[37-0205] High Tech Weapon Tables.pdf

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WEAPON TABLES
Written by SHAWN FISHER, MICHAEL HURST, and HANS-CHRISTIAN VORTISCH
Edited by SEAN PUNCH
Illustrated by BOB STEVLIC and IGOR FIORENTINI
An e23 Sourcebook for GURPS ®
STEVE JACKSON GAMES
Stock #37-0205
®
Version 1.0 – December 19, 2007
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C ONTENTS
I NTRODUCTION . . . . . . . . . . . . . 2
About GURPS . . . . . . . . . . . . . . . . . 2
About GURPS
Steve Jackson Games is committed to full support of GURPS players. Our address is
SJ Games, P.O. Box 18957, Austin, TX 78760. Please include a self-addressed, stamped
envelope (SASE) any time you write us! We can also be reached by e-mail:
info@sjgames.com . Resources include:
W EAPON T ABLES . . . . . . . . . . . 3
Air Guns . . . . . . . . . . . . . . . . . . . . . 3
Ranged Electric Stunners. . . . . . . . 3
Non-Repeating Pistols . . . . . . . . . . 4
Revolvers . . . . . . . . . . . . . . . . . . . . . 4
Semiautomatic Pistols . . . . . . . . . . 5
Shotguns. . . . . . . . . . . . . . . . . . . . . . 5
Muskets and Rifles . . . . . . . . . . . . . 6
Submachine Guns. . . . . . . . . . . . . . 7
Mechanical Machine Guns. . . . . . . 8
Machine Guns and Autocannon . . 8
Cannon . . . . . . . . . . . . . . . . . . . . . . . 9
Grenade Launchers. . . . . . . . . . . . . 9
Light Antitank Weapons . . . . . . . . 10
Vehicular Rocket Launchers . . . . 10
Mortars . . . . . . . . . . . . . . . . . . . . . . 10
Guided and Homing Missiles . . . 11
Flamethrowers. . . . . . . . . . . . . . . . 11
Spray Guns and Aerosols . . . . . . . 11
Ammunition. . . . . . . . . . . . . . . . . . 12
Laser Weapons . . . . . . . . . . . . . . . 14
Relative Explosive Force . . . . . . . 14
Land Mines . . . . . . . . . . . . . . . . . . 14
Hand Grenades . . . . . . . . . . . . . . . 15
Rifle Grenades . . . . . . . . . . . . . . . . 15
Bombs. . . . . . . . . . . . . . . . . . . . . . . 16
Melee Weapons . . . . . . . . . . . . . . . 17
Muscle-Powered
Ranged Weapons . . . . . . . . . . . 17
Pyramid ( www.sjgames.com/pyramid ). Our online magazine includes new GURPS
rules and articles. It also covers the d20 system , Ars Magica, BESM, Call of Cthulhu, and
many more top games – and other Steve Jackson Games releases like Illuminati, Car
Wars, Transhuman Space, and more. Pyramid subscribers also get opportunities to
playtest new GURPS books!
New supplements and adventures. GURPS continues to grow, and we’ll be happy to let
you know what’s new. For a current catalog, send us a legal-sized SASE, or just visit
www.warehouse23.com .
e23. Our e-publishing division offers GURPS adventures, play aids, and support not
available anywhere else! Just head over to e23.sjgames.com .
Errata. Everyone makes mistakes, including us – but we do our best to fix our errors.
Up-to-date errata sheets for all GURPS releases, including this book, are available on our
website – see below.
Internet. Visit us on the World Wide Web at www.sjgames.com for errata, updates,
Q&A, and much more. To discuss GURPS with SJ Games staff and fellow gamers, come-
to our forums at forums.sjgames.com . The GURPS High-Tech: Weapon Tables web
page is www.sjgames.com/gurps/books/weapontables .
Bibliographies. Many of our books have extensive bibliographies, and we’re putting
them online – with links to let you buy the books that interest you! Go to the book’s web
page and look for the “Bibliography” link.
Rules and statistics in this book are specifically for the GURPS Basic Set, Fourth
Edition. Page references that begin with B refer to that book, not this one.
GURPS High-Tech: Weapon Tables is for those times when
you don’t need a full description of each weapon – just the num-
bers, stat! It includes all the weapons, ammo, and explosives tables
(and only the tables) from GURPS High-Tech, complete with their
introductions and notes. Use it before the game begins, when
comparison shopping for your PC or equipping an army of hench-
men. Keep it handy in play for quickly figuring out the weight of
found weapons, the price of ammo at the gun shop, or how big a
boom a crate of dynamite makes.
