algodoo lessons.pdf

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LESSON PLANS
Targets, objecives & scenes for lessons
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Index - ALgodoo LeSSonS
ABoUT ALgodoo
iNtrOductiON
1. CReATe SCeneS WITH ALgodoo
2. ModeL THe PLAYgRoUnd (AgeS 5-11)
3. TAngRAM (AgeS 5-11)
4. MoTIon (AgeS 5-11)
5. WHY ARe WHeeLS CIRCULAR In SHAPe? (AgeS 5-11)
6. SWIng (AgeS 7-11)
7. RoLLIng doWn A RAMP (AgeS 7-11)
8. FLoAT And SInk (AgeS 7-11)
9. MIRRoRS (AgeS 7-11)
10. RAInBoWS (AgeS 7-11)
11. CenTRe oF gRAvITY (AgeS 11-14)
12. TIPPIng TRUCk (AgeS 11-14)
13. THe SeeSAW (AgeS 11-14)
14. FRICTIon oF A SLIdIng oBJeCT (AgeS 11-14)
15. gALILeo’S InCLIned PLAneS (AgeS 11-14)
16. TWo TRACk PRoBLeM (AgeS 11-14)
17. FRee FALL (AgeS 11-14)
18. PARACHUTIng (AgeS 11-14)
19. ReFLeCTIon And ReFRACTIon (AgeS 11-14)
20. MARBLe PYRAMId (AgeS 11-14)
21. gAS (AgeS 11-14)
22. SPRIngS (AgeS 11-14)
23. ARCH ConSTRUCTIonS (AgeS 14-)
24. WATeR ToWeR (AgeS 14-)
25. geARS And CHAInS, RoPeS And PULLeYS(AgeS 14-)
PRInT And deSIgn YoUR oWn LeSSon PLAn
ALGODOO is a unique 2D-simulaion environment for creaing interacive scenes
in a playful, cartoony manner. Algodoo is designed to encourage students and children’s
creaivity, ability and moivaion to construct knowledge, making use of the physics that
explains our real world. The synergy of science and art makes Algodoo as educaional as
it is entertaining.
ALgodoo´S MAIn FeATUReS
FUNCTIONALITY - Create and edit using simple drawing tools. Interact by click
and drag, tilt and shake. Play and pause scenes, change material and appearance of
objects. Use color traces, graphs, forces, etc. for enhanced visualization. Change and
make your own user skins or create unique palettes for objects and backgrounds.
PHYSICAL ELEMENTS - Build and explore with rigid bodies, fluids, chains, gears,
gravity, friction, restitution, springs, hinges, motors, light rays, optics, lenses.
TUTORIALS - Algodoo has several built in tutorials to get started. Have a “Crash
course” to learn basic features of the software or try the “Sketch tool tutorial“ for
drawing and interacting with one multi sketch tool.
METHODS - Algodoo is based on the latest technologies, from Algoryx Simulations,
for interactive multiphysics simulation, including variational mechanical integrators
and high performance numerical methods.
EducAtiONAL uSE
As educaional sotware, Algodoo applies a construcionist learning paradigm, that is,
learning by actually making simulaions and not just running pre-made systems. The
open-endedness of Algodoo is very important as a creaive and moivaional aspect
for users. This use model is accompanied with a lively community web site, tutorials,
a number of pre-made scenes and examples, sample lessons, and on-line user created
scene repository.
Several research projects are iniiated that study learning and moivaional aspects of
Algodoo. Algoryx’s ambiion is to coninue developing Algodoo based on input from user
feedback and from academic science educaion research, and also further develop more
educaional material, use and evaluaion models based on this.
Copyright © 2010 Algoryx Simulaion AB
Learn more at www.algodoo.com Copyright © 2010 Algoryx Simulaion AB
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iNtrOductiON
TooLS MenU
This document is a guide in how to use Algodoo in lessons. Algodoo “Lesson plans”
targets educaion at several diferent levels. For convenience, we refer to diferent ages
for deining these levels, but this could also be mapped to most educaional classiicaion
systems today. More lessons can be found at www.algodoo.com.
Move - Move objects or water.
Gear - Create gears. Double click
the gear icon for more opions.
Drag tool - Drag and apply forces
to objects during simulaion.
Plane - Creates ininite planes.
Useful for making a ground
plane, a wall or a sealing.
AgeS 5 – 7
The main objecives of this stage include encouraging children to think creaively about
science. Here Algodoo lesson plans are used to give an introducion to the most basic
concepts such as moion and gravity. This is mainly done through creaive and playful use
of Algodoo where teacher and kids can use Algodoo as a digital toy in the classroom.
Rotate - Rotate objects and water.
Chain - Make a chain or make a
link between objects or to the
background.
Scale - Change size and make
things smaller or larger. For
proporional scaling hold SHIFT.
Spring - Connects any two objects
with a spring.
AgeS 7 - 11
In this lesson stage the children get more and more familiar with models to represent
things they cannot directly experiment with in real life. They can make links to diferent
phenomena visualized in Algodoo with their personal experiences. Slightly more ad-
vanced lesson concepts are introduced here, such as mass, density and buoyancy, forces
and acceleraion, velocity, fricion and resituion of diferent materials.
Cut - Cut or divide objects by
drawing a line through them.
Hold SHIFT for a straight cut.
Fixate - Weld two objects together
or one to the background.
Hinge - Connects two objects
with a hinge. In Seings menu
you can turn a hinge in to a motor.
Polygon - Draw arbitrarily shapes.
Hold SHIFT to draw straight lines.
AgeS 11 - 14
When the children enter this level, visualizaion of forces and velociies, as well as the
ploing funcionality will have increasing importance. Conservaion laws can be studied
and experimented with in lessons. Linear and angular moion as well as the correspond-
ing forces and torques can be introduced and explored.
