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AI for Game Developers
AI for Game Developers
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AI for Game Developers
AI for Game Developers
Publisher: O'Reilly
Pub Date: July 2004
ISBN: 0-596-00555-5
Pages: 400
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state
machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language,
supported with code samples throughout the entire book (written in C/C++). From basic techniques such as
chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of
deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
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O'Reilly: AI for Game Developers
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