REM **************************************************************************** REM Campaigns Consolidation Project for KeeperFX strategy game. REM **************************************************************************** REM Script for MP Level Water around REM Campaign: DK Original REM Authors: based on Bullfrog script REM KeeperFX CCP Team REM Date: 17 Dec 1996 - 11 Feb 2011 REM Copying and copyrights: REM This program is free software; you can redistribute it and/or modify REM it under the terms of the GNU General Public License as published by REM the Free Software Foundation; either version 2 of the License, or REM (at your option) any later version. REM **************************************************************************** SET_GENERATE_SPEED(400) MAX_CREATURES(ALL_PLAYERS,17) START_MONEY(ALL_PLAYERS,10000) ADD_CREATURE_TO_POOL(BILE_DEMON,20) ADD_CREATURE_TO_POOL(DRAGON,20) ADD_CREATURE_TO_POOL(DARK_MISTRESS,20) ADD_CREATURE_TO_POOL(HELL_HOUND,20) ADD_CREATURE_TO_POOL(TENTACLE,20) ADD_CREATURE_TO_POOL(DEMONSPAWN,20) ADD_CREATURE_TO_POOL(SORCEROR,20) ADD_CREATURE_TO_POOL(TROLL,20) ADD_CREATURE_TO_POOL(SPIDER,20) ADD_CREATURE_TO_POOL(BUG,20) ADD_CREATURE_TO_POOL(FLY,20) ADD_CREATURE_TO_POOL(ORC,20) CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1) ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1) ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1) ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0) ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1) ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1) ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0) ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1) ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0) ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0) ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0) DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0) TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0) DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0) TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0) TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0) DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0) TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0) DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0) TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0) TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0) IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF
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