I NTRODUCTION
This isn’t a replacement for High-Tech. You’ll need that to learn
who used what, and where, in a historical campaign . . . for vari-
ant weapons, accessories, and unusual ammo . . . for the rules for
using it all. But Weapon Tables is useful even when your copy of
High-Tech is open in front of you, because it lets you see stats and
write-ups at the same time, and look up ammo while reading
about weapons.
Lock and load!
GURPS System Design
STEVE JACKSON
Marketing Director
PAUL CHAPMAN
GURPS Line Editor
SEAN PUNCH
Sales Manager
ROSS JEPSON
Managing Editor
PHIL REED
Errata Coordinator
ANDY VETROMILE
Art Director
WILL SCHOONOVER
GURPS FAQ MAINTAINER
STÉPHANE THÉRIAULT
Production Artists
ALEX FERNANDEZ and PHIL REED
Research Assistance: Scott Biddle, Rupert Boleyn, Douglas Cole, Barry Cooper, Russel Hiatt, John Johnson, andi jones,
Matt Jones, François Marcadé, Nigel McCarty-Eigenmann, Kenneth Peters, and Richard Taylor
Lead Playtester: Douglas Cole
Playtesters: Rafael Acevedo, Daniel Boese, Rupert Boleyn, Frederick Brackin, Roger Burton West, Giuseppe Chiapparino, C. Lee Davis,
Matt Jones, Jonathan Lang, Jason Levine, MA Lloyd, Nigel McCarty-Eigenmann, Jeff Raglin, and Emily Smirle
Special thanks to the Hellions, especially andi jones
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS High-Tech: Weapon Tables , Pyramid, and
the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used
under license. GURPS High-Tech: Weapon Tables is copyright © 1988, 1992, 1994, 1998, 2001, 2007 by Steve Jackson Games Incorporated. All rights reserved.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
the electronic piracy of copyrighted materials. Your support of the authors’ rights is appreciated.
GURPS H IGH -T ECH : W EAPON T ABLES
2
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W EAPON T ABLES
Air Guns Table (see pp. 88-89)
See pp. B268-271 for an explanation of the statistics. Note that air guns with no real combat application use Guns Sport skills.
GUNS (MUSKET) (DX-4 or most other Guns at -2)
TL Weapon
Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost
LC Notes
8 Dan-Inject JM Standard, 11mm
1d pi-
3+2
45/150
6.6/0.02 1
1(3i)
8† -5
2
$1,950
4
[1]
follow-up
drug effect
8 FN 303, .68 FN
1d-3(0.5) cr 3
25/110
4.5/0.5 3
15(5)
7† –
2
$1,100/$21 2
[2]
GUNS (RIFLE) (DX-4 or most other Guns at -2)
TL Weapon
Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost
LC Notes
5 Steyr-Girandoni M.1780, 11.75mm
2d pi+
1
60/480
9.6/0.4 1
21+1(2i) 10† -6
2
$1,000
3
[3]
GUNS SPORT (MUSKET) (DX-4 or Guns (Musket)-3)
TL Weapon
Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost
LC Notes
7 Daisy Number 111 Red Ryder, .175 BB
1d-4 pi-
0
25/140
3/0.8
1
1,000(2i) 5† -4
1
$50
4
GUNS SPORT (PISTOL) (DX-4 or Guns (Pistol)-3)
TL Weapon
Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost
LC Notes
8 NSG SplatMaster, .68 Paintball
1d-3(0.2) cr 1
2/30
2.1/0.07 1
10+1(5) 8
-2
2
$140
4
[3]
follow-up
paint splat
Notes:
[1] Air charge lasts for 40 shots.
[2] Air charge lasts for 110 shots. Clamps under rifle or carbine: add weight to weight of host weapon and add -2 to weapon’s Bulk.
[3] Air charge lasts for 30 shots.
Ranged Electric Stunners Table (see pp. 89-90)
See pp. B268-271 for an explanation of the statistics.
