[37-0133] Gun Fu.pdf

(2065 KB) Pobierz
Gun Fu
G UN F U TM
Written by S.A. FISHER, SEAN PUNCH, and HANS-CHRISTIAN VORTISCH
Edited by JASON “PK” LEVINE and NIKOLA VRTIS
Illustrated by DAN SMITH
An e23 Sourcebook for GURPS ®
STEVE JACKSON GAMES
Stock #37-0133
®
Version 1.0 – September 2009
295411218.003.png 295411218.004.png
C ONTENTS
Give a guy a gun, he thinks he’s
Superman. Give him two and he thinks
he’s God.
– Superintendent Pang, Hard-Boiled
GURPS System Design STEVE JACKSON
GURPS Line Editor SEAN PUNCH
Managing Editor PHILIP REED
e23 Manager STEVEN MARSH
Page Design PHIL REED and
JUSTIN DE WITT
Art Director WILL SCHOONOVER
Production Artist & Indexer NIKOLA VRTIS
Prepress Checker WILL SCHOONOVER
Marketing Director PAUL CHAPMAN
Director of Sales ROSS JEPSON
GURPS FAQ Maintainer –––––––
VICKY “MOLOKH” KOLENKO
Lead Playtester: Jeff Wilson
Playtesters: Ken Clary, Douglas Cole, Dave Evans, Leonardo Holschuh, Jonathan Lang, Jason “PK” Levine,
Garðar Ólafsson, Kenneth Peters, Christopher Rice, Antoni Ten, Roger Burton West
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Gun Fu, Pyramid , e23, and the names
of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Gun Fu is copyright © 2009 by Steve Jackson Games Incorporated. Some art © 2009 JupiterImages Corporation. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
C ONTENTS
2
295411218.005.png
I NTRODUCTION
In the real world, gun battles are an excellent way to get
maimed, crippled, or dead. Veteran soldiers and cops – and all
butthemostderangedcareercriminals–gotogreatlengthsto
avoid shootouts. When they can’t, they stack the deck with
more men, heavier firepower, and better cover; they regard an
ambush as sensible, not dishonorable. Done right, there’s no
gunfight, because the other guys don’t get a chance to shoot;
they’re just shot. This is the reality that the GURPS Basic Set
and GURPS High-Tech tend to favor.
Action movies and comics work nothing like this, though!
There, gunmen with a beef will shoot up the scenery at the
drop of a hat, and a big enough dose of lead and cordite can
resolve almost any conflict. Gun-toting heroes prevail against
superior numbers and weapons by being better, frequently
more honorable, and inevitably cooler. The resulting gunfight
might be a bloody massacre – but just as often, it’s a ballet of
bullets – kung fu with guns . . . gun fu.
GURPS Gun Fu bridgesthegapbetweenthedeadlyrealism
of the Basic Set and the “reality” of shoot-’em-up fiction. It
delves into GURPS Martial Arts for rules that make movement
and style as potent as caution and tactics, adapts them for cine-
maticshootists,andaddsnumerous new options.Itis
primarily intended as support for cinematic TL4-9
campaigns involving the use of firearms.
between1995and2002.In2004,heproducedthe GURPS Basic
Set, Fourth Edition withDavidPulver.Sincethen,hehascreated
GURPS Powers (withPhilMasters), GURPS Martial Arts (with
Peter Dell’Orto), and the GURPS Action, GURPS Dungeon
Fantasy, and GURPS Power-Ups series . . . and the list keeps
growing. Sean has been a gamer since 1979. His nongaming
interests include cinema, cooking, and wine. He lives in
Montréal, Québec, with his wife, Bonnie. They have two cats,
Banshee and Zephyra, and a noisy parrot, Circe.
