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Advanced Master Adventures: The Minotaur
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Master Adventures
Adventure Module for 4-5 Characters of Levels 3-4 o for One 6th Level Paladin
The Minotaur
By Mario Barbati and Diego di Dato
TABLE OF CONTENTS
Introduction
4
8, Toilet
12
Note on Ability Checks
4
9, Alchemist’s Laboratory
12
Adventure Background
4
10, Cages
13
Adventure Synopsis
4
11, Daedalus’s Secret Laboratory
13
Using this Module
5
12, Souvenir Room
13
Placing this Module in your Own
Campaign
13, Bones Room
14
5
14, The Underground Stream
14
Adventure Hooks
5
15, Old Entrance
14
16, Bridges
14
Events 5
Event 1, Arrival in the Villageof Kreta 5
Event 2, Talking with Galerio 6
Event 3, Talking with the Village Farmers 7
Event 4, Meeting Aghav
17, The Maze
14
18, She-Minotaur Lair
15
Production: Øone Games
Supervision Mario Barbati
Graphic Design O’Bully
Cartography O’Bully
Artwork Stefano Guida. Alessandro Ciofi
19, The Black Monster
16
20, Secret Exit
16
7
21, The Three Caverns
16
Event 5, The Ambush
8
22, More Rats
17
Event 6, The Return
9
23, Cavern of Stirges
17
Event 7, Spending the Night into the
Dungeon
24, Revealing Pool
17
9
25, The Dead Body
17
26, Hidden Pool
17
This product uses the OSRIC TM System
(Oldschool System Reference and Index
Compilation TM ). The OSRIC TM system text may be
found at http://www.knights-n-knaves.com/
osric. The OSRIC TM text is copyright of Stuart
Marshall. “OSRIC TM ” and “Old School Reference
and Index Compilation TM ,” are trademarks of
Matthew Finch and Stuart Marshall and may
be used only inaccordance with the OSRIC TM
license. This product is not afiliated with
Wizards of the Coast.”
Locations
9
1, Zerdya’s Hut
9
Aftermath 17
Appendix 17
New NPC Class, The Mad Alchemist 17
New Monster
2, Horn’s Hill
10
3, The Skull’s Mouth
10
4, The Corridor
11
18
5, The Funnel Room
12
Player Character
19
6, The Curtain
12
Handout 1
20
7, Larder
12
Øone Games
www.Øonegames.com
master@Øonegames.com
Playtesting : Lucio (the cautious cleric) Abbate, Massimiliano (Breath weapon save who?) Cretara, Davide (I’m a
paladin, wow 35hp!) De Martino, Anna (THE female elf) Fava, Carmine (Grunt!) Laudiero, Alex (The true dwarf)
Zenatti.
Advanced
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Advanced Master Adventures
Introduction
became alive. With his creature’s irst
breath, the aging Daedalus felt his heart
surging, and he fell to the ground, killed by
a heart attack.
during the night, spiriting away swine,
sheep and chickens, whatever would cease
her hunger and needs. During these raids,
she tried to remain unseen and avoid
confrontations with the farmers due to her
prominent belly. Though things became
troublesome for the farm folk, they never
knew why.
The Minotaur is a double adventure, as
a one-on-one adventure which features a
bold adventure for a 6th level paladin, this
adventure is a dungeon crawl, which does
not spare role playing opportunities and
mysteries to solve. This adventure may also
be played with a standard four 3rd level
characters group and can be placed with
ease in any campaign world as explained
in ‘Using This Module’ below.
This female minotaur created was stronger
than normal, yet less ferocious than her
male counterpart. The monster, which
was the only one able to go through the
enchanted maze without getting lost,
limited herself to stealing some sheep from
the nearby village.
After the trying months of her pregnancy,
the minotaur birthed four infant minotaurs:
two male, two female. Aghav was in
high spirits that his experiments worked,
but soon his dream crumbled: the infant
minotaurs were weakening, refusing both
food and mother’s milk.
You will ind also a new monster, the She-
Minotaur.
