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Heroes of Battle
C R E D I T S
D E S I G N E R S
David Noonan, Will McDermott,
Stephen Schubert
A R T D I R E C T O R D & D
Dawn Murin
C O V E R A R T I S T
David Hudnut
I N T E R I O R A R T I S T S
Wayne England, Doug Kovacs,
Chuck Lukacs, Roberto Marchesi,
Mark Nelson, Eric Polak,
Wayne Reynolds, Franz Vohwinkel
G R A P H I C D E S I G N E R
Dee Barnett
C A R T O G R A P H E R
Todd Gamble
GRAPHIC PRODUCTION SPECIALIST
Erin Dorries
I M A G E T E C H N I C I A N
Jason Wiley
P R O D U C T I O N M A N A G E R S
Josh Fischer, Randall Crews
D E V E L O P M E N T T E A M
Andy Collins, Rob Watkins
E D I T O R S
John D. Rateliff, Gary Sarli
M A N A G I N G E D I T O R
Kim Mohan
D E S I G N M A N A G E R
Christopher Perkins
D E V E L O P M E N T M A N A G E R
Jesse Decker
SENIOR ART DIRECTOR RPG
Stacy Longstreet
D I R E C T O R O F R P G R & D
Bill Slavicsek
Special thanks: Cisco Lopez-Fresquet
® rules created by Gary Gygax and Dave Arneson and the new Dungeons&Dragons
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Based on the original Dungeons&Dragons
This Wizards of the Coast
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . .4
What’s in This Book . . . . . . . . . . . . . . . . . .4
What You Need to Play . . . . . . . . . . . . . .4
Chapter 1: The War Campaign . . . . . . . . . . . .5
What Is a Battlefield Adventure? . . . . . . . .5
Think Big/Play Small . . . . . . . . . . . . . . . . .6
Player Character Roles . . . . . . . . . . . . . . . .7
Pacing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Campaign Planning . . . . . . . . . . . . . . . . . . .9
Dealing with Rank and Orders . . . . . . . .9
Treasure in a War Campaign . . . . . . . .10
Strategic Downtime . . . . . . . . . . . . . . .12
Adventuring off the Battlefield . . . . . . .13
Military Organization . . . . . . . . . . . . . . . .15
Chapter 2: Building Adventures . . . . . . . . . .17
Hooking the PCs . . . . . . . . . . . . . . . . . . . .18
Designing the Battlefield . . . . . . . . . . . . . .18
The Course of Events . . . . . . . . . . . . . 20
The Adventure Flowchart . . . . . . . . . . . . .21
Making Memorable Encounters . . . . . .21
Encounter Pacing . . . . . . . . . . . . . . . . 22
Filling in the Boxes . . . . . . . . . . . . . . . 24
Designing a Fantasy Army . . . . . . . . . . . 24
The 60-Minute Army . . . . . . . . . . . . . 24
Building Battlefield Encounter Maps . . . 28
Terrain . . . . . . . . . . . . . . . . . . . . . . . . . 28
Barriers and Obstacles . . . . . . . . . . . . .32
Earthworks . . . . . . . . . . . . . . . . . . . . . .35
Other Hazards . . . . . . . . . . . . . . . . . . . .36
Ancient Battlefields . . . . . . . . . . . . . . . .38
Rewards . . . . . . . . . . . . . . . . . . . . . . . . . . .41
The Victory Point Framework . . . . . . .41
When Things Go Off the Chart . . . . . . . . .42
Random Encounters . . . . . . . . . . . . . . . . . .43
Chapter 3: Battlefield Encounters . . . . . . . .45
Sample Battlefield Encounters . . . . . . . . 46
Cut Supply Line (4th) . . . . . . . . . . . . . 46
Reinforcements (4th) . . . . . . . . . . . . . . 46
Destroy Artillery (6th) . . . . . . . . . . . . .47
Prisoner Exchange (6th) . . . . . . . . . . . 48
Left Behind (8th) . . . . . . . . . . . . . . . . . .49
Take Out the Trebuchet (8th) . . . . . . . .50
Get ’em Out Alive! (10th) . . . . . . . . . . .51
King of the Hill (10th) . . . . . . . . . . . . . .53
Specific Units . . . . . . . . . . . . . . . . . . . . . . .53
Army of Nature’s Wrath . . . . . . . . . . . .53
Pelarch’s Unliving Legion . . . . . . . . . . .55
Tanar’ric Horde . . . . . . . . . . . . . . . . . . .57
Baatezu Brigade . . . . . . . . . . . . . . . . . .58
Army of the Alliance . . . . . . . . . . . . . .59
Against the Giants . . . . . . . . . . . . . . . . .61
Goblin Raiders . . . . . . . . . . . . . . . . . . . .61
XP on the Battlefield . . . . . . . . . . . . . . . . .61
