Cocos2d for Iphone 0.99 Beginner's Guide - Ruiz_ Pablo.pdf

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Cocos2d for iPhone 0.99
Beginner's Guide
Make mind-blowing 2D games for iPhone with this fast,
lexible, and easy-to-use framework!
Pablo Ruiz
BIRMINGHAM - MUMBAI
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Cocos2d for iPhone 0.99 Beginner's Guide
Copyright © 2010 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmited in any form or by any means, without the prior writen permission of the
publisher, except in the case of brief quotaions embedded in criical aricles or reviews.
Every efort has been made in the preparaion of this book to ensure the accuracy of the
informaion presented. However, the informaion contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark informaion about all of the
companies and products menioned in this book by the appropriate use of capitals. However,
Packt Publishing cannot guarantee the accuracy of this informaion.
First published: December 2010
Producion Reference: 1081210
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849513-16-6
www.packtpub.com
Cover Image by Charwak ( charwak86@gmail.com )
Credits
Author
Pablo Ruiz
Editorial Team Leader
Akshara Aware
Reviewers
Chris Cockcrot
Hai "EvilJack" Nguyen
Mathieu Roy
Project Team Leader
Lata Basantani
Project Coordinator
Vishal Bodwani
Acquisiion Editor
Usha Iyer
Proofreader
Aaron Nash
Development Editor
Susmita Panda
Graphics
Nilesh Mohite
Technical Editor
Azharuddin Sheikh
Producion Coordinator
Alwin Roy
Copy Editor
Neha Shety
Cover Work
Alwin Roy
Indexer
Monica Ajmera Mehta
Rekha Nair
Hemangini Bari
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About the Author
Pablo Ruiz has six years of experience in sotware development and a lifeime of
experience playing games. Ater years of programming in diferent languages, he started
developing applicaions for iPhone and he did not look back. Ater making his irst game,
Aqua Rush for iPhone, he dedicated himself to working as a consultant. In 2010, he and his
partner formed their own company, Ininix, Sot-Digital Soluions, ofering other companies
their experise in Mobile sotware development.
I would like to thank my family for their constant support, especially to
my girlfriend, Tamara, for without her advice, support, and paience I
wouldn't be where I am. I'd also like to thank Julieta Vicente for making
such beauiful illustraions for the example games presented throughout
the book. Finally, thanks to my cousin, Victor, for listening to me and
encouraging me to do everything I do and my partner, Ivan, for working
so hard that I have one less thing to worry about. Of course, this book
wouldn't have been possible without Ricardo Quesada's huge efort into
making this excellent framework.
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