Hans-Christian “Grey Tiger” Vortisch, M.A., began writing
for GURPS as a freelancer in 2001. He was author or coauthor
of GURPS Covert Ops; GURPS High-Tech; GURPS Modern
Firepower; GURPS Special Ops, Third Edition; GURPS WWII:
Motor Pool; and several e23 publications on martial topics. He
wrote additional material for numerous other GURPS books;
authored, translated, edited, or contributed to several German
Call of Cthulhu products; and published many articles in
American, British, and German gaming magazines. Hans has
beenanavidgamersince1983.Hisnongaminginterestsinclude
science fiction, shooting, history, and punk rock. He’s watching
movies in Berlin.
About GURPS
Steve Jackson Games is committed to full support of GURPS
players. Our address is SJ Games, P.O. Box 18957, Austin, TX
78760. Please include a self-addressed, stamped envelope (SASE)
any time you write us! We can also be reached by e-mail:
info@sjgames.com . Resources include:
New supplements and adventures. GURPS continues to grow –
see what’s new at www.sjgames.com/gurps .
e23. Our e-publishing division offers GURPS adventures, play
aids, and support in PDF form . . . digital copies of our books, plus
exclusive material available only on e23! Just head over to
Pyramid ( www.sjgames.com/pyramid ). Our monthly PDF
magazine includes new rules and articles for GURPS , systemless
locations,adventures,andmuchmore.Lookforeachthemedissue
from e23!
Internet. Visit us on the World Wide Web at
www.sjgames.com for errata, updates, Q&A, and much more. To
discuss GURPS with our staff and your fellow gamers, visit our
forums at forums.sjgames.com . The GURPS Gun Fu web page
can be found at www.sjgames.com/gurps/books/gunfu .
Bibliographies. Many of our books have extensive bibliogra-
phies, and we’re putting them online – with links to let you buy
the resources that interest you! Go to each book’s web page and
look for the “Bibliography” link.
Errata. Everyone makes mistakes, including us – but we do our
besttofixourerrors.Up-to-dateerratapagesforall GURPS releases,
including this book, are available on our website – see above.
Rules and statistics in this book are specifically for the GURPS
Basic Set, Fourth Edition. Page references that begin with B refer
to that book, not this one.
P UBLICATION H ISTORY
Some rules for weapon handling, and several
perks and techniques, were adapted and expanded
from GURPS High-Tech (2007), by Shawn Fisher
and Hans-Christian Vortisch. Other material origi-
nally appeared in a different context in GURPS
Martial Arts (2007), by Peter Dell’Orto and Sean
Punch. Still other rules were introduced in Hans-
Christian Vortisch’s GURPS Martial Arts:
Fairbairn Close Combat Systems (2008). Further
concepts originated in Sean Punch’s GURPS
Action 1: Heroes (2008) and GURPS Action 2:
Exploits (2008).
A BOUT THE A UTHORS
S.A. Fisher is currently pursuing a doctorate in
history. A former teacher and infantryman, he has
overadecadeofexperienceinprivatesecurityandis
a certified law-enforcement firearms and defensive-
tactics instructor. His previous works include
GURPS High-Tech, GURPS WWII: Dogfaces, and
GURPS WWII: Hand of Steel. Shawn has been an
avid gamer for nearly 25 years; he devotes his spare
time to camping and recreational shooting. He lives
inSearcy,Arkansas,withhiswife,Jennifer,andtheir
two daughters, Elizabeth and Rachel.
Sean“Dr.Kromm”Punchsetouttobecomeapar-
ticle physicist in 1985, ended up the GURPS Line
Editor in 1995, and has engineered rules for almost
every GURPS productsince.Hedeveloped,edited,or
wrote dozens of GURPS Third Edition projects
I NTRODUCTION
3
295411218.006.png
L IGHTS ,
C AMERA . . .
AND A CTION !
To me, Chow Yun Fat holding a gun is just like Wang Yu hold-
ing a sword. All I intend to glorify is the hero.
– John Woo, Ten Thousand Bullets
This chapter discusses the development of gunplay in
movies and other fiction media, and how the various genres
influenced each other.
W HAT I S G UN F U ?