Is it a Challenge? . . . . . . . . . . . . . . . . . .61
XP in Supported Encounters . . . . . . . .62
Chapter 4: Rules of War . . . . . . . . . . . . . . . . .63
Siege Engines . . . . . . . . . . . . . . . . . . . . . . .63
Aerial Bombardment . . . . . . . . . . . . . . . . .67
Volley of Arrows . . . . . . . . . . . . . . . . . . . 68
Indirect Fire versus Direct Fire . . . . . .69
Concentrated Volley . . . . . . . . . . . . . . .69
Deflecting a Volley . . . . . . . . . . . . . . . .70
Strategic Advantages . . . . . . . . . . . . . . . . .70
Using Strategic Planning . . . . . . . . . . .70
Bardic Knowledge . . . . . . . . . . . . . . . . .71
Divination Spells . . . . . . . . . . . . . . . . . .71
Knowledge Skill . . . . . . . . . . . . . . . . . .71
Leadership . . . . . . . . . . . . . . . . . . . . . . .71
Scouting . . . . . . . . . . . . . . . . . . . . . . . . .71
Terrain and Fortifications . . . . . . . . . . .72
The Morale Check . . . . . . . . . . . . . . . . . . .72
When to Use the Morale Check . . . . . .72
Making Morale Checks . . . . . . . . . . . . .72
The Rally Check . . . . . . . . . . . . . . . . . .73
Commanders . . . . . . . . . . . . . . . . . . . . . . .75
Commander Rating . . . . . . . . . . . . . . . .75
Commander Auras . . . . . . . . . . . . . . . .75
Victory Points . . . . . . . . . . . . . . . . . . . . . .78
Assist Friendly Troops . . . . . . . . . . . . .79
Attack Enemy Siege Engines . . . . . . . .79
Defeat Enemy Units . . . . . . . . . . . . . . .79
Disrupt Enemy Command . . . . . . . . . 80
Disrupt Enemy Communications . . . . 80
Disrupt Enemy Supply . . . . . . . . . . . . 80
Protect Defensive Point . . . . . . . . . . . . .81
Protect Intrinsic Point . . . . . . . . . . . . . .81
Protect Maneuver Point . . . . . . . . . . . . .81
Protect Offensive Point . . . . . . . . . . . . .82
Provide Intelligence . . . . . . . . . . . . . . .82
Seize Defensive Point . . . . . . . . . . . . . .83
Seize Intrinsic Point . . . . . . . . . . . . . . .83
Seize Maneuver Point . . . . . . . . . . . . . 84
Seize Offensive Point . . . . . . . . . . . . . 84
Recognition Points . . . . . . . . . . . . . . . . . 84
Earning Recognition Points . . . . . . . . 84
Other Ways to Earn
Recognition Points . . . . . . . . . . . . . 88
Spending Recognition Points . . . . . . . 88
Promotions . . . . . . . . . . . . . . . . . . . . . . .91
Battlefield Award Summary . . . . . . . . . . 92
Chapter 5: The Military Character . . . . . . . .93
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Ballista Proficiency . . . . . . . . . . . . . . . 96
Block Arrow . . . . . . . . . . . . . . . . . . . . 96
Coordinated Shot . . . . . . . . . . . . . . . . . 96
Courageous Rally . . . . . . . . . . . . . . . . 97
Expanded Aura of Courage . . . . . . . . . 97
Expert Siege Engineer . . . . . . . . . . . . . 97
Extra Followers . . . . . . . . . . . . . . . . . . 97
Guerrilla Scout . . . . . . . . . . . . . . . . . . 97
Guerrilla Warrior . . . . . . . . . . . . . . . . 97
Improved Cohort . . . . . . . . . . . . . . . . . .98
Inspirational Leadership . . . . . . . . . . . .98
Mounted Mobility . . . . . . . . . . . . . . . . .98
Natural Leader . . . . . . . . . . . . . . . . . . . .98
Plunging Shot . . . . . . . . . . . . . . . . . . . 99
Practiced Cohort . . . . . . . . . . . . . . . . . 99
Ready Shot . . . . . . . . . . . . . . . . . . . . . . 99
Shield Wall . . . . . . . . . . . . . . . . . . . . . 99
Veteran Knowledge . . . . . . . . . . . . . . . 99
Prestige Classes . . . . . . . . . . . . . . . . . . . . 99
Combat Medic . . . . . . . . . . . . . . . . . . . 99
Dread Commando . . . . . . . . . . . . . . . .103
Legendary Leader . . . . . . . . . . . . . . . .107
War Weaver . . . . . . . . . . . . . . . . . . . . .112
Teamwork Benefits . . . . . . . . . . . . . . . . .115
The Team Roster . . . . . . . . . . . . . . . . .116
Teamwork Benefit Descriptions . . . . .117
Chapter 6: Magic of War . . . . . . . . . . . . . . .121
