Dark Heresy - Heed the Higher Call (Ascension Companion).pdf

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Heed The Higher Call
A COMPENDIUM OF
ASCENSION SECRETS
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Credits
LeadDeveloper
Ross Watson
ArtDirection
Zoë Robinson
Writtenby
Andy Hoare
ProductionManager
Gabe Laulunen
AdditionalWritingby
Mack Martin
FFGLeadGameProducer
Michael Hurley
Editing
Leigh Anne Gross
Publisher
Christian T. Petersen
DarkHeresyDesignedby
Owen Barnes, Kate Flack, and Mike Mason
Proofreaders
Jay Little, Thaadd Powell, James Savage, and Paul Tucker
GraphicDesign&Layout
Kevin Childress, Mack Martin, and Mark Raynor
G a m e s W o r k s h o p
CoverArt
Henning Ludvigsen
LicensingManager
Owen Rees
InteriorArt
John Blanche, Matt Bradbury, Simon Eckert, Theo
Stylianides,Tiernan Trevallion and Liu Yang
HeadofLicensing
Paul Lyons
HeadofIntellectualProperty
Alan Merrett
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
Copyright © Games Workshop Limited 2010. All rights reserved. Games Workshop, Warhammer 40,000, the Warhammer 40,000 logo, Warhammer
40,000 Roleplay, the Warhammer 40,000 Roleplay logo, Dark Heresy, Ascension, Calixis Sector, and all associated marks, logos, places, names, creatures,
races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the
Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around
the world. All rights reserved. Published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy
Flight Publishing, Inc. All Rights Reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or
transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers.
Product Code DHP3
For more information about the Dark Heresy line, free downloads, answers to
rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
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CREDITS
CREDITS
Credits
CREDITS
LeadDeveloper
Ross Watson
ArtDirection
Zoë Robinson
Writtenby
Andy Hoare
ProductionManager
Gabe Laulunen
AdditionalWritingby
Mack Martin
FFGLeadGameProducer
Michael Hurley
Editing
Leigh Anne Gross
Publisher
Christian T. Petersen
DarkHeresyDesignedby
Owen Barnes, Kate Flack, and Mike Mason
Proofreaders
Jay Little, Thaadd Powell, James Savage, and Paul Tucker
GraphicDesign&Layout
Kevin Childress, Mack Martin, and Mark Raynor
G a m e s W o r k s h o p
LicensingManager
Owen Rees
CoverArt
Henning Ludvigsen
HeadofLicensing
Paul Lyons
InteriorArt
John Blanche, Matt Bradbury, Simon Eckert, Theo
Stylianides,Tiernan Trevallion and Liu Yang
HeadofIntellectualProperty
Alan Merrett
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Introduction
“I’ve seen uncounted visions that would make you babble. The trick is
showing you something that makes you babble the information I ind
most useful.”
An account of the ascension of Inquisitor Starkh gives
players and gamemasters a sample A s c e n s i o n character. This
provides a reference for the stories that can be told through
Throne Agents as they begin their new journeys into the grim
darkness of the 41st millennium.
When preparing characters for an A s c e n s i o n campaign a
player must give thought to the background, skills, talents and
history for a person who has become a Throne Agent. The
A s c e n s i o n book presents two character creation options. This
companion gives a third that is designed for faster character
generation, allowing players to jump into a game quickly.
Lastly this companion presents a discussion on the process
of mind cleansing. Presented in T H e i n q u i s i T o r s H A n D b o o k ,
mind cleansing is a powerful player and GM tool for telling
deep stories that unfold over time. This section presents
additional information on how the mind cleansed are viewed
by the Inquisition.
–Interrogator Klasser
D A r k H e r e s y supplement. A s c e n s i o n allows you to
take your characters into the highest halls of power
and inluence. This companion is designed to give players
and gamemasters more perspective on characters and new
options for character creation.
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Y ou hold in your hands a companion to A s c e n s i o n , a
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HeedTheHigherCall
HeedTheHigherCall
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HeedTheHigherCall
HeedTheHigherCall
HeedTheHigherCall
HeedTheHigherCall
HeedTheHigherCall
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