Othello - A Minute to Learn A Lifetime to Master by Brian Rose (2005).pdf

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Othello:
A Minute to Learn...
A Lifetime to Master
Brian Rose
Othello and A Minute to Learn...A lifetime to Master are Registered
Trademarks of Anjar Co., ©1973, 2004 Anjar Co., All Rights Reserved
Copyright © 2005 by Brian Rose
Acknowledgments
Much of this book is based on material which appeared in Othello Quarterly .
Thanks to the current and previous editors: Eddie Williams, Jonathan Cerf, George
Sullivan, Ted Landau, Clarence Hewlett. Special thanks to David Parsons for his
tremendous support of Othello in general and this book in particular.
All of the diagrams in this book were produced with WZebra. Thanks to Gunnar
Andersson for making several modifications to the program on my behalf.
Thanks to Jonathan Cerf for making many suggestions which greatly improved
the book, and for buying me lunch so many times over the years.
Takeshi Murakami introduced me to many of the ideas in Chapter 13 and offered
some examples used in the book. Thanks for everything, Takeshi.
Most of the puzzles which appear in Chapter 15 were created by George Sullivan,
David Toth, Jonathan Cerf, Geoffrey Hamilton, Philip Greenberg, Olivier Thill (in-
cluding my favorites, Puzzles 84 through 90), David Shaman, and last but never least,
Iago Sangria.
Thanks to the founding members of the US Othello Association: Mark Weinberg,
Jonathan Cerf, Mitch Soulliard, John Stoner, George Sullivan, Richard Levy, and
Roger Richards.
Thanks to Philip Greenberg and Bill Roman for introducing me to the game.
Thanks to the Toth family for running the first tournament that I ever attended,
and making it so much fun that I wanted to come back for more.
Thanks to Goro Hasegawa, the inventor of Othello, and the Becker family for
introducing the game to the world.
Acknowledgments
iii
iv
Contents
Acknowledgments
v
Introduction
ix
Part I
Chapter 1
Rules and notation
1
Chapter 2
Corners and stable discs
5
Chapter 3
Frontier discs and walls
9
Chapter 4
Introduction to openings
17
Chapter 5
Basic edge play
23
Chapter 6
Basic endgame strategy
31
Chapter 7
Playing defense
41
Part II
Chapter 8
Even number theory
47
Chapter 9
Tesuji Part I
57
Chapter 10
Tesuji Part II
69
Chapter 11
Book openings
79
Chapter 12
Advanced midgame play
89
Chapter 13
Endgame counting
99
Chapter 14
Becoming an expert
111
Chapter 15
Puzzles
117
Chapter 16
Game analysis
129
Appendix
Internet resources
141
Answers to Exercises
143
Glossary
161
Contents
v
vi
Contents
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