE. Treasure: Shows you the known coordinates of a treasure visually. Not Okay: Like OKAY, helps you to answer question. Here it serves as a negation. Negotiations: During the fight you can make negotiations to avoid an armed conflict whenever possible. Decrease: Opposite of INCREASE. Mine" You can open a mine. Furthermore, there is as information field in the center of the menu, in which you can adjust or read special things. There is also a green button in the upper left corner of the field,. which makes the field rotate. Synchronization and effects can be switched on and off here. ( Also see the short description in Appendix A) 4. PROGRAM PARTS The program can be divided up into three parts: Landscape, Town and Fight. 4.1 LANDSCAPE In the landscape, the player can ride from one town to the other, open mines and find treasures. You have to pay attention to the fact that the player cannot ride over mountains. If the player is accompanied by an army, he has to make sure his soldiers receive their money on the first day of each month. The player therefore always should have enough money with him, so that he can pay for his army. The money which the player has on his account cannot be used for paying the soldiers' wages. Furthermore, there are two dangerous places for the army: a. On the one hand the swamp, in which the players army sinks when he does have enough magicians with him who protect his army. Each magician is able to protect about 100 soldiers in the swamp. b. The same goes for the enchanted forest, except for the fact that each magician can only protect 50 soldiers. When he crosses the landscape, the player further must consider the fact that there are also some caravans travelling around and that he could possibly bump into these. The player has the possibility of finding the enemy armies. This depends on the number of scouts the player takes with him. The more scouts he has, the bigger the radius in which he can see his enemies. During the search radius decreases, as the search for these goods is much more difficult than the search for armies. But look out! During the search for raw materials or treasures, the player can no longer move his army as he has to wait for the scouts. Moreover, he is not able to see his enemies, as the scouts are being used elsewhere and can no longer enlighten the enemy's territory. If it should come to a fight during a phase of searching, the scouts are also not at player's disposal. The player should nevertheless keep in mind that the scout's wages must be paid. If the player is lucky enough to find a treasure or raw materials, he must open a mine To do that, he needs a capital of 30000 and a transportation system can be bought in the warehouse under the designation "machine". With the money and the machine, the player can open a mine (by going to the place chosen by the scouts and select the function "MINES"). If he has not exactly hit the place named by the scouts, it is possible that he missed the raw materials reserves. In this case, the mine reveals soil and waste. If the player should now get the idea of filling his wagons with soil and waste, If the player should get the corresponding number of wagons, as nobody will be ready to buy the waste from him. But if he has found a raw material, the will reaveal this material incressantly, until the space in the storehouse is filled or the reserves are exhaust ed. Each storehouse has room for 300 units of any raw material. The player has the possibility of building more storehouses, which would of course result in further costs. But the mine would be ready to reveal raw materials for a longer time. Moreover, the player does not need to fetch the raw materials as often anymore, as the production will not have to be ceased because of the overfilled storehouses so soon. It is also possible for the player, if he has more machines with him, to build up too 3 conveyor towers per mine. This has the advantage of increasing the amount of the haulage. As the player is only allowed to own a maximum of 20 mines at one time (because of the danger of a monopoly), he must under all circumstances close exhausted mines, when he wants to open new ones. If the player finds a treasure and wants to take it, he needs, like the mine opening, 30000 capital and a transport system. In a treasure, there can be a ring but also a certain amount of money. Both are surely helpful to win the game. Concerning the treasure, one can say the following things: On the big continent, 2 of the searched rings are hidden in the treasures. 2 more rings are in treasures on the islands and another ring is hidden among an army which is to be defeated. 4.2 THE TOWN IN town every player can buy or sell goods, gamble in the casino, buy armies, go to the bank and so on. All players options are placed in separate, single houses. If you want to enter a house, you just have to click on the appropriate house. In general it is an operation. A player can compare prices and make decisions because the clock is stopped. THE HARBOR The harbor can just be found in towns situated at the sea or at rivers. Here the player can do everything concerning a message, so that he can pick it up in the town where it has been built. Before he can go to sea with this ship he has to enlist sailors who steer the ship. The player has to enter the pub and enlist the sailors by offering money. The more money he offers the more sailors will be interested in the job. "Wages/month" are placed on the left hand of the screen. By clicking the mouse pointer to the top or to the bottom the given value can be changed. Underneath the player can see how many people are interested in the bid. If the player offers 20 per month, for example, there might be five people who are interested. If he enlist these five people, he has to pay 100 per month. If he offers again 20 per month there will be no one interested, because every who wanted to work for 20 per month is already enlisted. The wages have to be raised to 25 per month,for example. Then there might be a new sailor who is interested in the jobs. If the player has not enlisted the sailors for 20 per month, these sailors would be interested in the jobs further on. It is important that the player only enlist 3 of 7 interested sailors for a wage and then raise or lower the wage, or even leaves the pub, so that the remaining sailors are disappointed and leave the pub themselves. This means that they not to be enlisted anymore. On the right side of the printed form you can see how many sailors are needed.>>NEEDED<<. From<<wages>> you know how much you have to pay for the chosen ship per month. THE STORE: Here the player can buy or sell goods. On the left hand side of the screen you ca...
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