The term gun fu is a play on kung fu, and it specifically
refers to those Asian – especially Hong Kong Chinese – genre
films that feature extensive gunplay in painstak-
ingly choreographed scenes. In these movies,
sometimes also known as blood operas, guns
take the place of martial-arts moves: The shoo-
tists brandish handguns in both fists, firing and
dodging while in motion, and moving around
almost as if dancing.
Inawidersense,gunfuisamoderntermfor
any cinematic shooting – it stands for impossi-
ble shots and impossible guns. Gun fu is about
drawing faster than your shadow, shooting
farther than you can see, and hitting targets that are smaller
thanabullet.Gunfuisn’tconfinedtocinema,either.Themovie’s
little brother, television, is also
a great inspiration, as are
books, comics, and computer
games – some literary gun fu
shootists pre-date the inven-
tion of film by a great deal!
Gun Fu presents all the
rules you require to recreate
your favorite gun fu tricks in
your games – and to invent
entirely new ones!
akimbo: Having a gun in both hands, all the time. Realis-
tically, this makes it difficult or impossible to open a
door, reload (especially both guns simultaneously!),
etc., but “movie magic” makes it possible. See the
Akimbo perk (p. 17) and some of the gadgets on p. 43.
fanning: Increasing the RoF of a single-action revolver by
holding down the trigger and hitting the hammer with
the off-hand (p. 11).
gun fu: Any cinematic shooting with firearms – but by
extension, also with Gauss needlers, rocket launchers,
tank guns, beam weapons, etc.
Mexican standoff: Asituationinwhichtwoormoreoppo-
nents have the drop on each other, so that neither can
win – typically by being in close combat, with guns lev-
eledateachothersheads.Mexicanstandoffsareusually
resolved by everybody slowing retreating . . . to fight
another day. Otherwise, they end messily.
New York reload: “Reloading” by simply dropping an
empty gun and replacing it with a loaded one from a
holster, waistband, convenient stashing place in the
area of the firefight – or even thin air! The Fast-Draw
skill (p. 24) helps a lot.
thumbing: increasing the RoF of a single-action revolver
byquicklyrecockingthehammerwiththethumbofthe
shooting hand (p. 11).
wondernine: A flamboyant term from the 1980s describ-
ing any high-capacity semiautomatic pistol in 9¥19mm
Parabellum caliber.
L IGHTS , C AMERA . . . AND A CTION !
4
C HAPTER O NE
Gun Fu Terms
295411218.001.png
H ISTORY OF G UN F U
Gun fu as a concept is actually at least two centuries old,
even though the term describing it is much more recent.
Literary treatments and shooting shows can be rightfully con-
sidered as the forerunners of cinema in this regard. The devel-
opment is traced below. See Inspirational Fiction (pp. 44-48)
for extensive but far from exhaustive lists of exemplary films,
books, and comics.
Toincreasethedrawingspeed,actorssometimesusedlight-
weight props rather than real guns, and new types of holsters
were developed that made it easier to draw the weapon than
from an ordinary, utilitarian holster. Most early Westerns fea-
tured gunslingers that were one-trick ponies – they displayed
only a couple gun moves here and there – and while shootouts
were important, they never dominated the film. Despite its
advanced date, Henry Hathway’s True Grit (1969), a classic
with the late John Wayne as Marshal Reuben “Rooster”
Cogburn, is a good example for this style.
S IX -S HOOTERS :
T HE O LD W EST L EGACY
There have always existed gunfighters whose skill with
firearms so overshadowed that of the common gun user that
they became the center of (often wildly exaggerated) stories
and legends. In 19th-century America, however, the superior
skill of some shooters became known to a wider audience
through newspaper articles and books. This started what
would later become known as gun fu.
Traveling shooting shows featured stars like Seth Clover,
William “Buffalo Bill” Cody ( GURPS Old West, p. 101), Annie
“Little Sure Shot” Oakley, and Lillian Smith. These shows dif-
fered from the legendary feats of famous real gunslingers in
that, for the first time, their feats with the gun could be wit-
nessed by a large audience and were replicated every day.