GUNS (PISTOL) (DX-4 or most other Guns at -2)
TL
Weapon
Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
7
Tasertron TE-76
1d-3 pi-
0
5
2/0.1
1
1(5)
8
-2
2
$350 3
[1]
follow-up
HT-3(0.5) aff
8
TASER M26
1d-3 pi-
0
7
1.1/0.25 1
2(3i)
7
-2
2
$400 4
[2]
follow-up
HT-5(0.5) aff
Notes:
[1] On a failed HT-3 roll, victim is stunned while trigger is depressed and for (20 - HT) seconds afterward, and can then roll vs. HT-3 to
recover. Integral tactical light (p. 52).
[2] On a failed HT-5 roll, victim is stunned while trigger is depressed and for (20 - HT) seconds afterward, and can then roll vs. HT-5 to
recover. Integral targeting laser (pp. 56-157).
Sally Sweet: I like the Uzi better, anyway. It looks better
with the dress. The AK seems too casual to me.
Stephanie Plum: It’s important to accessorize properly.
Ten Big Ones
GURPS H IGH -T ECH : W EAPON T ABLES
3
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Non-Repeating Pistols Table (see pp. 90-92)
See pp. B268-271 for an explanation of the statistics.
GUNS (PISTOL) (DX-4 or most other Guns at -2)
TL Weapon
Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost
LC Notes
5
Wogdon Dueller, .45 Flintlock
1d+2 pi+
1 70/800
2.75/0.023 1
1(20)
9
-3
2
$300
3
[1, 2]
5
Tower Sea Service P/1796, .56 Flintlock
1d+1 pi+
1 70/800
3/0.05
1
1(20)
10 -3
3
$250
3
[1, 2]
5
MAS Pistolet AN IX, 17.1mm Flintlock
1d+2 pi++ 1 50/550
2.9/0.076 1
1(20)
10 -3
3
$250
3
[1, 2]
5
Rigby Traveling Pistol, .75 Flintlock
1d+1 pi++ 0 50/550
1.4/0.075 1
1(20)
10 -2
3
$300
3
[1, 2]
5
Elgin Cutlass Pistol, .54 Caplock
2d pi+
1 70/800
3/0.05
1
1(20)
10 -3
3
$300
3
[1, 2, 3]
5
Deringer, .44 Caplock
2d-1 pi+
1 50/550
0.4/0.022 1
1(20)
6
-1
3
$130
3
[1, 2]
6
Remington Model 95, .41 Remington
1d pi+
0 60/650
0.55/0.05 1
2(3i)
6
-1
2
$140
3
[2]
6
Lancaster Howdah, .476 Enfield
2d(0.5) pi++ 1 110/1,200 2.7/0.2
3
4(3i)
10 -2
3
$200
3
7
T/C Contender, .223 Remington
4d pi
3 420/2,600 3.5/0.026 1
1(3)
11 -3
3
$560
3
[2]
7
H&K P11, 7.62¥36mm
1d+1 imp
1 400/1,700 2.6/1.1
3
5(5)
9
-2
2
$1,500/$75 2
[4]
8
TsNIITochMash NRS-2, 7.62¥42mm
2d+1 pi-
0 110/1,200 1.4/0.053 1
1(10i) 8
-2
3
$100
2
[3]
8
Condor AM-402, 12G 2.75”
1d pi
1 35/700
1.4/0.11
1¥9 1(5)
11 -2
1/10 $100
2
[2, 3, 5]
Notes:
[1] Unreliable. Malfunctions on 16+ (see p. B407).
[2] No lanyard ring (p. 154).
[3] See Combination Weapons (pp. 198-199) for description.
[4] Needs batteries. Second cost is for loaded barrel cluster.
See p. 92.
[5] First Rcl figure is for shot, second is for slugs.
Revolvers Table (see pp. 92-97)
See pp. B268-271 for an explanation of the statistics.
