[01-1002] Space.pdf

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GURPS Space.qxp
The Future Is Yours!
Now updated for GURPS Fourth Edition , this
is the ultimate toolkit for any campaign between
the stars. Explore options for space travel and
technology, from the realistic to the miraculous.
Design alien races and monsters. Create cam-
paigns of every style, from science fantasy to
space opera to near-future realism. Build
worlds, from asteroids to Dyson spheres.
With this book, you can create anything from
a single alien beast to a whole galaxy of civiliza-
tions and star systems . . . quickly and random-
ly, or with a detailed step-by-step process that’s
true to biology and astrophysics as we under-
stand them today.
Whether you’re creating a single alien or an
entire race, a single planet or a dozen systems,
GURPS Space gives you the information you
need!
Based on modern astrophysical knowledge,
you can build a setting as “hard science” as you
want – or just choose details that work for your
story, and skip the rocket science.
GURPS Space is written by two experienced
GURPS creators: Jon Zeigler (author of GURPS
Traveller: Interstellar Wars and GURPS
Traveller: First In ), and James Cambias (author
of GURPS Mars and GURPS Planet of
Adventure ).
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games
Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated
are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Space is copyright © 1988, 1990, 1999, 2002, 2006 by Steve Jackson Games Incorporated. Some
public-domain images used in this book were taken from NASA and the STScl Hubble image collection.
All rights reserved. Printed in the USA.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the
permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic
editions, and do not participate in or encourage the electronic piracy of copyrighted materials.
Your support of the author’s rights is appreciated.
Stock #31-1002 Version 1.0 July 21, 2006
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Written by JON F. ZEIGLER and JAMES L. CAMBIAS
Edited by WIL UPCHURCH
Cover Art by ALAN GUTIERREZ, CHRIS QUILLIAMS, and BOB STEVLIC
Illustrated by JESSE DEGRAFF, ALAN GUTIERREZ, CHRIS QUILLIAMS,
and BOB STEVLIC
ISBN 1-55634-245-4
1 2 3 4 5 6 7 8 9 10
STEVE JACKSON GAMES
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I NTRODUCTION . . . . . . . . . . . 4
P UBLICATION H ISTORY . . . . . . . . . . . . . . 4
About the Authors . . . . . . . . . . . . . . . . . . 4
1. S PACE . . . . . . . . . . . . . . . . 5
S PACE AND S PACE F ICTION . . . . . . . . . . 6
Why Space Travel? . . . . . . . . . . . . . . . . . 6
What’s Not in This Book . . . . . . . . . . . . . 6
Designing the Space Campaign. . . . . . . 7
Hard and Soft Science Fiction . . . . . . . . 7
Scale and Scope . . . . . . . . . . . . . . . . . . . 8
Ships and Outposts . . . . . . . . . . . . . . . . . 8
C AMPAIGN T YPES . . . . . . . . . . . . . . . . . . 11
Realism . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Strange New Worlds . . . . . . . . . . . . . . . 11
The High Frontier . . . . . . . . . . . . . . . . . 12
Alien Archaeology . . . . . . . . . . . . . . . . . . 12
Military Campaigns . . . . . . . . . . . . . . . 14
Stop in the Name of the Law. . . . . . . . 16
Media and Politics . . . . . . . . . . . . . . . . 17
Working Stiffs . . . . . . . . . . . . . . . . . . . . 19
Heroic Engineering . . . . . . . . . . . . . . . . 20
The Absurdist Campaign . . . . . . . . . . . 20
Who Needs Starships? . . . . . . . . . . . . . . 21
A LIENS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
S OCIETIES . . . . . . . . . . . . . . . . . . . . . . . . . 22
I NTERSTELLAR O RGANIZATIONS . . . . . 24
