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Blender 2.5 Lighting and
Rendering
Bring your 3D world to life with lighting, compositing,
and rendering
Aaron W. Powell
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Blender 2.5 Lighting and Rendering
Copyright © 2010 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: November 2010
Production Reference: 2021110
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-847199-88-1
www.packtpub.com
Cover Image by Aaron Powell ( aaron@cgshark.com )
Credits
Author
Aaron W. Powell
Editorial Team Leader
Mithun Sehgal
Reviewers
Yorik van Havre
Project Team Leader
Lata Basantani
Sanu Vamanchery Mana
Project Coordinator
Leena Purkait
Acquisition Editor
Sarah Cullington
Proofreader
Aaron Nash
Development Editor
Reshma Sundaresan
Production Coordinator
Kruthika Bangera
Technical Editor
Kartikey Pandey
Cover Work
Kruthika Bangera
Copy Editor
Leonard D'Silva
Indexers
Tejal Daruwale
Monica Ajmera Mehta
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About the Author
Aaron Powell developed a passion for computer graphics early in his high school
career. Developing "stick igure animations" using the primitive drawing tools
of Microsoft PowerPoint, he quickly discovered he wanted to learn about other
ways of using animation, always looking to broaden his scope. Tired of crashing
PowerPoint, he soon stumbled upon the open source animation program Blender,
and immediately got involved with the community that surrounded it. Since then,
Aaron has worked as a freelance artist and tutor, focusing on lighting and rendering
techniques in both Blender and Autodesk Maya.
He now attends the Rochester Institute of Technology, pursuing a degree in 3D
Digital Graphics, meanwhile giving back to the Blender community through his
efforts at CGShark.com . CGShark is an online blog that provides interesting news
not only about Blender, but also about the computer graphics industry at large,
including movie and book reviews, artist interviews, and other interesting "tid-bits"
of information about computer graphics. The blog also proudly hosts Roland Hess's
book, "The Essential Blender" as a free PDF download, which brings readers from
beginner to computer graphics novice with Blender.
This book is dedicated to my parents, Darryl and Holly, who have
graciously supported me throughout this entire process, and to my
professors at the Rochester Institute of Technology who dared to
push me beyond what I thought I could do.
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