Hunter The Reckoning Wayward Prima Official eGuide.pdf

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This game has received the follow-
ing rating from the ESRB
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The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States and
other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
© 2003-2004 by Prima Games. All rights reserved. No part of
this book may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying,
recording, or by any information storage or retrieval system
without written permission from Prima Games. Prima Games is a
division of Random House, Inc.
Prima's Official Strategy Guide
Tri Pham
Associate Product Manager: Jill Hinckley
Project Editor: Teli Hernandez
Layout & Design: Graphic Applications Group, Inc.
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
Hunter: The Reckoning ® —Wayward for the PlayStation ® 2
computer entertainment system © Vivendi Universal Games, Inc.
All rights reserved. AtlasTech Game Engine trademark 2000
High Voltage Software, Inc. Developed for Vivendi Universal
Games, Inc., by High Voltage Software, Inc., under license from
White Wolf Publishing, Inc. White Wolf and Hunter: The
Reckoning are registered trademarks of White Wolf Publishing,
Inc. High Voltage and the High Voltage logo are registered
trademarks of High Voltage Software, Inc. Vivendi Universal
Games and the Vivendi Universal Games Logo are trademarks of
Vivendi Universal Games, Inc. "PlayStation" and the "PS"
Family logo are registered trademarks of Sony Computer
Entertainment Inc. All other copyrights and trademarks are
property of their respective owners.
The Story So Far . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
The Hunters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
How To Use this Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Basic Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Joshua’s Hotel Hub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Outer Graveyard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Theatre District . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
The Church . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Ashcroft Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Ashcroft Catacombs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Downtown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Emma’s Workshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Inner Graveyard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Midtown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Le Roi’s Body Shop—Outer . . . . . . . . . . . . . . . . . . . . . . .58
Le Roi’s Body Shop—Inner . . . . . . . . . . . . . . . . . . . . . . . .64
Prison Yard Hub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Cellblock II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Ashcroft Prison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
Deathrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
The Morgue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Prison Hospital—Lower Level . . . . . . . . . . . . . . . . . . . . .88
Hospital Roof Part 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Hospital Roof Part 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Prison Hospital—Upper Level . . . . . . . . . . . . . . . . . . . . .97
The Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Tower Battlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Secrets and Extras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
All products and characters mentioned in this book are
trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”,
“T”, “M”, “AO” and “RP” are copyrighted works and certification
marks owned by the Entertainment Software Association and the
Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the
rating icons be self-applied or used in connection with any product
that has not been rated by the ESRB. For information regarding
whether a product has been rated by the ESRB, please call the
ESRB at 1-800-771-3772 or visit www.esrb.org. For information
regarding licensing issues, please call the ESA at (212) 223-8936.
Please note that ESRB ratings only apply to the content of the
game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the infor-
mation contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the material in this
book; nor does the publisher assume liability for damages, either
incidental or consequential, that may result from using the infor-
mation in this book. The publisher cannot provide information
regarding game play, hints and strategies, or problems with
hardware or software. Questions should be directed to the support
numbers provided by the game and device manufacturers in their
documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4412-7
Library of Congress Catalog Card Number: 2003109329
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Prima’s Official Strategy Guide
The Story So Far
abandoned prison yard of
Ashcroft released unspeakable
horrors into the town. Four
Hunters were called to the scene to
rid the town of the evils and lay the
spirits to rest. The Hunters' success
left Ashcroft free of evil, and all
was quiet again.
The peace didn't last long,
however. As the town began to
rebuild, an otherworldly presence
took notice of Ashcroft. Two
Wayward Hunters caught wind of
this lurking terror and arrived to
stop it. Their discovery, whatever it
was, prompted them to send a
distress signal to those who faced
evil here two years ago.
And so the story continues….
2
T wo years ago, a rave in the
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The Hunters
Tip
Try out different
Hunters to see how you
like their styles of
combat. You can always
switch back according
to preference or need.
Before being imbued by the Messengers, Hunters were ordinary people. Chosen for
different reasons, they all work toward one common goal: to rid the world of evil.
You can tell a lot about a player by the Hunter he or she chooses.
Selecting the right Hunter to take into battle is half personal preference and
half situation based. Each Hunter has different strengths and weaknesses.
Peruse the following descriptions and pick your Hunter.
Spencer "Deuce" Wyatt
Creed: Avenger
Weapons: Battle Axe and Lever Action Rifle
"Deuce" Wyatt was the
natural choice by the
Messengers to wear the
mantle of Avenger. Traveling
the highways of North
America, Deuce is the
quintessential
wandering hero,
journeying from
town to town
routing out evil.
Starting Stats
Accuracy:
Strength:
Conviction:
Speed:
Stamina:
Edges
Starting:
Cleave
1st Earned:
Ward
2nd Earned:
Smite
3rd Earned:
Impact
Deuce is the damage dealer of the Hunters. Though armed with a
rifle for ranged combat, his melee-damage potential and primarily
offensive Edge selection make Deuce a living engine of destruction.
Deuce's melee skills are great for fighting in close quarters. His
speed and ranged-weapon abilities are limited, so he works best in
the middle of a crowded room. Combine this with his mostly
offensive Edges, and Deuce is a powerhouse to be reckoned with.
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Prima’s Official Strategy Guide
Samantha Alexander
Creed: Defender
Weapons: Katana and Magnum Revolver
Ex-cop Samantha Alexander was a born Defender, though she didn't
realize it until her imbuing. Now that she's a Hunter, she must
"serve and protect" at a whole new level.
Starting Stats
Accuracy:
Strength:
Conviction:
Speed:
Stamina:
Edges
Starting:
Rejuvenate
1st Earned:
Demand
2nd Earned:
Ward
3rd Earned:
Blast
Samantha is a very well-rounded character. She mixes good
melee skills with good ranged skills and speed to boot.
With access to the Rejuvenate Edge, Samantha proves
valuable in solo and group encounters.
Samantha is a jack-of-all-trades. She lacks
nothing in the way of skills, but she also isn't the
best at any one skill. With a wide variety of
Edges, she can adapt to almost any situation
while holding her own in combat. If you're
looking for speed but don't want to
sacrifice too much power, Samantha
is the Hunter for you.
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