P LANETS AND P LACES . . . . . . . . . . . . . . 27
2. S PACE T RAVEL . . . . . . . . . 28
A T AXONOMY OF M IRACLES . . . . . . . . 29
S PACE F LIGHT AND S TORY
R EQUIREMENTS . . . . . . . . . . . . . . . 30
M ANEUVER D RIVES . . . . . . . . . . . . . . . . 31
Reaction Drives . . . . . . . . . . . . . . . . . . . 31
The Rocket Equation . . . . . . . . . . . . . . . 31
Sample Delta-V Requirements . . . . . . . 32
Sails . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Catapults and Tethers . . . . . . . . . . . . . . 34
Reactionless Drives . . . . . . . . . . . . . . . . 36
Relativity Effects . . . . . . . . . . . . . . . . . . . 36
Generation Ships. . . . . . . . . . . . . . . . . . 37
S TAR D RIVES . . . . . . . . . . . . . . . . . . . . . . 37
Hyperdrive . . . . . . . . . . . . . . . . . . . . . . . 37
Jump Drive . . . . . . . . . . . . . . . . . . . . . . 38
Warp Drive. . . . . . . . . . . . . . . . . . . . . . . 40
Designing a Stardrive . . . . . . . . . . . . . . 41
Navigation Errors . . . . . . . . . . . . . . . . . 42
S HIPBOARD S YSTEMS . . . . . . . . . . . . . . 43
Control Systems . . . . . . . . . . . . . . . . . . 43
Life Support. . . . . . . . . . . . . . . . . . . . . . 43
Gravity . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Weapons. . . . . . . . . . . . . . . . . . . . . . . . . 44
Defenses . . . . . . . . . . . . . . . . . . . . . . . . . 45
Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Communications. . . . . . . . . . . . . . . . . . 46
Power . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Laboratories. . . . . . . . . . . . . . . . . . . . . . 47
Infrastructure . . . . . . . . . . . . . . . . . . . . 48
Small Craft. . . . . . . . . . . . . . . . . . . . . . . 48
3. T ECHNOLOGY . . . . . . . . . 49
A DDING M IRACLES . . . . . . . . . . . . . . . . . 50
T ECHNOLOGY A REAS . . . . . . . . . . . . . . . 51
Biotechnology . . . . . . . . . . . . . . . . . . . . 51
Suspended Animation . . . . . . . . . . . . . . 53
Bioships . . . . . . . . . . . . . . . . . . . . . . . . . 53
Computers and Communications . . . . 55
The Transparent Society . . . . . . . . . . . . . 56
Nanotechnology . . . . . . . . . . . . . . . . . . 58
Transportation . . . . . . . . . . . . . . . . . . . . 60
Weapons and Defenses . . . . . . . . . . . . . 61
The Swashbuckler Option . . . . . . . . . . . 61
4. B ASIC W ORLDBUILDING . . 62
U SING W ORLDS . . . . . . . . . . . . . . . . . . . . 63
Dramatic Roles . . . . . . . . . . . . . . . . . . . 63
Depth of Detail . . . . . . . . . . . . . . . . . . . 66
M APPING THE G ALAXY . . . . . . . . . . . . . 67
Astronomical Features . . . . . . . . . . . . . 68
Distances and Scales . . . . . . . . . . . . . . . 68
The Frequency of Worlds . . . . . . . . . . . 70
Choosing a Preferred Scale . . . . . . . . . . 72
W ORLD D ESIGN S EQUENCE . . . . . . . . 73
Step 1: Concept . . . . . . . . . . . . . . . . . . . 74
Step 2: World Type . . . . . . . . . . . . . . . . 74
Why World Types? . . . . . . . . . . . . . . . . . 77
Step 3: Atmosphere. . . . . . . . . . . . . . . . 78
Toxicity Rules . . . . . . . . . . . . . . . . . . . . . 78
Step 4: Hydrographic Coverage. . . . . . 81
Step 5: Climate . . . . . . . . . . . . . . . . . . . 83
Step 6: World Size. . . . . . . . . . . . . . . . . 84
Step 7: Resources and Habitability. . . 87
Habitability for Aliens . . . . . . . . . . . . . . 89
S OCIAL P ARAMETERS . . . . . . . . . . . . . . . 89
Step 8: Settlement Type . . . . . . . . . . . . 89
Step 9: Technology Level . . . . . . . . . . . 90
Step 10: Population. . . . . . . . . . . . . . . . 91
Altering the Colony Population Table . . . 93
Step 11: Society Type . . . . . . . . . . . . . . 93
Step 12: Control Rating . . . . . . . . . . . . 94