GUNS (PISTOL) (DX-4 or most other Guns at -2)
TL Weapon
Damage Acc Range
Weight RoF Shots ST Bulk Rcl Cost LC Notes
5 Collier, .50 Flintlock
1d+2 pi+ 1
70/800
2.3/0.13 1
5(10i) 10 -3
3
$500 3
[1, 2]
5 Allen Pepperbox, .31 Caplock
1d+1 pi- 1
30/330
1.8/0.04 3
6(30i) 8
-1
2
$150 3
[2, 3]
5 Colt Number 5, .36 Caplock
2d-1 pi
1
90/1,000
2.8/0.07 1
5(30i) 9
-2
2
$400 3
[2, 3]
5 Colt M1848 Dragoon, .44 Caplock
2d+1 pi+ 2
100/1,100
4.2/0.14 1
5(10i) 10 -3
2
$450 3
[2, 3]
5 Colt M1851 Navy, .36 Caplock
1d+2 pi 1
90/1,000
2.9/0.14 1
6(10i) 9
-2
2
$275 3
[2, 3]
5 Beaumont-Adams Mk I, .442 Caplock
1d+2 pi+ 2
100/1,100
2.5/0.11 3
6(10i) 10 -2
3
$250 3
[3]
5 Lefaucheux Mle 1854, 12¥16mm
1d+2 pi+ 2
100/1,100
2.3/0.3
1
6(5i)
9
-2
2
$270 3
5 S&W Number 1, .22 Short
1d-1 pi- 2
50/550
1/0.04
1
7(5i)
7
-1
2
$280 3
5 Girard LeMat, .42 Caplock
2d-1 pi+ 2
60/700
3.7/0.16 1
9(10i) 11 -3
3
$250 3
[3]
5 Remington New Model Army, .44 Caplock
2d pi+
2
100/1,100
2.9/0.14 1
6(10i) 10 -3
3
$200 3
[3]
5 Webley RIC Number 1, .442 RIC
1d+2 pi+ 1
110/1,200
2.2/0.26 3
6(5i)
9
-1
3
$350 3
[2]
5 S&W Number 3, .44 Russian
2d pi+
2
120/1,300
2.5/0.3
1
6(3i)
10 -2
3
$550 3
5 Colt M1873 SAA, .45 Long Colt
3d-2 pi+ 2
120/1,300
3/0.3
1
6(5i)
11 -2
4
$500 3
[2]
6 S&W Safety Hammerless, .38 S&W
2d-1 pi
0
90/1,000
1.3/0.17 3
5(3i)
7
-1
2
$400 3
[2]
6 Nagant R-1895, 7.62¥39mmR
2d-1 pi- 2
140/1,500
2/0.25
3
7(5i)
8
-2
2
$400 3
6 Webley-Fosbery Mk I, .455 Webley
2d-1 pi+ 2
120/1,300
3/0.3
3
6(3i)
9
-2
2
$600 3
[3]
6 S&W Model 10 M&P, .38 Special
2d pi
2
110/1,200
2/0.2
3
6(3i)
9
-2
2
$500 3
[2]
6 S&W .44 Hand Ejector, .44 Special
2d pi+
2
140/1,500
2.5/0.3
3
6(3i)
10 -2
3
$600 3
6 Webley Mk VI, .455 Webley
2d-1 pi+ 2
120/1,300
2.7/0.3
3
6(3i)
10 -2
3
$300 3
6 S&W Model 27, .357 Magnum
3d pi
2
190/2,100
3/0.2
3
6(3i)
10 -2
3
$600 3
[2]
6 S&W Model 34 Kit Gun, .22 LR
1d+1 pi- 2
70/1,400
1.5/0.05 3
6(3i)
8
-2
2
$400 3
[2]
6 S&W Model 36 Chief’s Special, .38 Special
2d-1 pi
1
90/1,000
1.4/0.17 3
5(3i)
9
-1
2
$475 3
[2]
7 Colt Python, .357 Magnum
3d pi
2
190/2,100
2.9/0.2
3
6(3i)
10 -2
3
$850 3
[2]
7 S&W Model 29, .44 Magnum
3d+2 pi+ 2
210/2,300
3.3/0.3
3
6(3i)
11 -3
4
$800 3
[2]
7 Charter Arms Undercover, .38 Special
2d-1 pi
1
90/1,000
1.2/0.17 3
5(3i)
9
-1
2
$350 3
[2]
8 Taurus Mod 608, .357 Magnum
3d pi
2
190/2,100
3/0.3
3
8(3i)
10 -2
3
$570 3
[2]
8 Ruger Super Redhawk, .454 Casull
5d-1 pi+ 2
210/2,300
3.6/0.4
3
6(3i)
12 -3
5
$750 3
[2]
Notes:
[1] Very Unreliable. Malfunctions on 14+ (see p. B407).
[2] No lanyard ring (p. 154).
[3] Unreliable. Malfunctions on 16+ (see p. B407).
GURPS H IGH -T ECH : W EAPON T ABLES
4
58343876.003.png
Semiautomatic Pistols Table (see pp. 97-103)
See pp. B268-271 for an explanation of the statistics.
