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blenderart_Mar08_06
ISSUE 15 | MAR 2008
Blender learning made easy
Creating Cartoony animation
Learning the BGE
Blender Game Networking
Case Study BRE
- ‘Peach project gallery artwork‘
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CONTENTS
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Gaurav Nawani gaurav@blenderart.org
Sandra Gilbert sandra@blenderart.org
Taking Your Animation to the Next Level
8
Nam Pham
Gaurav, Sandra, Alex
Acting for Animation
18
Kevin Braun
Phillip Ryals
Bruce Westfall
Joshua Leung
Lynda Schemansky
Eric Pranausk
Noah Summers
Joshua Scotton
Mark Warren
Wade Bick
Patrick O'Donnell
Brian C. Treacy
Scott Hill
Henriel Veldtmann
Product Modeling: SDS and Details
27
Product Rendering
32
Hero's Blender Animation's
42
Facial Expresions in Stupidus
45
Clayton Moss
Brian Treacy
Dalibor Garic
Olivier Dressen
Claas Eicke Kuhnen
Keith Lango
Sandra Gilbert
Riste Sekuloski
Einstein Dwarf
49
Blender in a Classroom
64
‘Peach project gallery artwork‘
Issue 15 | Mar 2008 - Animation
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EDITORIAL
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I do not know about the rest of you, but watching
the Peach team's progress has re-awakened a not
very dormant desire to animate. Can you really
blame me? Breathing life into a character is the
ultimate in creative fun. Plus with "Big Buck Bunny"
due to premier soon, now is a great time to study
up on animation techniques.
lot from his massive list of things to check/do when
animating.
What are you waiting for? Get reading already.
Note: Several of this issue's articles make use of
Shape Keys. If you have not yet explored Blender's
Shape Keys or would just like to refresh your mem-
ory, here is a short list of tutorials and docs that
cover Shape Keys:
Managing Editor
Since animating is a broad discipline that covers far
more than just getting your character from point
"A" to point "B", it is often helpful to re-examine the
basics as well as study more advanced techniques.
That being the case, we will not only be looking at
the mechanics of motion (primarily arcs), but we
will also explore Blender's various tools for tracking
and visualizing those motions.
Additionally, we will be taking a look at facial ani-
mation and expressions, in addition to learning
about phonemes and how they relate to lip sync-
ing. Then, once your character is ready for his ani-
mation debut, you need to enroll him in acting
lessons, with "Acting for Animation" by Clayton
Mosseven, because even virtual actors need to act
well.
Happy Blending!
We also have a special treat for you. Keith Lango
has allowed us to include his article "Life After Pose
to Pose" in this issue. I guarantee you will learn a
www.blenderart.org
Issue 15 | Mar 2008 - Animation
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IZZY SPEAKS : ‘Sound Bytes’
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across the floor as well as various other inanimate
objects. Now you have moved up to character anima-
tion. Your walk cycles are progressing and you are starting
to get the hang of timing, so now what? Well unless you
plan to stick with the "Tom and Jerry" style animation
where the characters never speak, next up is lip-syncing.
Lip-syncing of course requires recorded dialog of some
sort.
There are several options for getting recorded dialog. You
can talk your friends and/or family into an impromptu
recording session or you can use the services of "voice"
actors. You can often find student actors willing to do
“voice” work just for the practice or for very small fees.
And of course you can hire professionals, it all depends on
what your actual needs are.
A serious animation really should have voice actors, but a
lot of times, if you are just practicing or creating a short
little animation for fun, all you really need are some fast,
easy and unique voices.
If that is the case, you might want to look into "Voice
Changer" software. Often these programs are used for
funny pranks and answering machine messages as well as
for chatting online, but they can be rather useful to create
unique voices for your characters. Depending on the pro-
gram you choose, you can use a variety of preset “nick”
voices as well as create unique voices of your own by add-
ing various effects and adjusting the pitch, timbre and
speed of the recording. Here is a short list of fun, easy to
use programs I found.
ond Life, Galactic Voices, Male Voices, Personality
Voices, Sci-Fi Voices, Translator Fun Voices
Sound Effects : Ancient Weapon Sounds, Comic
Sound Pack, Fantasy Sound Pack, Farm Animal
Sounds, Sci-Fi 2 Sound Pack, Sci-Fi Sound Pack,
Spooky Sounds
Backgrounds: City Backgrounds, Nature Back-
grounds, Voice Backgrounds
Skins : Blue Satin Skin
A serious animation
really should have
voice actors
MP3 Player Morpher: (free) - Link
There are no preset 'nick voices" but they do have a
few setting or mode choices for creating unique
voices
just remember to write down your settings if you
want to use it again
Blaze Audio Voice Cloak Plus: 29.95, trial - Link
Unlimited Presets - You customize, name, then acti-
vate with a click!
50 Fresh Sounds - Original Acousticons* that will
rock your chat world!
Sayz Me - Link
While not a voice changer as such, the semi me-
chanical quality of the voices, make for some great
robotic/mechanical voices. If the Microsoft Voices
don't appeal to you, they have a list of others that
you can use with their engine.
MorphVox Pro: $39.95, free trial - Link
Available free add-ons:
Voice : Creatures of Darkness, Deep Space Voices,
Fantasy Voices, Female Voices, Furry Voices for Sec-
www.blenderart.org
Issue 15 | Mar 2008 - Animation
Y ou did the bouncing ball and mastered a box sliding
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IZZY SPEAKS : ‘Sound Bytes’
5
Once you have your recorded dialog you need an easy way
to help visualize the shapes needed for lip-syncing. There
are some nice programs available to create time-sheets to
sync animation to a pre-recorded audio track.
It is similar to the commercial program Magpie.
Well now that you have all the tools needed to start your
lip-syncing adventures, you might as well get started.
Yolo - Link
Yolo is a Java program for creating time-sheets to
sync animation to a prerecorded audio track. It is
similar to Lost Marble's Papagayo.
Yolo is written in Java, and should run under Win-
dows, Linux and OS X.
Yolo will automatically break the sentences into
words, and the words into phonemes. It displays the
results on the timeline:
Papagayo - Link
Papagayo is a lip-syncing program designed to help
you line up phonemes (mouth shapes) with the
actual recorded sound of actors speaking. Papagayo
makes it easy to lip-sync animated characters by
making the process very simple - just type in the
words being spoken (or copy/paste them from the
animation's script), then drag the words on top of
the sound's waveform until they line up with the
proper sounds.
Papagayo is free to download and use. Sync 'till your
virtual lips are sore! Papagayo is available for Win-
dows, Mac OS X and Linux.
JLipSync - Link
A Lip Sync program written in Java
www.blenderart.org
Issue 15 | Mar 2008 - Animation
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