Step 13: Economics . . . . . . . . . . . . . . . 95
Step 14: Bases and Installations . . . . . 96
5. A DVANCED
W ORLDBUILDING . . . . . . 99
G ENERATING S TAR S YSTEMS . . . . . . 100
Stellar Classification . . . . . . . . . . . . . . 100
Step 15: Number of Stars. . . . . . . . . . 100
Step 16: Star Masses. . . . . . . . . . . . . . 101
Step 17: Star System Age . . . . . . . . . . 101
Step 18: Stellar Characteristics . . . . . 102
Step 19: Companion Star Orbits . . . . 105
Step 20: Locate Orbital Zones . . . . . . 106
Step 21: Placing First Planets . . . . . . 107
Step 22: Place Planetary Orbits . . . . . 108
Step 23: Place Worlds . . . . . . . . . . . . . 109
Step 24: Place Moons . . . . . . . . . . . . . 111
G ENERATING W ORLD D ETAILS . . . . . 113
Step 25: World Types . . . . . . . . . . . . . 113
Step 26: Atmosphere. . . . . . . . . . . . . . 114
Step 27: Hydrographics . . . . . . . . . . . 114
Step 28: Climate . . . . . . . . . . . . . . . . . 114
Step 29: World Sizes . . . . . . . . . . . . . . 114
Step 30: Dynamic Parameters . . . . . . 115
Step 31: Geologic Activity . . . . . . . . . 119
Step 32: Resources and
Habitability . . . . . . . . . . . . . . . . . . 121
Step 33: Settlement Type . . . . . . . . . . 121
Step 34: Technology Level . . . . . . . . . 122
Step 35: Population. . . . . . . . . . . . . . . 122
Step 36: Society Type . . . . . . . . . . . . . 123
Step 37: Control Rating . . . . . . . . . . . 123
Step 38: Economics . . . . . . . . . . . . . . 123
Step 39: Bases and Installations . . . . 123
S PECIAL C ASES . . . . . . . . . . . . . . . . . . . .124
Gas Giant Moons . . . . . . . . . . . . . . . . 124
Tide-Locked Worlds . . . . . . . . . . . . . . 125
Massive Stars. . . . . . . . . . . . . . . . . . . . 126
Red Dwarf Stars . . . . . . . . . . . . . . . . . 127
Brown Dwarf Stars . . . . . . . . . . . . . . . 128
Rogue Worlds . . . . . . . . . . . . . . . . . . . 128
Terraformed Worlds . . . . . . . . . . . . . . 129
O THER O BJECTS . . . . . . . . . . . . . . . . . .130
Asteroids and Comets. . . . . . . . . . . . . 130
Artificial Structures . . . . . . . . . . . . . . 132
Who Needs Planets, Anyway? . . . . . . . 132
Megastructures . . . . . . . . . . . . . . . . . . 133
6. A LIEN L IFE AND
A LIEN M INDS . . . . . . . 134
A LIENS IN THE C AMPAIGN . . . . . . . . . 135
Some Common Aliens . . . . . . . . . . . . . 136
GURPS System Design
STEVE JACKSON
Production Artist
ALEX FERNANDEZ
ROSS JEPSON
Errata Coordinator ANDY VETROMILE
GURPS FAQ Maintainer ❍❍❍❍❍
STÉPHANE THÉRIAULT
GURPS Line Editor
SEAN PUNCH
Page Design
PHILIP REED
Managing Editor
CHRIS AYLOTT
MONIQUE CHAPMAN
Marketing Director
Production Manager
MONICA STEPHENS
PAUL CHAPMAN
Lead Playtester: Jeff Wilson
Playtesters: Doug Berry, Frederick Brackin, Daniel Boese, Darcy Casselman, Paul Chapman, James Cloos, Douglas Cole, Peter Dell’Orto,
Paul Drye, Shawn Fisher, Chris Goodin, Martin Heidemann, Leonardo M. Holschuh, Anthony Jackson, Stefan Jones, Robert Kim, Susan Koziel,
Michael Lloyd, Paraj Mandrekar, Phil Masters, David Morgan-Mar, Fabio Milito Pagliara, Robert Prior, Sean Punch, Luis M. Rebollar,
Emily Smirle, Michael Smith, William H. Stoddard, Paul Tevis, George Valaitis, Bryan Weaver, and Roger Burton West
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products
published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Space is copyright © 1988, 1990, 1999, 2002, 2006 by Steve Jackson Games Incorporated. Some public-domain images used in this book were
taken from NASA and the STScl Hubble image collection. All rights reserved. Printed in the USA.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law.
Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials.
Your support of the author’s rights is appreciated.