GUNS (GYROC) (DX-4 or most other Guns at -4)
TL Weapon
Damage Acc Range
Weight RoF Shots ST Bulk Rcl Cost
LC Notes
7 MBA Gyrojet Mk I, 13¥36mm
3d pi+
0
1,000
1.2/0.2
3
6(3i)
6
-2
1
$1,400
3 [1, 2, 3]
GUNS (PISTOL) (DX-4 or most other Guns at -2)
TL Weapon
Damage Acc Range
Weight RoF Shots ST Bulk Rcl Cost
LC Notes
6 Mauser C96, 7.63¥25mm
3d-1 pi-
2
180/2,000
2.7/0.2
3
10(3)
9
-3
2
$480
3
6 FN-Browning Mle 1906, .25 ACP
1d pi-
0
90/950
0.8/0.2
3
6+1(3) 7
-1
2
$160/$25
3
[1]
6 Luger P08, 9¥19mm
2d+2 pi
2
160/1,800
2.4/0.5
3
8+1(3) 9
-2
2
$500/$26
3
[2]
6 Colt Government, .45 ACP
2d pi+
2
150/1,600
2.8/0.5
3
7+1(3) 10
-2
3
$850/$27
3
6 Nambu 14 Shiki, 8¥21mm
2d+1 pi
2
160/1,700
2.4/0.4
3
8+1(3) 9
-2
2
$350/$26
3
6 Walther PPK, .32 ACP
2d-1 pi-
1
120/1,300
1.7/0.2
3
7+1(3) 7
-1
2
$480/$26
3
[1]
6 FN-Browning HP, 9¥19mm
2d+2 pi
2
160/1,800
2.4/0.5
3
13+1(3) 9
-2
2
$780/$35
3
6 TOZ TT-33, 7.62¥25mm
2d+2 pi-
2
180/2,000
2.1/0.4
3
8+1(3) 8
-2
2
$350/$26
3
7 Walther P38, 9¥19mm
2d+2 pi
2
160/1,800
2.4/0.4
3
8+1(3) 9
-2
2
$530/$26
3
7 Ruger Standard MK1, .22 LR
1d+1 pi-
2
70/1,400
2.5/0.4
3
9+1(3) 9
-2
2
$300/$25
3
[1]
7 Izhmekh PM, 9¥18mm
2d pi
2
110/1,200
1.8/0.3
3
8+1(3) 8
-2
2
$250/$26
3
7 H&K VP70, 9¥19mm
2d+2 pi
1
160/1,800
2.5/0.7
3
18+1(3) 8
-2
2
$550/$27
3
[1]
7 Beretta Mod 92, 9¥19mm
2d+2 pi
2
160/1,800
2.8/0.5
3
15+1(3) 9
-2
2
$700/$27
3
7 AMT Back Up, .380 ACP
2d-1 pi
1
110/1,200
1.4/0.3
3
5+1(3) 8
-1
2
$350/$32
3
[1]
8 Glock 17, 9¥19mm
2d+2 pi
2
160/1,800
1.9/0.6
3
17+1(3) 8
-2
2
$600/$32
3
[4]
8 SIG-Sauer P226, 9¥19mm
2d+2 pi
2
160/1,800
2.4/0.6
3
15+1(3) 9
-2
2
$840/$27
3
[4]
8 Intratec TEC-9, 9¥19mm
2d+2 pi
2
160/1,800
4.5/1.4
3
36(3)
10
-4
2
$350/$30
3
[2, 5]
8 Lorcin L-25, .25 ACP
1d pi-
0
90/950
0.9/0.2
3
6+1(3) 5
-1
2
$80/$25
3
[1, 2]
8 IMI Desert Eagle, .50 AE
4d pi+
2
220/2,500
4.6/0.6
3
7+1(3) 12
-4
4
$1,250/$45 3
[1]
8 H&K USP, .40 S&W
2d+2 pi+
2
160/1,800
2.3/0.6
3
13+1(3) 9
-2
2
$770/$32
3
[4, 6]
8 TsNIITochMash SPS, 9¥21mm
3d-2(2) pi- 2
160/1,800
2.9/0.7
3
18+1(3) 9
-2
2
$450/$27
3
8 FN Five-seveN, 5.7¥28mm
2d+2(2) pi- 2
170/1,700
1.7/0.4
3
20+1(3) 8
-2
2
$750/$38
3
[6]
8 Walther P99, 9¥19mm
2d+1 pi
2
140/1,600
2/0.6
3
16+1(3) 8
-2
2
$610/$39
3
[6]
8 Kahr K40, .40 S&W
2d+1 pi+
1
140/1,600
1.9/0.4
3
6+1(3) 8
-1
2
$720/$37
3
[1]
Notes:
[1] No lanyard ring (p. 154).
