Dragonlance - New Beginnings.pdf

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New Beginnings
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Official Game
Accessory
N EW B EGINNINGS
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Table of Contents
Introduction ................................... 3
Chapter One: Creating Characters .................. 4
Chapter Two: Tips for Beginning Players .............. 9
Chapter Three: Tips on Role Playing ................ 12
Chapter Four: What Would You Do? ............... 15
Chapter Five: A First Adventure ................... 25
Character Sheet ................................ 31
Credits:
Design: Mark Acres
Interior Illustration: Valerie Valusek
Editing: Michael Stern
Cartography: David C. Sutherland III
Editorial Coordinator: Karen Boomgarden
Typography: Tracey Zamagne
Cover Illustration: Jeff Easley
Production: Sarah Feggestad
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to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR, Ltd.
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©
1991 TSR, Inc. All Rights Reserved.
Permission granted to photocopy or
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I NTRODUCTION
Welcome to a challenging new realm of fantasy
adventuring on the continent of Taladas in the
DRAGONLANCE ® campaign world of Krynn!
New Beginnings is specially designed to help
new players of the AD&D ® 2nd Edition game begin
campaign play in Taladas. However, even experi-
enced Dungeon Masters should realize that start-
ing any new campaign, especially with beginning
players, is a challenging task indeed.
The players must assimilate a great deal of mate-
rial in a relatively short period of time, and unless
that material is presented in a clear, organized
fashion, new players may become discouraged.
Using New Beginnings, DMs will find they can get
new players started quicker, and with far less frus-
tration than would otherwise be the case.
Experienced players and DMs should find that
this module can still be quite helpful as they move
their campaigns from other settings into Taladas,
where many things, including some game rules,
are different from the established norm.
One without the aid of the DM to help them create
a Taladas campaign character. The character must
be approved by their DM for use in his or her
game, however. New players should use Chapter
One along with the DM to help them in the proc-
ess of creating Taladas campaign characters.
Chapter Two outlines many helpful tips for be-
ginning players. These include suggestions about
how to make gaming sessions more fun for every-
one involved. The chapter covers advice on such
important topics as equipping the character, gath-
ering information, and group tactics. Players may
read this information for themselves, or DMs can
share it with new players in an informal way.
Chapter Three helps new players “round out”
their newly created character, by adding distinc-
tive personality traits and personal goals for the
character, and stresses the importance of good
role playing. Like Chapter Two, it may be read by
the players alone or discussed by a group.
Chapter Four presents a series of “What Would
You Do?” encounters for individual characters
within each character class. These encounters
present typical situations that might normally con-
front a first level character on the continent of Tala-
das. Players decide what their character would do
in each situation, and determine the outcome.
Suggested courses of action and answers to rele-
vant rules questions are printed in boxes so players
can see how their own solutions measure up to
those of more experienced players (and how well
they conform to the rules of the game).
Chapter Four also contains an interesting “dry
run” encounter for an entire party. This is designed
to let players see how their different characters can
interact to solve common problems and overcome
common obstacles.
Lastly, Chapter Five contains a short capsule ad-
venture that the DM can use to launch his or her
Taladas campaign. The adventure has been de-
signed so that the players can encounter many of
the differing races, cultures, and religions that
make Taladas unique and challenging.
H OW T O U SE T HIS
M ODULE
Because New Beginnings helps players begin
campaign play on the newly-described continent
of Taladas, it is assumed that readers of this mate-
rial already own the Time of the Dragons boxed set
which contains the Taladas campaign setting itself.
Players who don’t have the boxed set will need to
hook up with a group adventuring in the Taladas
setting in order to use this module.
Further, this module uses the AD&D 2nd Edition
game rules. Players should have access to the
AD&D 2nd Edition Players’ Handbook, and DMs
should have a copy of the AD&D 2nd Edition
Dungeon Master’s Guide. Finally, it is recom-
mended, although not necessary, that the DM have
access to the DRAGONLANCE Adventures hard-
cover book.
Most of the material in this module is for use by
both players and DMs. All of the text except that in
the final chapter may be read by players and DMs
alike. The text in the final chapter, and the maps
marked “DM’s Map” are for the DM only.
New Beginnings is divided into five chapters.
Chapter One helps new players to create a charac-
ter for campaign play in the Taladas setting. It in-
cludes a step-by-step review of the character
creation process, tips on choosing character races
and classes for a Taladas campaign, and a new
character sheet. Permission is granted for players
to photocopy the new character sheet for personal
use only. Experienced players may use Chapter
A BBREVIATIONS
Throughout this book, standard abbreviations
are used without further explanation. For exam-
ple, “AC” means armor class, “hp” stands for hit
points, and so on. All references to existing source
materials are to the AD&D 2nd Edition books.
Common abbreviations used are:
PHB = Player’s Handbook
DMG = Dungeon Master’s Guide
RBT = The Rule Book to Taladas
GBT = The Guide Book to Taladas
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