Spells on the Battlefield . . . . . . . . . . . . . .121
Communications . . . . . . . . . . . . . . . . .121
Artillery . . . . . . . . . . . . . . . . . . . . . . . .121
Troop Enhancement . . . . . . . . . . . . . .121
Terrain Alteration . . . . . . . . . . . . . . . .122
Other Spell Uses . . . . . . . . . . . . . . . . .123
New Spells . . . . . . . . . . . . . . . . . . . . . . . .123
Spell Descriptions . . . . . . . . . . . . . . . . . .124
Acid Rain . . . . . . . . . . . . . . . . . . . . . . .124
Aerial Alarm . . . . . . . . . . . . . . . . . . . .124
Animate Legion . . . . . . . . . . . . . . . . . .124
Animate Siege Weapon . . . . . . . . . . . .125
Battlefield Fortification . . . . . . . . . . . .125
Battlefield Illumination . . . . . . . . . . . .125
Battlemagic Perception . . . . . . . . . . . .125
Blaze of Light . . . . . . . . . . . . . . . . . . .125
Boiling Oil . . . . . . . . . . . . . . . . . . . . . .125
Consecrate Battlefield . . . . . . . . . . . . .126
Crisis of Confidence . . . . . . . . . . . . . .126
Desecrate Battlefield . . . . . . . . . . . . . .126
Drums of War . . . . . . . . . . . . . . . . . . .126
Early Twilight . . . . . . . . . . . . . . . . . . .126
Hurtling Stone . . . . . . . . . . . . . . . . . . .127
Leomund’s Billet . . . . . . . . . . . . . . . . .127
Molten Strike . . . . . . . . . . . . . . . . . . . .127
Resounding Voice . . . . . . . . . . . . . . . .127
Shrieking Blast . . . . . . . . . . . . . . . . . .127
Spiritual Cavalry . . . . . . . . . . . . . . . . .127
Spiritual Charger . . . . . . . . . . . . . . . . .128
Status, Greater . . . . . . . . . . . . . . . . . . .128
Trip Vine . . . . . . . . . . . . . . . . . . . . . . .128
Magic Items . . . . . . . . . . . . . . . . . . . . . . .129
Magic Armor Special Ability
Descriptions . . . . . . . . . . . . . . . . . . .129
Specific Armors and Shields . . . . . . . .129
Heraldic Crests . . . . . . . . . . . . . . . . . .130
Magic Weapon Special Ability
Descriptions . . . . . . . . . . . . . . . . . . .130
Rods . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Wondrous Items . . . . . . . . . . . . . . . . . .131
Standards . . . . . . . . . . . . . . . . . . . . . .132
Magic Siege Engines . . . . . . . . . . . . . . . .133
Magic Siege Engine
Special Ability Descriptions . . . . . .134
Specific Siege Engines
and Ammunition . . . . . . . . . . . . . . .134
Appendix I: Sample Armies . . . . . . . . . .137
Human Large Kingdom . . . . . . . . . . .137
Human Small Kingdom . . . . . . . . . . .138
Human Clan Structure . . . . . . . . . . . .138
Elf . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139
Drow . . . . . . . . . . . . . . . . . . . . . . . . . .139
Dwarf . . . . . . . . . . . . . . . . . . . . . . . . . .139
Gnome . . . . . . . . . . . . . . . . . . . . . . . . .140
Orc . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Goblinoids . . . . . . . . . . . . . . . . . . . . . .140
Lizardfolk . . . . . . . . . . . . . . . . . . . . . .141
Giant Races . . . . . . . . . . . . . . . . . . . . .141
Appendix II: Sample Soldiers . . . . . . . . .142
Appendix III: Battlefield Steeds . . . . . . .153
Brass Steed . . . . . . . . . . . . . . . . . . . . .153
Luna Moth . . . . . . . . . . . . . . . . . . . . . .154
Rainbow Crow . . . . . . . . . . . . . . . . . . .155
Skeletal Warbeast . . . . . . . . . . . . . . . .156
Tusked Behemoth . . . . . . . . . . . . . . . .156
War Mastiff . . . . . . . . . . . . . . . . . . . . .157
3
Introduction
Heroes of Battle is a rules supplement for the Dungeons
& Dragons® Roleplaying Game. It’s a player resource
that gives players the tools they need to take their
characters from the dungeon to the field of battle,
where they’ll play pivotal roles in the clash of great
fantasy armies. DMs can use this book as a resource
for wartime adventures, whether building an entire
narrative around a military campaign or throwing the
players onto the battlefield as a change of pace at the
climax of an adventure.
