Ars Magica 5e - Guardians of the Forest - The Rhine Tribunal.pdf

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Credits
A UTHORS : Mark Shirley and Andrew Smith
E DITING AND D EVELOPMENT : David Chart
C OVER I LLUSTRATION : Grey Thornberry
I NTERIOR A RT : Grey Thornberry, Wilhelm Beckmann, K.
Dielitz, Alphonse de Neuville, S. Schneider
C ARTOGRAPHY : Alexander Bradley, Andrew Smith
A RS M AGICA 5 TH E DITION T RADE D RESS : J. Scott Reeves
L AYOUT AND A RT C OORDINATION : John Nephew
P ROOFREADING : Michelle Nephew
P LAYTESTERS : Alexander Bader, Tanja Bader, Stefan Ehret,
Alexander Gerber, MaPhi Messner; Donna Giltrap,
Malcolm Harbrow, Aaron Hicks, Richard Love; Chris
Jensen-Romer, Peter Hiley, Kevin Sides, Luke Price,
Lloyd Graney, Ed Woods; David Woods; Andrea C.
Cofalik, Ulrich Willmünder; Erik Dahl; Matt Ryan
S PECIAL T HANKS : Jerry Corrick and the gang at the
Source
About the Authors
M ARK S HIRLEY is a zoologist who lives in the Loch
Leglean Tribunal yet works in the Stonehenge Tribunal,
four miles away. His various alter-egos include a Flambeau
specializing in Herbam, a half-orc paladin, a spy called
Spud and a walking Van Der Graf Generator. He likes his
sagas convoluted, his characters confused, his heroes
flawed, and his players skittish. Contrary to rumor, he
does not raise prize-winning armadillos. This is his second
book for Ars Magica.
Mark would like to thank the original players of
Waddenzee's magi for many hundreds of hours of enjoy-
able game time, even though they will probably never for-
give him for his plot twists! Mark would also like to thank
Phyllie and Georgie for the kind of support only ferrets
can provide.
A NDREW P. S MITH poses as a 31-year-old research
scientist and professional pedant living in Constance, at
the border of the Rhine and Greater Alps Tribunals. Since
he is a quarter German, this, his first book, represents a
probably misguided attempt to get more in touch with his
Teutonic side. He is beginning to develop a ruthless
German efficiency and an appreciation for that country’s
fine beer, but sadly the arcane secrets of German grammar
and humour yet elude him.
Andrew would like to thank the players of Triflumina
for testing out the Rhine Gorge saga and providing unwit-
ting inspiration for some of the characters in this book,
and the storyguide and players of In Aestio Saxum for
inducting him into German roleplaying.
Ars Magica players participate in a thriving fan community by subscribing to email discussion
lists (like the Berkeley list), compiling archives of game material (such as Project Redcap), main-
taining fan-created web sites, and running demos through Atlas Games’ Special Ops program.
To learn more, visit www.atlas-games.com/ArM5.
Copyright 2005 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work
by any means without written permission from the publisher, except short excerpts for the pur-
pose of reviews, is expressly prohibited.
Ars Magica , Mythic Europe, Covenants, Guardians of the Forests and Charting New Realms of
Imagination are trademarks of Trident, Inc. Order of Hermes, Tremere, and Doissetep are trade-
marks of White Wolf, Inc. and are used with permission.
