Addison-Wesley Learning OpenGL ES for iOS, A Hands-on Guide to Modern 3D Graphics Programming (2013).pdf
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Learning OpenGL
ES for iOS
Addison-Wesley Learning Series
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The
Addison-Wesley Learning Series
is a collection of hands-on programming
guides that help you quickly learn a new technology or language so you can
apply what you’ve learned right away.
Each title comes with sample code for the application or applications built in
the text. This code is fully annotated and can be reused in your own projects
with no strings attached. Many chapters end with a series of exercises to
encourage you to reexamine what you have just learned, and to tweak or
adjust the code as a way of learning.
Titles in this series take a simple approach: they get you going right away and
leave you with the ability to walk off and build your own application and apply
the language or technology to whatever you are working on.
Learning OpenGL
ES for iOS
A Hands-On Guide to
Modern 3D Graphics Programming
Erik M. Buck
Upper Saddle River, NJ • Boston • Indianapolis • San Francisco
New York • Toronto • Montreal • London • Munich • Paris • Madrid
Cape Town • Sydney • Tokyo • Singapore • Mexico City
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sions. No liability is assumed for incidental or consequential damages in connection with
or arising out of the use of the information or programs contained herein.
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Library of Congress Cataloging-in-Publication Data is on file.
Copyright © 2013 Pearson Education, Inc.
All rights reserved. Printed in the United States of America. This publication is protected
by copyright, and permission must be obtained from the publisher prior to any prohibited
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ISBN-13: 978-0-32-174183-7
ISBN-10: 0-32-174183-8
Text printed in the United States on recycled paper at R.R. Donnelley in Crawfordsville,
Indiana.
First printing, August 2012
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