Trail of Cthulhu - Corebook.pdf

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TRAIL OF CTHULHU
Credits
Publisher: Simon Rogers
Written by: Kenneth Hite
GUMSHOE System: Robin D Laws
Layout: J érôme Huguenin
Art: J érôme Huguenin
GUMSHOE Guru: Robin D Laws
Editing and Additional Material: Simon Rogers
Based on: Call of Cthulhu by Sandy Petersen and Lynn Willis
Special thanks : Effie and Julia Huguenin, Léo and Pascal Quidault
Playtesting: Adrian Price, Steve Dempsey, Wai Kien, Adrian Smith,
Graham Walmsley, Alex Fradera, Dave, Polymancer Studios, Simon
Rogers, Daniel Bayn, Danni Bayn, Chris Malone, Mark DiPasquale,
Matthew Pook, Tim Barker, Louise Hayes, David Lai, Mike Shepard, Carla
Jane Miller, Elizabeth Rees, Robert Mills, Donald F. Taylor III, Richard
Hardy, Lynne Hardy, Frederic Moll, Fredrik Hansson, Jeff Campbel
Jamie Michael, Joshua Ford, Marcus Ogawa, Lisa Marie Ogawa, Gil
Trevizo, Henry de Veuve, Ronald Abitz, Steve Bartalamay, Alan Fountain,
Peter Kessler, Wojciech “Alter” Kobza, Laurent Mollicone, Olivier Noël,
Wayne O’Connor, Ghislain Morel, James Semple, Gabriella Semple,
Dan Pusceddu, Olive Pusceddu, Axel Eble, Stefan Ohrmann, Martin
Schrammm, Onno Tasler, Ralf Achenbach, William C Bargo Jr, Jacques
Maurice Mallah, Donald F. Taylor III, Keith A Callison, Doug
© 2007 Pelgrane Press Ltd. All Rights Reserved. Published by arrangement with
Chaosium, Inc. Trail of Cthulhu is a trademark of Pelgrane Press Ltd.
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TRAIL OF CTHULHU
Contents
CREDITS ...........................................................3
Cop Talk (Interpersonal) ...................32
Craft (Technical)....................................32
Credit Rating (Interpersonal) ........32
Cryptography (Academic)................. 34
Cthulhu Mythos (Academic)............ 34
Evidence Collection (Technical) ... 35
Flattery (Interpersonal)..................... 35
Forensics (Technical) ......................... 35
Geology (Academic) ............................. 35
History (Academic)............................... 37
Interrogation (Interpersonal) ........ 37
Intimidation (Interpersonal)........... 37
Languages (Academic)....................... 37
Law (Academic)...................................... 37
Library use (Academic).....................38
Locksmith (Technical) ........................38
Medicine (Academic)...........................38
occult (Academic) .................................38
oral History (Interpersonal)...........39
outdoorsman (Technical).................39
Pharmacy (Technical) ........................39
Photography (Technical) ..................39
Physics (Academic) ..............................39
Reassurance (Interpersonal) .........40
Streetwise (Interpersonal)...............40
Theology (Academic)...........................40
General Abilities .......................................40
Athletics ......................................................40
Conceal........................................................40
Disguise.........................................................41
Driving...........................................................41
Electrical Repair......................................41
Explosives....................................................41
Filch...............................................................42
Firearms.....................................................42
First Aid ......................................................42
Fleeing .........................................................42
Health........................................................... 43
Hypnosis.............................................. 43
Mechanical Repair ............................... 44
Piloting ........................................................ 44
Preparedness .......................................... 45
Psychoanalysis ....................................... 45
Riding........................................................... 45
Sanity ...........................................................46
Scuffling...................................................... 47
Sense Trouble ......................................... 47
Shadowing................................................. 47
Stability .......................................................48
Sources of Stability ......................48
Stealth..........................................................48
Weapons......................................................48
Sample Character.....................................49
Trail of Cthulhu Character Sheet 49
Piggybacking............................................ 57
Cooperation ..............................................58
Contests, Chases, and Combat ..........58
Fighting.......................................................60
other Dangers.........................................68
Stability, Sanity, and Madness..........69
Losing Stability.......................................69
Losing Sanity........................................... 74
Mental Illness........................................... 77
Refreshing Stability During A
Session ........................................................ 79
Recovery........................................................80
Refreshing Investigative Ability
Pools..............................................................80
Refreshing General Ability Pools80
Refreshing Health.................................. 81
Refreshing Stability Between
Adventures................................................. 81
Recovering Sanity................................. 81
Improving Your Investigator.............82
ConTEnTS .....................................................4
InTRoDuCTIon ........................................6
Why This Game Exists ..........................6
Purist or Pulp or Both?........................7
THE InvESTIGAToR ..........................9
