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Dark Masters
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OPEN GAME LICENSE Version 1.0a
Dark Masters
By Andrew Hind
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
(“Wizards”). All Rights Reserved.
Editing: Mario Barbati
Software Engineer: Anna Fava
Graphic Design: O’Bully
Cartography: O’Bully
Cover: Daniele Bigliardo
Internal Artwork: Daniele Bigliardo,
Additional Artwork: Gianluca Acciarino (pages
37 and 39)
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1- Ishale and Aatxe (stats and descriptions)
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Williams, based on original material by E. Gary Gygax and Dave Arneson.
Dark Masters © by Øone Roleplaying Games
Øone Roleplaying Games
www.Øonegames.com
master@Øonegames.com
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4,Devil Worship
4, Role in the World
4, Alignment
5, The Price of Worship
5, Ishale
8, Demara
15, Minakhta
23, Badenoch the Red Cap
32, Aatxe
37, Wealtha
44, Minor Entities
44, Nottawasaga
46, Shah-E-Kot
47, Lantern Jack
53, War Domain Spells
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able, and yet the allure is all too real. Devil worship,
in fact and fiction, has been a part of our world
since before any of the current practiced religions were
even formed. From appeasing a vengeful nature demon
with sacrifices to cloistered cultists summoning devils
amid a pentagram, there have always been those who
were willing to gamble with their souls by making pacts
with the denizens of the infernal realms.
But let’s face it; most people won’t easily turn to evil,
nor will those who do advertise the fact by worshipping
outsiders openly. Any deity that is readily identified as evil
is not likely to receive many converts among the good
races, and any clergyman that proclaims himself to such a
religion isn’t likely to live long-if roving bands of adven-
turers don’t get them, inquisitors or angry mobs will.
As a result, except in the most deprived and perverted
societies, the existence of these evil deities and their cults
will be largely unknown to the general populace. They
will be mysterious and feared; the mere mention of
hooded cultists or curse-afflicting witches is likely to send
a community into a panicked frenzy (turn to the Salem
Witch Trials as a case study of such behavior).
And yet, all too often in RPGs, this aspect-worship-
ping demons and devils as legitimate, if decidedly evil
deities-is overlooked. While one would hope they never
surpass the good-gods, they do in fact represent an alter-
native pantheon if you will.
Nevertheless, there are indeed pockets of individuals,
many of whom would hardly consider themselves twisted
or evil, who do indeed worship devils and demons. But
why? After all, what would a blacksmith have to gain from
praying to an evil deity of slaughter? Absolutely nothing,
truth be told. That’s why most devils and demons actually
seek to act much more subtly. They target common folk
by fixating on certain specific aspects that affects their daily
life, then twist and pervert it to serve their own interests.
Methodology and Cosmology
In some cultures, the demons and devils (often called
fiends) are simply the servants of evil gods, just as celes-
tials are servants of the good gods. In others, the most
powerful demons are gods in their own right. Hades, for
example, could be considered a demon. It would be even
easier to make the case that Kali is a demon.
For example, a devil might gain many converts by pre-
senting himself as a deity of smithing and offering wor-
shippers access to infernal flames with which to power
their forge, hellish ores from which to craft items, and
even freedom from competition by sending their min-
ions to destroy rivals. The blacksmith likely does not ini-
tially realize he is worshipping evil, but soon finds himself
entrenched and too corrupted to contemplate escape. In
essence, he has sold his soul for success and is now little
more than a slave.
The “demons” we are most concerned with in Dark
Masters are those ecil entities that are outcast when the
forces of good triumph in an area. In some cases, the
good gods exile, bind, or more rarely kill the evil entity
in question. Examples from earth mythology include the
Christian God casting out Satan, or the chaining of Loki
by the Norse gods.
In other cases, demons are created when the worship-
pers of good gods take control of a society and outlaw the
worship of evil gods. No one knows whether the loss of
worshippers weakens evil gods, or perhaps all deities have
a pact not to directly interfere actively in the mortal realm,
but regardless the end result is that the outcast entity must
start working in a much less obvious manner, using guile
and lesser minions to spread its influence.
By necessity, devils and demons often need to be spe-
cialized, because to do otherwise would be to attract the
immediate attention and retribution of the celestials. This
also means that they must be plotters and schemers, seek-
ing both to increase their standing vis-à-vis other fiends
in a Byzantine play for influence and to undermine the
influence of the good and neutral gods.
Role in the World
Fiends play a central role in the cosmologies, providing
a counter balance to the good and neutral deities. Many
barbaric humanoid races, orcs and goblinoids foremost
among them, openly worship demons and devils. It’s in
this form that adventurers most often come across these
infernal beings and their mortal agents.
Alignment
Alignment plays a decisive role in determining the
nature of a demon and its clergy, its interaction with mor-
tals, and the composition of its church.
Lawful Evil fiends tend to be tyrannical. They believe in
imposing order to avoid anarchy, in the assumption that
only the strongest and smartest should rule. All others
exist only to serve. Their worshippers are the rightful rul-
ers of the world, and seek to use force-generally military
conquest-to bring others in line with their point of view.
Quite often followers know their masters’ plots (or part
of them), and actively work towards these objectives with
the promise of received a position of importance in the
New World Order in return for loyal service.