[2] Unreliable. Malfunctions on 16+ (see p. B407).
[3] Divide damage by 3 at 1-7 yards, and by 2 at 8-21 yards. Has
no 1/2D range.
[4] Very Reliable. Won’t malfunction unless lack of maintenance
lowers Malf. (see p. B407).
[5] Sling swivels (p. 154).
[6] Accessory rail (p. 161).
Shotguns Table (see pp. 103-107)
See pp. B268-271 for an explanation of the statistics.
GUNS (SHOTGUN) (DX-4 or most other Guns at -2)
TL Weapon
Damage Acc Range Weight RoF Shots ST Bulk Rcl
Cost LC Notes
5 Tower Blunderbuss, 11G Flintlock
1d pi
2 30/600 7/0.12 1¥13 1(35) 11† -4
1/6
$200 3 [1, 2]
5 Manton Double, 16G Flintlock
1d pi
2 40/800 6.7/0.17 2¥8 2(40i) 10† -5
1/5
$1,000 3 [1, 2]
5 Colt Model 1855, 20G Caplock
1d pi
2 40/800 10.9/0.4 2¥7 5(10i) 11† -6
1/5
$800 3 [1, 2]
5 Remington Hammer Lifter, 12G 2.5”
1d+1 pi
3 40/800 7.4/0.2 2¥8 2(4i) 10† -6
1/5
$250 3
[1]
6 LeFever Automatic Hammerless, 10G 2.875”
2d-1 pi
3 40/800 10.3/0.3 2¥13 2(3i) 12† -6
1/7
$750 3
[1]
6 Winchester Model 1887, 10G 2.875”
2d-1 pi
3 40/800
8/0.6 2¥13 4+1(2i) 11† -6
1/7
$800 3
[1]
6 Winchester Model 1897, 12G 2.75”
1d+1 pi
3 40/800 8.6/0.6 2¥9 5+1(2i) 11† -6
1/5
$550 3
[1]
6 FN-Browning Auto-5, 12G 2.75”
1d+1 pi
3 40/800 8.9/0.4 3¥9 4+1(2i) 10† -6
1/4
$850 3
[1]
6 Ithaca Auto & Burglar, 20G 2.5”
1d pi
2 40/800
5/0.2
2¥7 2(3i)
9† -3
1/5
$400 3 [1, 3]
6 Ithaca Model 37 Featherlight, 12G 2.75”
1d+1 pi
3 40/800
7/0.4
2¥9 4+1(2i) 10† -6
1/5
$450 3
[1]
7 Remington Model 870, 12G 2.75”
1d+1 pi
3 40/800 7.6/0.6 2¥9 5+1(2i) 10† -6
1/5
$330 3
[1]
7 Franchi SPAS-12, 12G 2.75”
1d+1 pi
3 40/800 9.8/0.8 3¥9 7+1(2i) 10† -5* 1/4
$950 3
[1]
8 Armsel Striker, 12G 2.75”
1d+1 pi
3 40/800 10.6/1.3 3¥9 12(3i) 11† -5* 1/4
$600 3
[1]
8 Benelli M1 Super 90, 12G 3”
1d+1 pi
3 40/800 8.2/0.8 3¥9 7+1(2i) 10† -5
1/4
$1,000 3
[1]
8 Daewoo USAS-12, 12G 2.75”
1d+1 pi
3 40/800 14.2/2.1 6¥9 10+1(3) 11† -5
1/3 $1,300/$32 2
[1]
8 C-More M26 MASS, 12G 2.75”
1d+1 pi
3 40/800 3.8/1.1 1¥9 5+1(3) 10† –
1/5
$500/$34 2 [1, 4]
Notes:
[1] First Rcl figure is for shot, second is for slugs.
[2] Unreliable. Malfunctions on 16+ (see p. B407).
[3] Lacks sling swivels (p. 154).
[4] Clamps under rifle or carbine: add weight to weight of host
weapon and add -1 to weapon’s Bulk.
GURPS H IGH -T ECH : W EAPON T ABLES
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