Brush - Works like a painter
brush. Draw with the let mouse
buton, erase with the right.
Tracer - Atach a tracer to
an object and it will draw its
trajectory.
Box tool - Makes a box. Hold
SHIFT for a square.
Laser pen - Creates a laser beam.
Change color of the beam in
Seings menu - Appearance.
AgeS 14 -
In this lesson stage emphasis is on understanding the relaion between diferent con-
cepts and phenomena. Force and velocity visualizaions are important tools in exploring
and evaluaing Algodoo scenes. Another important concept is energy which is visualized
by the ploing funcionality. The force of gravity is further explored and phenomena like
center of gravity, moment of force and equilibrium can be visualized by creaing scenes
in Algodoo.
Circle tool - Create circles.
Texture tool - Scale textures to it
on an object.
SIMULATIon ConTRoL
Start simulaion. Acivates gravity
and air buoyancy. Objects start to
move.
Redo - Redo your changes.
TooLS gUIde
Pause - Pause simulaion. Create,
change and analyse objects when
the scene is paused.
Gravity - Turn on and of gravity.
Sketch tool - Is a unique muli tool for doing most of Algodoo´s ediing based
on simple gestures. Draw diferent shapes, boxes, circles, polygons, hinges,
springs, chains, etc. with it. Interact with objects by dragging, rotaing and
moving them. See the “Sketch tool tutorial” in Algodoo for more informaion.
Undo - Undo your changes. Push
several imes for undoing more
steps.
Air fricion - Turns on and of air
buoyancy and air fricion.
Learn more at www.algodoo.com Copyright © 2010 Algoryx Simulaion AB
Learn more at www.algodoo.com
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1. CReATe SCeneS WITH ALgodoo
11. Add a hinge and assign a motor to it.
Target Teachers, students
12. Create something that moves by using hinges, motor, or by construcing
descripion
Geing familiar with the Algodoo environment, the tools and
menus by creaing a scene and interacing with it.
own driving arrangements.
13. Add a pen to an object in order to follow its trajectory.
Learning
objecives
Geing familiar with the Algodoo environment
14. Turn on force and velocity visualizaion.
Time frame 30 – 60 min
15. Interact with the objects by pulling them.
Let the students explore the possibiliies of Algodoo. Browse
through the menus to see what is in there. By choosing File:Load
scene you can load diferent scenes. The simulaion can be started
and stopped at any ime. The accelerometer can be turned of and
on. While the simulaion is running you can pull objects by using
the hand tool. You can add new objects any ime. Your simulaion
is saved by choosing File:Save scene .
16. Add new objects.
In class
17. Turn one of the objects into water.
18. Turn of and on gravity.
19. Turn of and on air drag.
1. Create planes, one on each wall/loor/ceiling.
20. Save your scene.
2. Use at least two boxes.
3. Use at least two circles.
4. Use at least one spring.
5. Make at least one free form.
6. If possible ilt the device to make use of the accelerometer.
7. Use the CSG-tool to create an object.
8. Use the knife to cut objects into pieces
9. Change properies (color, material) of one of the objects.
10. Take a snapshot with the camera (if your computer have one) and add the
object to your scene.
Copyright © 2010 Algoryx Simulaion AB
Learn more at www.algodoo.com Copyright © 2010 Algoryx Simulaion AB
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2. ModeL THe PLAYgRoUnd (AgeS 5-11)
crEAtE A ScENE
Create a plane. Draw the playground by creaing objects of diferent shapes. Connect the
objects using the tools for hinge, ixate, chain etc. to make them into mechanisms or toy
that can be found in the playground.
Target
Teacher ages 5-11
This lesson plan is not intended to be handed out to students but
to be used as a teacher preparaion and tutorial.
The students are well familiar to the playground and there are
many phenomena in that environment that can be examined
making use of basic concepts in science. This lesson allows the
students to explore the concepts of moion, push and pull,
shapes and mechanisms and relate these to well-known everyday
phenomena. Furthermore, this lesson serves as an introducion
to Algodoo and the scieniic idea of modelling, i.e., the idea of
represening the real world with a simpliied model that can be
examined to gain understanding and to make testable predicions.
MAke A PRedICTIon
What makes the playground mechanisms work?
Do the objects have to be pushed or pulled?
What is the inluence of weight?
descripion
ruN/iNtErAct
Run the simulaion and interact with it.
Learning
objecives
Knowing about the concepts of moion, push and pull, weight and
balance. The ideas of modeling, predicing and tesing.
Create computer models represening real or imaginary objects.
evALUATe
Did the playground mechanism work as in the real world? Try to improve the model!
Time frame 30 – 60 min
keywords Moion, push, pull, weight, balance, mechanism, model
Let the students make scenes in Algodoo of a playground, a fa-
vorite part of it or an outdoor toy. Let the students become famil-
iar with the basic drawing tools to create diferent shapes. Guide
the students also to make use of hinge, ixate, spring, chain, gears
in their creaions. Examine the scenes together with the students.
In class
Ask the students to describe what moions can be observed and
their relaion to push and pull. Ask the students to describe their
mechanisms or toy and lead them to use the concepts of weight
and balance. Try to use the models to make a clear predicion that
can be tested in the playground. Will it work out? Ask the student
to describe what diferences there are between their model and
the real world. Encourage the students to follow the procedure
Create – Predict – Interact – evaluate .
The lesson can be followed up with a visit to the playground for
tesing the predicions. Another follow-up or extra exercise can
be to invent a new playground using Algodoo. Let the students
present their models for the class.
Learn more at www.algodoo.com Copyright © 2010 Algoryx Simulaion AB
Learn more at www.algodoo.com
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