4
But it would be a mistake to believe that the “good”
races-humans, elves, dwarves, and the rest-are impervi-
ous to the seductive allure of demons and devils. Indeed,
it’s among these peoples that many outsiders devote their
attention, both because they represent a largely untapped
pool of worshippers and because stealing away followers
weakens the influence of their celestial enemies.
Devil Worship
T he perils are great, the potential dangers unmistak-
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Lawful Evil worshippers may be tolerated for a while
by other alignments, especially by societies desperate for
someone to forge order out of chaos. The rigid authori-
tarianism often results in increased nationalism, greater
success in war, a focused channeling of resources for the
sake of industry, improved social services and infrastruc-
ture, and reduced crime. Many are willing to trade off
their freedoms for such benefits (look no further than
Nazi Germany as a real-world example), but in the end
good-peoples will recognize the foul stench of despotism
and the threat that Lawful Evil represents and will seek to
contain or destroy it.
would one take the risk? Devil worship offers a quicker,
easier, and more seductive path to power.
Followers of the true gods gain only subtle advan-
tages for their adherence because the gods do not want to
overtly interfere on their lives—the point of a mortal exis-
tence is, after all, to learn for oneself and build character.
Guidance and assistance is thus extremely limited.
Those who elect to worship devils, however, find their
patrons are far less concerned with such niceties. They are
likely to intervene directly to assist their followers, and are
even willing to enter the mortal plane themselves when
the need arises. Clerics gain extra powers in the form of
extra spell slots and special abilities, but at a cost. Only the
mightiest of fiends are able to provide offer their followers
spells up to 9 th -level of ability; most others are far more
limited in scope of their assistance. Worshippers may also
find themselves cursed in some manner-physical defects,
insanity, emotional imbalance, or misfortune.
Neutral Evil fiends are greedy and self-serving individu-
als who care little for ideals and are mercenary enough to
align with anything that will advance their interests. They
typically do not seek to overthrow nations or to assume
control of societies; instead, most are thieves and rogues,
individuals who will do anything to come out on top,
including murder. These fiends are leeches, feeding their
own needs through their followers, who are inevitably
cast aside when they are no longer useful.
Ishale
Medium Outsider (Evil, Extraplanar)
Hit Dice: 20d8+120 (210 hp)
Initiative: +11 (Dex)
Speed: 60 ft., Climb 30 ft
Armor Class: 24 (+3 natural, +11 Dex)
Base Attack/Grapple: +20/+28
Attack: +2 keen two-bladed sword +27 melee (1d8+9)
Full Attack: +2 keen two-bladed sword
+27/+22/+17/+12 and +27/+22 melee (1d8+9)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Painful Strike
Special Qualities: Devil Qualities, Fast Healing 10,
SR 20, Uncanny Dodge, Wall Crawler.
Saves: Fort +18, Ref +28, Will +17
Abilities: Str 27, Dex 33, Con 23, Int 13, Wis 16, Cha 19
Skills: Balance +25, Climb +22, Escape Artist +25,
Gather Information +10, Intimidate +24, Jump
+25, Knowledge (Infernal Politics) +10, Knowledge
(Strategy and Tactics) +20, Listen +17, Ride +12, Search
+16, Spot +19, Tumble +34, Use Rope +14
Feats: Combat Reflexes (B), Deflect Arrow, Exotic
Weapon Proficiency (two-bladed sword), Improved
Critical, Improved Two-Weapon Fighting, Mobility
(B), Power Attack, Scar of Vengeance (new feat; see
sidebar below)(B), Two-Weapon Fighting, Weapon
Focus (two-bladed sword)
Environment: Any land or underground
Organization: Unique
Challenge Rating: 19
Treasure: Standard
Alignment: Neutral Evil
Advancement: By character class
Worshippers of Neutral Evil deities are easy to overlook,
simply because they tend to be inconspicuous or appear
non-threatening at first. But, in their own way, they are as
real a threat to society as their other evil brethren, for their
criminal actions undermine a society’s morals, subvert its
economy, and breed corruption that affects the govern-
mental process. Inevitably, in the name of order, govern-
ments will seek to arrest their activities, but just as neutral
evil worshippers are apparently the least threatening of
the demon-followers, so too are they the most difficult to
expunge from a society.
For their part, Chaotic Evil entities hunger for power,
for pleasure, for blood. Their entire existence is directed
towards feeding their appetites. Nothing else matters,
and order of any kind is to be destroyed lest it seek to
impose restrictions on their pleasures. Chaotic Evil cannot
be reasoned with and its adherents lack a moral compass
of any kind. Followers are often crazed, deluded, or driven
mad by That-Which-Should-Remain-Unknown. Most
are anarchists, serial killers, drug pushers, or other devi-
ants.
Just as demons, the epitomy of chaos, eternally fight
among themselves, so too do mortals of this persuasion
engage in constant war against all comers. The good races
known that, unlike with the other evil persuasions, there
can be no conciliation with worshippers of chaotic evil
entities, because they are the antithesis of everything that
civilization strives to achieve. To allow chaotic evil to exist
even for a moment is to invite a stab in the back. No
quarter is expected in the war against chaos, and none is
given.
The Price of Worship
There are clear, if double-edged, incentives to devil wor-
ship. There would have to be, wouldn’t there? Why else
Ishale is Marshal in the armies of Baalzebub, Lord
of the Seventh Circle; She is tall (over 6’ in height) and
comely, though she has long spider legs sprouting from
her back in a mockery of the beautiful wings of celes-
5
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