occupations ....................................................9
Alienist............................................................9
Antiquarian..........................................10
Archaeologist..............................................11
Artist ..........................................................11
Author..................................................... 12
Clergy ............................................................ 12
Criminal ....................................................... 13
Dilettante ............................................... 13
Doctor...................................................... 13
Hobo................................................................14
Journalist................................................14
Military ......................................................... 15
nurse ............................................................. 15
Parapsychologist .....................................17
Pilot .................................................................17
Police Detective..................................17
Private Investigator...............................17
Professor............................................... 18
Scientist........................................................ 18
Drives ............................................................... 19
Adventure ........................................... 19
Antiquarianism.................................. 19
Arrogance..................................................20
Artistic Sensitivity ..........................20
Bad Luck.....................................................20
Curiosity ...................................................... 21
Duty......................................................... 21
Ennui............................................................. 21
Follower....................................................... 21
In the Blood ........................................22
Revenge...............................................22
Scholarship ...............................................22
Sudden Shock ..................................22
Thirst for Knowledge.........................23
Buying Abilities..........................................23
occupational Abilities.........................23
How Many Points Should I Buy? . 26
Ratings and Skill ................................... 27
Investigative Abilities.............................28
Accounting (Academic)......................28
Anthropology (Academic).................28
Archaeology (Academic) ...................28
Architecture (Academic)...................28
Art (Technical)........................................30
Art History (Academic) ......................30
Assess Honesty (Interpersonal)....30
Astronomy (Technical).......................30
Bargain (Interpersonal).....................30
Biology (Academic)................................ 31
Bureaucracy (Interpersonal) .......... 31
Chemistry (Technical) ......................... 31
THE CTHuLHu MYTHoS ...........84
Gods and Titans........................................84
Azathoth ............................................... 87
Chaugnar Faugn....................................89
Cthugha.......................................................89
Cthulhu ................................................90
Dagon ............................................................ 91
Daoloth ........................................................92
Ghatanothoa.............................................93
Gol-Goroth.................................................93
Hastur ..........................................................94
Ithaqua ........................................................94
Mordiggian................................................95
Mormo..........................................................95
nodens.........................................................96
nyarlathotep.......................................96
Quachil uttaus.........................................98
Shub-niggurath......................................99
Tsathoggua................................................99
Y’golonac..................................................100
Yig ................................................................100
Yog-Sothoth ........................................101
Tomes and Magic.....................................104
Tomes ..........................................................104
Spells........................................................... 109
Creatures......................................................125
Health Loss for Creatures ..............125
Ability Pool Refreshment for
Creatures ..................................................125
Creature Statistics...............................125
As A Foulness Shall Ye Know
Them............................................................126
Alien Races .................................................126
Byakhee......................................................127
Colour out of Space............................128
Dark Young of Shub-niggurath...129
Deep one...................................................129
Dhole............................................................130
Dimensional Shambler....................... 131
Elder Thing ............................................... 131
Flying Polyp.............................................132
Formless Spawn of Tsathoggua..133
CLuES, TESTS AnD
ConTESTS .................................................... 51
Clues.................................................................. 51
Gathering Clues .....................................52
Spends and Benefits ........................... 54
Inconspicuous Clues............................55
Tests .................................................................56
Simple Tests .............................................56
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