Over the years, several of the farmers
spotted her many times, even though they
never recognized her as a female. Feeling
the monster wouldn’t harm anyone if
properly feed, they began leaving ill and
aging cattle near Horn’s Hill every week.
Note on Ability Checks
The alchemist frenetically looked and
labored in order to ind a cure for his
would-be army. In the end, he discovered,
these little creatures could only be fed by
mixing young human blood in with their
food. Keeping this secret to himself, Aghav
told the minotaur that he would prepare
a medicine for her children, but she must
bring him young humans.
At certain times in the adventure,
characters may have to make an Ability
Check.
The player rolls a d20. If the result is equal
to or less than the PC’s ability score in the
area called for in the
check (Strength, Wisdom, Dexterity, etc.),
the check succeeds.
With the passing of time, the minotaur
continued to live in her maze and eat what
the farmers had left for her, though this
was to change in the intervening years.
A young mad alchemist, named Aghav,
found Daedalus’s laboratory and retrieved
the wizard’s books and notes. Fascinated
by the old wizard’s experiments, Aghav
thought he had a unique opportunity
to create an army of minotaurs at his
service and threw himself to the world
domination.
The mother-minotaur, having no choice,
began to terrorize the surrounding village
kidnapping farmers’ children. Meanwhile,
Aghav decided to eliminate the mother-
minotaur so as to keep the infant-
minotaurs and raising them to be his army.
But, his attempts at poisoning the beast
have failed...
Adventure Background
A long time ago, the crazed wizard
Daedalus built his laboratory near the
farming village of Kreta. Daedalus
conducted strange and mysterious
experiments in his rocky, hilled laboratory,
often going into the village in order to
buy a bull or a cow. He seemed harmless,
and for nearly 10 years, this was his way
a purchase of a bull or cow from the
villagers.
Finding himself unable to enter the
minotaur’s maze, he waited patiently for
her to exit. Once in touch with the monster,
he struck a bargain with her. He asked to
remain in the old wizard’s laboratory; in
exchange he would prepare every week
for her a potion he claimed to enhance
her strength. Having nothing to lose,
the minotaur agreed seeing the wizard’s
laboratory was out of her maze and of no
interest to her.
Adventure Synopsis
Recalled to his home village, Kreta, the
paladin meets with his old mentor, Galerio,
and learns that the minotaur under Horn’s
Hill has gone mad and began kidnapping
local village youths.
A few disappearances of young females
were noted across these ten years as well,
but being a wild land, folks at the village
thought the poor unfortunates were
kidnapped from bandits or suffered an
accident of some kind while traveling.
The locals began calling the area “Horn’s
Hill”, due to the bones and horns found
there. The community also felt fear from
the magic emanating from the area, so that
none dared to venture into Daedalus’s lair.
Seeking more information about the
minotaur, the paladin investigates the
area, encountering legends about the
creature and crossing paths with the local
soothsayer and blind witch. Urged by
her words, the paladin makes his way to
Horn’s Hill.
Aghav established himself in the
laboratory, and continued Daedalus’s
research. Aghav made many experiments,
many which produced horrid hybrids
he keep secreted away in an area near
the laboratory. Finally, these experiments
provided him at last what he wanted.
Crossing paths with danger, the paladin
meets Aghav in Daedalus’s laboratory.
After speaking with the alchemist, the
paladin learns that Aghav has been
making potions for the beast under duress
and wishes the paladin to free him from
its clutches. Entering the labyrinth, and
dealing with its magic and riddles, the
paladin confronts the minotaur.
Daedalus was conducting some sort of
genetic experiments. He was fascinated
by minotaurs, and wondered why female
minotaurs didn’t exist. Using his magic, the
girls he captured, the cows and bulls, he
struggled for ten years to create a female
minotaur. During the years he built an
enchanted maze, which would prevent
anyone from reaching the minotaur’s lair.
Aghav asked each and every week that
the minotaur consume her potions in the
order he gave them to her. These potions
of strength were in fact magical elixirs
that would make the minotaur magically
pregnant and capable of generating Aghav
the army he desired.