2
C ONTENTS
C ONTENTS
Sales Manager
Print Buyer
58353418.005.png
L IFE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Life as We Know It . . . . . . . . . . . . . . . 136
Clashing Definitions . . . . . . . . . . . . . . 137
Other Chemistries . . . . . . . . . . . . . . . . 138
Non-Chemical Life . . . . . . . . . . . . . . . . 140
Alien Creation I . . . . . . . . . . . . . . . . . . 140
Artificial Life . . . . . . . . . . . . . . . . . . . . . 141
E COLOGIES AND N ICHES . . . . . . . . . . 141
Energy Flow . . . . . . . . . . . . . . . . . . . . 141
Alien Creation II . . . . . . . . . . . . . . . . . . 143
Autotrophs and Decomposers . . . . . . 143
Herbivores . . . . . . . . . . . . . . . . . . . . . . 144
Carnivores . . . . . . . . . . . . . . . . . . . . . . 144
Parasites and Symbionts . . . . . . . . . . . 146
A LIEN A NATOMY . . . . . . . . . . . . . . . . . . 146
Mobility . . . . . . . . . . . . . . . . . . . . . . . . 146
Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Alien Creation III . . . . . . . . . . . . . . . . . 149
Body Plan. . . . . . . . . . . . . . . . . . . . . . . 150
Alien Creation IV . . . . . . . . . . . . . . . . . 151
Alien Creation V . . . . . . . . . . . . . . . . . . 154
Skin, Hide, and Alternatives . . . . . . . 155
Metabolism . . . . . . . . . . . . . . . . . . . . . 156
Alien Creation VI . . . . . . . . . . . . . . . . . 157
Reproduction. . . . . . . . . . . . . . . . . . . . 158
Lifespan . . . . . . . . . . . . . . . . . . . . . . . . 159
Alien Creation VII . . . . . . . . . . . . . . . . 161
Senses. . . . . . . . . . . . . . . . . . . . . . . . . . 161
Communication . . . . . . . . . . . . . . . . . 163
Alien Creation VIII . . . . . . . . . . . . . . . . 164
Special Abilities . . . . . . . . . . . . . . . . . . 165
A LIEN M INDS . . . . . . . . . . . . . . . . . . . . . 166
Brains . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Nature: The Influence of Biology . . . 167
Nurture: The Influence of Society. . . 167
Alien Creation IX . . . . . . . . . . . . . . . . . 168
Alien Creation X . . . . . . . . . . . . . . . . . . 169
7. F UTURE AND A LIEN
C IVILIZATIONS . . . . . . . 171
S TORY C ONCERNS . . . . . . . . . . . . . . . . . 172
Control and Intrusiveness . . . . . . . . . 173
Avenues to Power . . . . . . . . . . . . . . . . 174
Corruptibility . . . . . . . . . . . . . . . . . . . . 174
S OCIETY AND B IOLOGY . . . . . . . . . . . . 175
S OCIETY AND T ECHNOLOGY . . . . . . . 177
E CONOMICS . . . . . . . . . . . . . . . . . . . . . . . 180
Unobtainium . . . . . . . . . . . . . . . . . . . . 181
Money . . . . . . . . . . . . . . . . . . . . . . . . . . 182
The Leisure Society . . . . . . . . . . . . . . . 182
L AW AND J USTICE . . . . . . . . . . . . . . . . . 184
M ILITARY F ORCES . . . . . . . . . . . . . . . . . 187
Alternate Armies . . . . . . . . . . . . . . . . . . 189
How Much Military Rank? . . . . . . . . . 189
I NTERSTELLAR G OVERNMENTS . . . . 190
Anarchy . . . . . . . . . . . . . . . . . . . . . . . . 190
Alliance. . . . . . . . . . . . . . . . . . . . . . . . . 191
Federation . . . . . . . . . . . . . . . . . . . . . . 193
Corporate State . . . . . . . . . . . . . . . . . . 195
Empire . . . . . . . . . . . . . . . . . . . . . . . . . 197
Why People Support
Rotten Empires . . . . . . . . . . . . . . . 197
Alternate Empires . . . . . . . . . . . . . . . . . 199
Alien Governments . . . . . . . . . . . . . . . 199
Planetary Governments . . . . . . . . . . . 201
History and Government . . . . . . . . . . . 201
O RGANIZATIONS . . . . . . . . . . . . . . . . . . . 202
8. A DVENTURES . . . . . . . . 207
T HE H OOK . . . . . . . . . . . . . . . . . . . . . . . 208
The Default Adventure . . . . . . . . . . . . . 208
Metaplot . . . . . . . . . . . . . . . . . . . . . . . . 209
G OALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
O BSTACLES . . . . . . . . . . . . . . . . . . . . . . . 210
Puzzles and Mysteries . . . . . . . . . . . . 210
