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XNA 2.0 Game
Programming Recipes
A Problem-Solution Approach
■■■
Riemer Grootjans
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XNA 2.0 Game Programming Recipes: A Problem-Solution Approach
Copyright © 2008 by Riemer Grootjans
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-59059-925-9
ISBN-10 (pbk): 1-59059-925-X
ISBN-13 (electronic): 978-1-4302-0514-2
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To Elisa, the most lovely woman I know. Without your love and support,
this would not have been possible.
To my parents, for giving me each and every opportunity.
To my friends and co-workers, for their support and laughs.
Contents at a Glance
About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xi
About the Technical Reviewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii
CHAPTER 1
Getting Started with XNA 2.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
CHAPTER 2
Setting Up Different Camera Modes in Your 3D World . . . . . . . . . . 25
CHAPTER 3
Working with 2D Images/Textures in XNA 2.0 . . . . . . . . . . . . . . . . 145
CHAPTER 4
Working with Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
CHAPTER 5
Getting the Most Out of Vertices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
CHAPTER 6
Adding Light to Your Scene in XNA 2.0 . . . . . . . . . . . . . . . . . . . . . . . 499
CHAPTER 7
Adding Sounds to Your XNA 2.0 Project . . . . . . . . . . . . . . . . . . . . . . 559
CHAPTER 8
Networking in XNA 2.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 571
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
v
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