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Fan Material for Warhammer Fantasy Roleplay
A G UIDE TO THE B ORDER P RINCEDOM OF
K HYPRIS
A RTICLE W RITTEN BY S TEVEN L EWIS
P ROOF -R EAD BY D AWN L EWIS
C ARTOGRAPHY BY A NDREAS B LICHER AND A NDY L AW
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Fan Material for Warhammer Fantasy Roleplay
C ONTENTS
Introduction
Page 3
Location of Khypris
Page 4
Geography
Page 5
Ancient History
Page 6
Recent History
Page 7
Map Design
Page 9
Coloured Map of the Region
Page 10
The Principalities
Page 11
External Problems
Page 14
Ideas for Adventures
Page 15
Epilogue
Page 20
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Fan Material for Warhammer Fantasy Roleplay
I NTRODUCTION
The aim of this article was to put together ideas and locations that I had developed for
use in my own campaign set in the area of Khypris. I present my own personal view
of the Kingdom and the lands that surround it, using names from various WFRP
sources both official and un-official, allowing the area to grow as I worked. The end
result is a template of the area that a GM can use to further develop ideas both
presented and those of their own.
Only the major towns of the area are mentioned, with the exception of the village of
Vimera which is mentioned in the novel ‘Plague Daemon’, so allowing GM’s room to
fill in with farmsteads, villages, ruins and locations for other uses. Not being a big fan
of making details of population numbers and sources of income for settlements, I have
again left such matter for those who feel the need for them for the campaigns that they
play. This approach also allows a GM the freedom to change the location into
something more along the lines that they prefer, with villages, ruins and other such
locations being placed.
I hope you enjoy the land that I have put together and used myself, if you have any
questions please feel free to contact me here:
Stevenmark@talktalk.net
Would also appreciate any feedback and new ideas on how to develop the land further
for use in WFRP.
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Fan Material for Warhammer Fantasy Roleplay
T HE L OCATION OF K HYPRIS
The aim of this article is to bring to life an area in the Border Princes that was
described in the novel ‘Plague Daemon’, the second Tale of Orfeo, by Brian Craig.
The setting in the novel places the city of Khypris in the centre of an area of fertile
ground, cut into a square shape by a right-angle by the river.
“The city of which I speak is named Khypris. It was built long ago at the centre of a square of
unusually fertile land cut out by a right-angled bend in one of the wider rivers of the region, which is
called by its people the Tana Dante. The Tana Dante forms the northern and western boundaries of
the fertile square, while the eastern boundary is made of bare and broken mountain crags and the
southern by a very dry and stony desert, both of which are virtually impassable to foreign armies”.
Extract from page 21 of Plague Daemon.
From this description I have chosen to place the main part of Khypris in the location
shown below, with the city of Khypris situated on the trail marked as the Khyprian
Road. I have focused on the area marked with the black box, covering 160 x 200
miles, quite a sizable area.
The reason why such a large area needs to be covered is that, in the novel, the
character’s journey is described in days, for example the town of Aldium is described
as being one day’s ride south of the village of Vimera. After deciding on the location
of the city of Khypris itself I then worked from the information given in the book in
order to find the most likely locations of Cavanal, Alynd, Mentreda, Aldium, Vimera
and the Black Tarn. Apart from the Black Tarn and Vimera the rest are major towns
on the route to the centre of Khypris.
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Fan Material for Warhammer Fantasy Roleplay
G EOGRAPHY
The next step in the development of Khypris was to flesh out the geography of the
land. Once again the novel was a great source of information for this endeavour,
allowing me to work out from the centre of Khypris into the surrounding areas. From
the first extract we know that the central part of Khypris is a very fertile land, to its
east lies a barren range of mountains and to the south is a dry desert, both of these
areas offer little to the people of Khypris in the form of expansion. However to the
north and west beyond the river Tana Dante is land more hospitable, these areas are
called the Northlands and the Westlands.
“Each of these two regions consists of interrupted wilderness, desolate moorland containing isolated
vales of various sizes, whose people can sometimes grow grain but more often restricted to the
cultivation of turnips, beets and cabbages. Such vales produce surpluses which the effort of
subjugation and taxation were they outside the boundaries of richer nations, but as the hunger of
Khypris increases, so does the market value of the food these distant coverts produce”
Extract from page 21 of Plague Daemon.
Below is a brief list of some of the features in the geography around Khypris.
T HE B LACK T ARN - A murky pool located in the foot-hills of the Black Mountains,
the water is said to have remarkable healing powers and the ability to cleanse the
corrupting influence of Chaos from a person.
M ANANN’S M AW - Situated in the Black Gulf in the bay of Matorca near to the
coastline and a jagged set of rocks that stretch out into the sea, themselves known as
Manann’s Teeth, is the giant whirlpool called Manann’s Maw.
M ENTREDA’S T OR - The town of Mentrada is located upon a natural hill with steep
sides, making it a natural fortress. The modern town upon the Tor is built on the ruins
of a much earlier settlement which some say is of Dwarf origin.
T HE B LACK C RAGS - Starting on the opposite side of the river from Mentreda and
running some 60 miles west to east is a series of cliffs and fissures formed by some
great upheaval of the earth many centuries ago.
T HE R UINS OF K ELTUT - Ancient ruins once part of Khemri.
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