Alien Psychology . . . . . . . . . . . . . . . . . . 211
Adversaries. . . . . . . . . . . . . . . . . . . . . . 211
Adventure Seeds . . . . . . . . . . . . . . . . . . 212
9. C HARACTERS . . . . . . . . 214
G ROUP S TRUCTURES . . . . . . . . . . . . . . 214
C HARACTER C ONCEPTS . . . . . . . . . . . . 215
Astronauts . . . . . . . . . . . . . . . . . . . . . . 215
Space Knights . . . . . . . . . . . . . . . . . . . 215
Niche Protection . . . . . . . . . . . . . . . . . 215
Tramp Freighters and
Merchant Princes . . . . . . . . . . . . . 216
Modified Humans . . . . . . . . . . . . . . . . 216
Uplifted Animals . . . . . . . . . . . . . . . . . 217
Psionic Mutants . . . . . . . . . . . . . . . . . . 217
Robots and AIs . . . . . . . . . . . . . . . . . . . 218
Aliens . . . . . . . . . . . . . . . . . . . . . . . . . . 218
A DVANTAGES , D ISADVANTAGES ,
AND S KILLS . . . . . . . . . . . . . . . . . . 219
C HARACTER T EMPLATES . . . . . . . . . . . 226
Astronaut . . . . . . . . . . . . . . . . . . . . . . . 226
Bounty Hunter . . . . . . . . . . . . . . . . . . 227
Colonist . . . . . . . . . . . . . . . . . . . . . . . . 227
Con Man . . . . . . . . . . . . . . . . . . . . . . . 228
Detective. . . . . . . . . . . . . . . . . . . . . . . . 228
Doctor. . . . . . . . . . . . . . . . . . . . . . . . . . 229
Explorer . . . . . . . . . . . . . . . . . . . . . . . . 230
Scientist . . . . . . . . . . . . . . . . . . . . . . . . 231
Secret Agent. . . . . . . . . . . . . . . . . . . . . 231
Security Officer . . . . . . . . . . . . . . . . . . 232
Soldier . . . . . . . . . . . . . . . . . . . . . . . . . 233
Space Knight . . . . . . . . . . . . . . . . . . . . 234
Space Worker . . . . . . . . . . . . . . . . . . . 234
Technician . . . . . . . . . . . . . . . . . . . . . . 235
Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
B IBLIOGRAPHY . . . . . . . . . 236
I NDEX . . . . . . . . . . . . . . . 238
About GURPS
Steve Jackson Games is committed to full support of GURPS
players. Our address is SJ Games, Box 18957, Austin, TX 78760. Please
include a self-addressed, stamped envelope (SASE) any time you write
us! We can also be reached by e-mail: info@sjgames.com . Resources
include:
Pyramid ( www.sjgames.com/pyramid/ ). Our online magazine
includes new GURPS rules and articles. It also covers the d20 system,
Ars Magica, BESM, Call of Cthulhu, and many more top games – and
other Steve Jackson Games releases like Illuminati, Car Wars,
Transhuman Space, and more. Pyramid subscribers also get opportu-
nities to playtest new GURPS books!
New supplements and adventures. GURPS continues to grow, and
we’ll be happy to let you know what’s new. For a current catalog, send
us a legal-sized SASE, or just visit www.warehouse23.com .
e23. Our e-publishing division offers GURPS adventures, play aids,
and support not available anywhere else! Just head over to
www.sjgames.com/e23/ .
Errata. Everyone makes mistakes, including us – but we do our best
to fix our errors. Up-to-date errata sheets for all GURPS releases,
including this book, are available on our website – see below.
Internet. Visit us on the World Wide Web at www.sjgames.com
for errata, updates, Q&A, free webforums, and much more. To
discuss GURPS with SJ Games staff and fellow gamers, come to our
forums at forums.sjgames.com . The GURPS Space web page is
www.sjgames.com/gurps/books/space/ .
Bibliographies. Many of our books have extensive bibliographies, and
we’re putting them online – with links to let you buy the books that
interest you! Go to the book’s web page and look for the “Bibliography”
link.
GURPSnet. This e-mail list hosts much of the online discussion of
GURPS. To join, point your web browser to www.sjgames.com/
mailman/listinfo/gurpsnet-l/ .
Rules and statistics in this book are specifically for the GURPS
Basic Set, Fourth Edition. Page references that begin with B refer to
that book, not this one.
C ONTENTS
3
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