Digital Edition Version 1.0
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Table of
Contents
Chapter I: Introduction
Lower Lorraine .....................................46
Triamore...............................................47
The Margravate of Meissen ...............100
The Margravate of Lusatia .................100
Germany.................................................4
The Rhine Tribunal................................4
History and Myth ..................................5
How to Use This Book ..........................5
Chapter VI:
The Black Forest
Chapter X: Bohemia
Bohemia..............................................101
Irencillia..............................................104
The Margravate of Moravia ...............108
Roznov ...............................................108
Chapter II: History of
Mythic Germany
Durenmar .............................................51
Dankmar...............................................62
Swabia ..................................................64
Germania Magna....................................8
The Great Migration..............................8
The Merovingians ..................................9
The Frankish Empire ..............................9
The Rise of the New Empire................11
Frederick Barbarossa.............................13
Chapter VII:
The Lowlands
Chapter XI:
Rhine Sagas
Establishing Your Covenant...............110
The Crintera Schism ..........................111
Wind, Wave, and Ice .........................112
Between the Devil and the Deep
Blue Sea.......................................112
The Hidden Covenant .......................113
Friesland ...............................................66
Waddenzee ..........................................66
Holstein................................................68
Oculus Septentrionalis .........................70
Saxony..................................................76
Chapter III:
Tribunal History &
Customs
Chapter XII:
Curse of the Rhine
Gorge
History .................................................15
Upon Being a Rhine Magus .................19
Tribunal Gatherings .............................24
The Gilds of the Rhine Tribunal .........27
Chapter VIII:
Central Germany
The Harz Mountains............................80
Fengheld ...............................................82
Thuringia..............................................85
Franconia ..............................................87
Bavaria ..................................................89
Chapter IV:
The Forest
Local Hermetic History .....................115
The Saga Begins .................................115
The Rhine Gorge ...............................119
The Westerwald .................................127
The Mosel Valley...............................129
Establishing a Covenant.....................134
The Curse...........................................137
The Forest ............................................30
The Paths Through the Forest .............35
Chapter IX:
The Eastern Marches
Appendices
Chapter V: The Rhine
The Baltic Sea ......................................90
Rügen ...................................................91
Crintera ................................................92
Pomerania.............................................98
The Margravate of Brandenburg ........100
Appendix A: Languages and Names ..138
Appendix B: Timeline ........................139
Appendix C: Bibliography .................143
The Upper Rhine .................................41
Upper Lorraine.....................................43
The Lower Rhine .................................45
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Chapter One
Introduction
Herzlich Willkommen! You have come to
the Rhine Tribunal, the oldest and great-
est of them all. Here, at the center of the
Order of Hermes, at covenants steeped in
ancient wisdom and majesty, the power of
Hermetic magic reigns supreme. Or at
least, so its magi would have you believe...
In reality this vision is naught but a wist-
ful and distant memory of elderly magi
hidden away in dusty Durenmar towers.
The Rhine Tribunal of 1220 AD is a rather
different place to that which the Founders
and Charlemagne knew. Magic has now
retreated, hidden away from the many
cities of a burgeoning empire, where bish-
ops vie with dukes and merchants for tem-
poral power. Yet among these mundanes,
more than a few magi also secretly cast
their net, grasping for their share of the
spoils. Others choose instead to spurn the
mundanes and hide among the countless
forests, where the old powers remain
undimmed — such magi proclaim them-
selves the guardians of these wildernesses.
But are they really the masters of these
domains, or merely the servants of the
ancient spirits that they house? Magi with
divergent interests prosecute petty politi-
cal squabbles; apathy reigns and the
Tribunal stagnates. Perhaps you are the
one who will restore the Rhine to its for-
mer glory?
crowned at Aachen and maintains a trea-
sury at Nuremberg) and no fixed court.
Germany is also part of an empire,
although the German Empire is more
commonly called the Holy Roman
Empire, the greatest Christian realm on
earth. Unless he makes a major political
misstep, the German king is subsequently
crowned by the Pope at Rome, where-
upon he assumes the title of Holy Roman
Emperor, which includes the titles of King
of Italy and King of Burgundy. The
newly-crowned emperor, Frederick II, is
also the king of Sicily — he will not even
return to Germany for more than a
decade, occupied as he is by Italian poli-
tics, rivalry with the Pope, and crusading.
Germany, five hundred miles across
in either direction, is a diverse landscape
of towns and farms, forests, mountains,
and lakes, as well as islands and swamps. It
is home to many dozens of prosperous
cities, the largest and grandest of which is
Cologne, although none match up to the
size of the great European metropolises
such as Constantinople, Rome, or Paris, or
the wealth of the northern Italian cities.
More than half the land is covered by
expansive forests, many of which are
untamed wildernesses. The industrious
lower classes occupy themselves with
farming, hunting, fishing, woodcutting,
the brewing of ales and wines, the weav-
ing of cloth, and the mining of salt and sil-
ver. The cities thrive with merchants,
Jews, and craftsmen of all types.
lands of the Holy Roman Empire north of
the Alps. To the north it is bordered by
the Jutland peninsula (Denmark), which is
nominally territory of the Novgorod
Tribunal, although the Order of Hermes
has scant presence there. The eastern bor-
der, that with the Novgorod Tribunal
proper, has been contentious, subject to
fluctuation and dispute — the boundary is
very roughly approximated by the River
Oder, with Poland belonging firmly to
Novgorod. To the south, the Rhine
Tribunal extends as far as the River
Danube (an old Roman border), beyond
which lies the Tribunal of the Greater
Alps. The notional western border con-
sists of the mouth of the river Schelde, the
Ardennes, and the Argonne — beyond
lies Flanders and France, territory of the
Normandy Tribunal.
The Rhine Tribunal is home to
approximately 130 magi, almost a ninth of
the 1200 members of the Order of
Hermes, making it the largest as well as
the oldest of all the thirteen Tribunals.