Annie Oakley’s shooting was even captured on film by Thomas
Edison as early as 1894! These early showmen displayed fast-
drawing;shotoffcigarettesheldinthemouthsofassistants;or
blew small targets out of the air.
Of course, some feats weren’t real – that is, applicable in a
realgunfight.Forexample,unnoticedbyonlookers,sometrick
shooters used dustshot shells in their weapons to shoot down
glass balls from the air, increasing their chances to hit them
compared to a single bullet.
Romanticizing novels like James Fenimore Cooper’s The
Last of the Mohicans (1826) or Karl May’s Winnetou (1893)
often portrayed shootists that can easily be seen as gun fu
stylists. When cinema and the entirely action-driven pulp fic-
tion novel were born in the final days of the Old West, writ-
ers and directors quickly introduced the old showmen’s
tricks. In both literature and early cinema, shooters often
possessed unerring accuracy with any weapon and at any
range. The media also established many important motifs,
such as the two-gun pistolero and the noontime face-to-face
duel. These feats were made easy by the fact that the actors
didn’t actually need to be able to hit – range, skill, lighting,
psychologicaldisposition,andother“details”thatoftenmake
shooting difficult in real life don’t matter in a film as long as
the script says the hero hits.
In addition, the realities of moviemaking had their impact.
With the ability to cut and edit scenes together, film shootists
could fire their guns as often as necessary, unlimited by the
actual ammunition capacities of their weapons. Once they
started shooting, the action didn’t need to stop for reloading,
and the heroes could deal with scores of enemies. To this day,
this is probably one of the most important fictional licenses
appropriated by creators of gun fu.
The Western genre is one of
the oldest in cinema – Edwin
Porter’s The Great Train
Robbery dates from 1903.
Other important influences on the gun fu genre were the
“spaghetti Westerns” pioneered by Italian director Sergio
Leone. Films such as A Fistful of Dollars (1964), For a Few
Dollars More (1965), The Good, the Bad, and the Ugly (1966),
and Once Upon a Time in the West (1968) sharpened or
invented many modern views about the Western shooter. The
gunfights in Leone’s movies (and their many imitations) were
carefully choreographed and filmed, with distinctive sound
andvisualeffects.What’smore, A Fistful of Dollars isanalmost
blatant remake of Akira Kurosawa’s samurai movie Yojimbo
(1961).Itshowshoweasyitistoconvertconventionalmartial-
arts combat to gunplay – and vice-versa, since Yojimbo in turn
was based in broad strokes on Dashiell Hammett’s hard-boiled
.45-shooting detective novel Red Harvest (1929), set during the
American Prohibition era.
With new life breathed into the Western genre in the late
1960s, many directors started to make more gritty movies
beginning in the 1970s – but often kept the cinematic gun-
play. Such films include Clint Eastwood’s The Outlaw Josey
Wales (1976) about Rebel gunslinger Josey “Mr. Lightning”
Wales, and the more allegorical Pale Rider (1980), in which a
lone gunfighter appears as though one of the Four Horsemen
of the Apocalypse.
The more recent revisionist Westerns followed in the foot-
stepsoftheseearlierarchetypes,eveniftheirthemesandtop-
ics subtly changed. While there may be more emphasis on
showingthe“real”OldWest,whichisdepictedasbeingmuch
more complicated (and often, more interesting!) than the leg-
ends of old, shooters like Matthew Quigley in Quigley Down
Under (1990), Charley Waite in Open Range (2003), or Seth
Bullock in Deadwood (2004-2006) are still fast and deadly. Of
course, flamboyant modern Westerns that use a more openly
cinematic approach also exist. A prime example is The Quick
and the Dead (1995) – a film that is literally only about shoot-
ing it out.
L IGHTS , C AMERA . . . AND A CTION !
5
295411218.002.png
Zgłoś jeśli naruszono regulamin