Savage Worlds - Deluxe Edition.pdf

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By Shane Lacy Hensley, with Clint & Jodi Black, Matthew Cutter, John Goff, Joel Kinstle, Piotr
Koryś, Jordan Peacock, Teller, and Simon Lucas
Playtesting and Advice: “Evil” Mike McNeal, “Chaos” Steve Todd, Jay & Amy Kyle, Paul “Wiggy” Wade-
Williams, Randy Mosiondz, Ed Wetterman, Preston DuBose, Cheyenne Wright, Sean Patrick Fannon,
Sean Preston, Tappy, Bill, and Stu of The Happy Jacks RPG Podcast, Chris Fuchs, and Bill Stilson
Cover and Graphics: Cheyenne Wright
Prooing: Matthew Cutter & Jodi Black
Interior Illustrations: Joewie Aderes, Chris Appel, Nate Bell, Leanne Buckley, Richard Clark,
Storn Cook, Lecuona Esnaola, Bartłomiej Fedyczak, Gil Formosa, Carl Frank, Jesus Garcia, Andy
Hopp, Emmo Huang, Jon Joseba, Tomek Jedruszek, Todd Lockwood, Chris Malidore, Carlos NCT,
Magdalena Izabela Partyka, Jordan Peacock, Marta Poludnikiewicz, Daniel Rudnicki, Christophe
Swal, Tomasz Tworek, and Cheyenne Wright
Special Thanks to Frank Uchmanowicz and Jim Searcy of Studio2, and Dancin’ Dirk Ringersma
To our moms and dads, for their ininite patience and support.
WWW.PEGINC.COM
Savage Worlds and the Pinnacle logo are © 2011 Great White Games, LLC; DBA
Pinnacle Entertainment Group.
© 2011 Solomon Kane Inc. Solomon Kane® and related logos, characters, names, and
distinctive likenesses thereof are trademarks of Solomon Kane Inc. All rights reserved.
Knight Errant is © John M. Goff and used with permission.
Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of
Studio 2 Publishing, Inc. All rights reserved.
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Contents
Introduction
Getting Started .............................................................5
Savage Settings ...........................................................6
Plot Point Campaigns ...................................................6
Savagery ......................................................................6
Savage Settings ...................................................................... 7
Chapter One: Character Creation .................................... 16
Design Note - Roleplaying ...........................................17
Archetypes...................................................................18
Design Note - Archetypes ...........................................19
Races ..........................................................................20
Making Races ..............................................................22
Skills ............................................................................23
Skill List ......................................................................24
Climbing Modiiers ......................................................24
Design Note - Guts .....................................................25
Knowledge (Language) Table .....................................25
Reaction Table ............................................................26
Stealth Modiiers .........................................................27
Tracking Modiiers ......................................................27
Hindrances ..................................................................28
Design Note - Roleplaying Hindrances.......................28
Edges ..........................................................................32
Background Edges .....................................................32
Design Note - Background Edges ..............................32
Combat Edges ............................................................34
Leadership Edges.......................................................37
Power Edges ..............................................................38
Professional Edges.....................................................38
Social Edges...............................................................41
Weird Edges ...............................................................41
Wild Card Edges.........................................................42
Legendary Edges .......................................................42
Advancement...............................................................43
Experience Awards .....................................................43
Ranks .........................................................................43
Rank Table .................................................................43
Legendary Characters .................................................43
Summaries .................................................................44
Character Creation Summary ......................................44
Skills ...........................................................................44
Hindrances Summary .................................................45
Edges Summary .........................................................46
Chapter Two: Gear ................................................................48
Encumbrance ..............................................................49
Selected Gear Notes ...................................................50
Armor ...........................................................................50
Ranged Weapons & Accessories ................................50
Special Weapons .........................................................50
Hand Weapons ............................................................52
Armor ...........................................................................53
Ranged Weapons Table ..............................................54
Vehicle Mounted & AT Guns Table ..............................55
Special Weapons Table ...............................................55
Mundane Items Table ..................................................56
Ammunition Table ........................................................56
Vehicle Notes...............................................................58
Vehicles Table ..............................................................59
Aircraft & Watercraft ....................................................60
Chapter Three: Game Rules ................................................ 62
Wild Cards & Extras ....................................................62
Trait Tests ....................................................................62
The Wild Die ................................................................63
Bennies........................................................................63
Game Master Bennies ................................................63
Combat ........................................................................64
Initiative ......................................................................64
Design Note - Action Cards ........................................65
Games Without Miniatures .........................................65
Movement ...................................................................65
Actions ........................................................................66
Attacks ........................................................................67
Range Modiiers .........................................................67
Damage .......................................................................67
Design Note - Up, Down, or Off the Table ..................68
Damage Effects ..........................................................68