During the nine months of her pregnancy,
the minotaur required more food than the
farm folk were providing in their weekly
offering. Often, she raided the farms
At long last, Daedalus succeeded, and
during one trying night, his creation
Discovering the truth of both the
minotaur’s gender and goals in saving her
offspring, the paladin must defend against
4 THE MINOTAUR
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Advanced Master Adventures
the minotaur’s tricks or assaults as well as
defend against the alchemist’s ambush.
Several encounters have boxed text that
may be read aloud to the players, though is
not mandatory. You should feel free to add
details or change the text as you wish.
given as the ‘standard’ for the one-on-one
adventure.
Hoping that pity saves the infant
minotaurs from the paladin, the alchemist
desires the infant minotaurs to be part of
his crazed plot of raising an army.
- Gulthammar is being trained at the Holy
Grave of St. Carminius. He left his home,
the village of Kreta, many years ago.
Gulthammar is seeking acceptance into in
the Seventh Circle, a powerful elite order
of paladins. But a young boy interrupts
his meditation, bringing a message from
his stepfather. The message simply says
that the village of Kreta is threatened
and requests immediate assistance.
Gulthammar has no choice but to leave
the Holy Grave, even if this will cost his
possible admittance to the Seventh Circle.
This module is divided into events and
locations. The events are triggered by
time or by a situation (such as a character
who make a speciic question or goes to
a determinate place or meets a certain
NPC); the events do not follow an exact
succession, as one event with a higher
number may happen before one with a
lower number. The locations are the places
the character can visit during the adventure
(for example: the dungeons room).
After dealing with the mother-minotaur,
the paladin explores the minotaur’s
dungeon, uncovering a magical pool which
reveals the true desires of Aghav, which
may allow the paladin to avoid the ambush
and confront the alchemist successfully.
Using this Module
‘The Minotaur,’ is a simple dungeon crawl
adventure. While it was mainly designed
for a single adventurer, a 6th level paladin
of the Holy Order of St. Carminius, a
regular sized 3rd level party may use it.
As presented, ‘The Minotaur,’ is a double
adventure module.
At the end of each event or encounter,
when necessary, you will ind another
paragraph labeled ‘party’. In these
paragraphs, there may be the necessary
changes to the adventure to best challenge
a party of adventurers as opposed the
single paladin presentation.
Placing this Module in
your Own Campaign
- While traveling near the village of Kreta,
the party hears a rustling of leaves and
snapping of twigs as two small children
cross their path, running as if they had the
devil on their backs.
It takes the children a moment to realize
that they had encountered the party, but
they stop in front of the group. The two
seven-year-old boys, Kyl and Nabs, accept
food and water from the party but start
screaming and crying if the party mentions
taking them to the village. The boys believe
that they will be killed if they return there,
and steadfastly refuse to go unless the
party offers protection.
The boys have recently witnessed a friend
of theirs, Urvic, being kidnapped during
the night by the ‘monster of the hill.’
Though they know where Horn’s Hill is,
they have lost their way in the woods while
running from their fears of being sent to
the monster by the lottery. Both Kyl and
Nabs can lead the party back to Kreta.
Being mostly a dungeon crawl, ‘The
Minotaur’ can be easily placed into any
ongoing campaign; all you need is a village
with a hill nearby. You can change the
names of the main characters, as well as the
name of the village and the hill, to best suit
your campaign needs.
Adventure Hooks
You can use these adventure hooks to
lead into this adventure; the irst option is
- While traveling, either the paladin or
party, enter the village of Kreta and witness
the scene described in Event 1.
Events
Event 1, Arrival in the Village
of Kreta
This event happens when the character(s)
arrive in the village of Kreta
The village streets seem empty for
a small farming village. The vacant
thoroughfares lead towards believing
that all are engrossed in working the
ields or some such. A noise erupts
from a massed throng of people
in front of a two-story home. Fists
are raised as well as spades and
pitchforks, as the anger of the crowd
lows towards you.
THE MINOTAUR 5
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