Magi here descend from a mixture of
A Note on
German Names
Germany
German-speaking readers should
note that we have used the English ver-
sions of many German place names
(for example “Black Forest” instead of
“Schwarzwald” and “Brunswick” instead
of “Braunschweig”) and people (for
example “Charlemagne” instead of
“Karl der Grosse” and “Henry the Lion”
instead of “Heinrich der Löwe”). We
have adopted some German creature
names, but have used English-style
capitalization and plurals (for example
“bockmen” instead of “Bockmänner”).
Further information on German lan-
guages and names may be found in
Appendix A.
Germany is a kingdom of more than
five million souls in north-central Europe.
Its king, elected from among powerful
rival families by a council of bishops,
dukes, and counts, rules over a vast patch-
work of realms with a variety of customs,
languages, and titles (margravates,
duchies, and even a subject kingdom).
The kingdom is loosely organized, with
no capital city (although the king is
The Rhine
Tribunal
The Rhine Tribunal consists not just
of the valley of the River Rhine, but
extends, broadly speaking, over all the
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The Rhine Tribunal
Roman and Germanic traditions, with an
addition of Slavic and Scandinavian influ-
ences. Here at the historical center of the
Order of Hermes, home to the Grand
Tribunal, are to be found within the
forests some of the most ancient
covenants, including the domus magnae
of Houses Bjornaer, Bonisagus, and
Merinita. Other, newer, covenants are to
be found within mundane lands or even
cities. The landscape of the Rhine
Tribunal is also littered with the ruins of
failed covenants, those that have fallen
prey to enemies Hermetic or otherwise.
places, with contemporary legends. For
example, the Brocken is a real mountain
where pagan gods were formerly wor-
shiped, and the Walpurgis Night proces-
sion of “witches” continues to this day. A
number of the mythic sites are invented;
broadly speaking, these are the ones that
are Hermetic in nature (such as
covenants). A small number of other sites
(for example the Drenthe megaliths and
the Rhinefalls) are real places for which
we have invented stories.
much of this book is safe for you to read,
there are numerous plots and statistics
scattered throughout that may be best
kept secret. Chapters 11 and 12 consist
mostly of saga plans.
Secondly, not all the covenants, and
by no means all the magi of the Rhine
Tribunal, are described in this book.
Anywhere from one to six additional
covenants are therefore left to the sto-
ryguide(s) to devise, one of which may be
the covenant of the player characters. The
number of extra covenants you create may
depend in part on the number of
Hermetic societies and Mystery Cults you
wish to include, with a larger Tribunal
allowing more of these to plausibly exist.
Lastly, nothing in this book is com-
pulsory for your saga, and there is no sin-
gle “correct” Rhine Tribunal. Rather, this
should be regarded as a set of common
tools or ingredients for your Rhine
Tribunal, all of which are optional. This
book is designed to increase, not restrict,
ideas and possibilities. Want to change
the number of magi in the Tribunal? Go
ahead ... it still works, whether you have
80 magi or 180. Want to site the player
covenant on the island of Rügen? No
problem, simply move Crintera to the
Pomeranian Forest instead. The modular
nature of this book should allow you to
simply pick and choose those elements
that are to your liking. (Of course, you
may decide to use everything without any
problems, either.) Having said that, there
are many historical and geographical facts
(such as the fact that the city of Cologne
exists and is located on the River Rhine,
for example) that you will probably not
want to change.
History and
Myth
How to Use
this Book
This book is primarily designed to be
of use to storyguides and players whose
saga is based in the Rhine Tribunal.
Nevertheless, it may also be useful to
those whose saga is located elsewhere;
perhaps your covenant is situated in near-
by lands, you have magi who plan to
attend House gatherings at Crintera,
Irencillia, or Durenmar, or even the Grand
Tribunal, or you wish to explore the
forests near your covenant in more detail.
Some of the covenants, mythic sites, and
stories contained herein may also be
adapted for your part of Mythic Europe.
There are three important things that
should be borne in mind as you read this
book:
Firstly, if you are player in a saga set
in the Rhine Tribunal, you should first
consult with your storyguide — while
Whilst the majority of the history
(apart from the Hermetic history) in this
book is what really happened, the real his-
tory has been changed in certain places in
order to place greater emphasis on myth.
For example, the events of the
Nibelungenlied did not really occur in any-
thing like the way the epic poem tells
them. Yet in Mythic Germany, the sub-
ject of this book, a place where magi and
faeries exist and where many of the
ancient legends are true, it is a true
retelling. If magic exists, then it is likely
that stories of magic are true stories. For
this reason, this book should not be con-
sidered as a reliable history reference.
This book describes a number of
mythic sites, most of which are real
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