The Military Character (Chapter 5): Most characters
are ready for the battlefield. The feats and skills they pos-
sess will be as useful on the battlefield as they are in the
dungeon. But for characters who want to maximize their
prowess on the battlefield or emphasize their military
background, Chapter 5 offers new feats and prestige classes
designed for warfare. The chapter also has more detailed
rules for character training and teamwork, and battlefield-
inspired uses for existing skills.
Magic of War (Chapter 6): Spells and magic items
useful to (or against) the army in the field are detailed in
Chapter 6. Magical versions of the siege engines depicted
in Chapter 4 also appear here.
Sample Armies (Appendix I): For the DM in need of
a big army in a hurry, this appendix includes a wide range
of fantasy armies appropriate for any D&D battlefield
campaign, from teams of human soldiers to squadrons of
orc savages.
Sample Soldiers (Appendix II): You can’t have an army
without soldiers, and this appendix presents full statistics
blocks for all the soldiers used in the various armies
included elsewhere in the book. A Dungeon Master can
mix and match these NPCs to build just about any army
he or she needs.
Battlefield Steeds (Appendix III): This section
details six exotic beasts of war suitable for serving as
battle-mounts.
WHAT’S IN THIS BOOK
Heroes of Battle contains information for DMs and players
alike. The book starts by showing what an adventure on the
battlefield is like, giving players an idea of what to expect
and handing the DM a construction kit to bring massive
battles to life. Later chapters provide the nitty-gritty tools
that increase the chance of PCs and NPCs surviving and
thriving on a fantasy battlefield.
The War Campaign (Chapter 1): D&D uses the word
“campaign” to refer to a series of linked adventures, but
it borrowed the term from military parlance, where it
refers to a series of battles fought to achieve a common
objective. Chapter 1 discusses issues you’ll face when
you make the battlefield a dominant part of your ongo-
ing D&D game.
Building Adventures (Chapter 2): A major battle is
the functional equivalent of a traditional D&D adventure.
Chapter 2 provides a step-by-step process for designing a
battlefield adventure that offers opportunities for treasure,
victory, heroism—and plenty of danger and challenges.
Chapter 2 also provides directions for designing interest-
ing maps of the battlefield as a whole and the specific areas
where pivotal encounters take place.
Battlefield Encounters (Chapter 3): The basic build-
ing block of any D&D adventure is the encounter. Chapter
3 lists staple encounters appropriate for a mass battle and
provides tips on awarding XP for battlefield encounters.
The chapter also includes some sample military units to
throw against your PCs on the battlefield.
Rules of War (Chapter 4): Through their bravery and
clever tactics, PCs will often have a chance to influence the
overall battle—especially as they reach higher levels. In
Chapter 4, a simple victory point system helps adjudicate
how the PCs’ efforts have a ripple effect throughout the
rest of the battlefield. Chapter 4 also has a morale system
so the DM can easily determine whether the enemy flees
rather than facing the PCs directly, and a set of rules to
help PCs earn promotions, decorations, and the other
glories of war.
WHAT YOU NEED TO PLAY
Heroes of Battle makes use of the information in the three
D&D core rulebooks— Player’s Handbook , Dungeon Master’s
Guide , and Monster Manual . In addition, it includes refer-
ences to material in Complete Warrior , Complete Adventurer ,
and Miniatures Handbook . Although possession of any or
all of these supplements will enhance your enjoyment of
this book, they are not strictly necessary.
Heroes of Battle and D&D Miniatures
As you read this book, you’ll see rules such as commander
auras and morale checks that echo rules found in the D&D
Miniatures skirmish game and the Miniatures Handbook .
That’s intentional. But while they have a common
heritage, the two experiences have some important
differences as well. Rather than focus on skirmishes
between two small forces, this book focuses on the role
PCs play in truly grand battles: ones featuring thousands
of soldiers on each side. Any miniatures you have will be
useful when you undertake a battlefield adventure, but
realize that this game is the cooperative, player character-
centered D&D experience you’ve been enjoying for years.
The action has merely been moved from the dungeon
to the battlefield, and we’ve surrounded the PCs with a
cast of thousands.
4
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