Injury Table .................................................................69
Soak Rolls ..................................................................69
Situational Combat Rules ............................................70
Object Toughness .......................................................71
Obstacle Toughness Table .........................................75
Tests of Will Table .......................................................76
Attack Options Summary .............................................77
Healing ........................................................................78
Design Note - The Golden Hour .................................78
Natural Healing ...........................................................78
Natural Healing Modiiers ...........................................78
Aftermath ....................................................................78
Chapter Four: Situational Rules ........................................80
Allies ............................................................................81
Personality Table ........................................................81
Typical Allies ...............................................................81
Chases ........................................................................82
Attack Range & Complications Tables ........................83
Dramatic Tasks ............................................................84
Fear .............................................................................85
Fright Table .................................................................85
Hazards .......................................................................86
Bumps and Bruises ....................................................86
Cold ............................................................................87
Disease.......................................................................87
Drowning ....................................................................87
Falling .........................................................................88
Fire .............................................................................88
Fire Damage Table .....................................................88
Heat ............................................................................88
Hunger ........................................................................89
Poison.........................................................................89
Poison Effects Table ..................................................89
Radiation ....................................................................89
Sleep ..........................................................................89
Thirst ...........................................................................89
Interludes .....................................................................91
Interlude Table ............................................................91
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Contents
Mass Battles ................................................................92
Battle Modiiers ...........................................................92
Morale Modiiers .........................................................92
Characters in Mass Battles.........................................92
Character Battle Results.............................................92
Battle Aftermath ..........................................................93
Setting Rules ...............................................................94
Blood & Guts ..............................................................94
Born A Hero ................................................................94
Critical Failures ...........................................................94
Fanatics ......................................................................94
Gritty Damage ............................................................94
Heroes Never Die .......................................................94
High Adventure ...........................................................94
Joker’s Wild ................................................................94
Multiple Languages ....................................................94
No Power Points .........................................................95
Skill Specialization ......................................................95
Social Conlict ..............................................................96
Social Conlict Results ................................................96
Travel ..........................................................................97
Time and Distance ......................................................97
Overland Speed Modiiers ..........................................97
Encounters .................................................................97
Encounter Table ..........................................................97
Vehicles .......................................................................98
Movement ...................................................................98
Maneuvers ..................................................................98
Turning........................................................................98
Collisions ...................................................................100
Vehicular Attacks .......................................................100
Attack Modiiers .........................................................100
Damage .....................................................................100
Out of Control ............................................................101
Critical Hits ................................................................101
Chapter Five: Powers.......................................................... 102
Making Arcane Characters .........................................102
Using Powers .............................................................103
Arcane Backgrounds ..................................................103
Arcane Background (Magic) ......................................103
Arcane Background (Miracles) ..................................103
Arcane Background (Psionics) ..................................104
Arcane Background (Super Powers) .........................104
Arcane Background (Weird Science) .........................104
Weird Science Malfunction Table ..............................105
Trappings ....................................................................106
Design Note - The Power of Names ...........................107
Powers........................................................................108
Chapter Six: Game Mastering........................................... 120
Getting the Party Together ..........................................121
Staying Together ........................................................121
Campaign Types .........................................................122
Running the Game .....................................................123
Introducing New Players.............................................123
Balance.......................................................................123
Experience..................................................................124
Bennies.......................................................................124
Interpret the Die Rolls .................................................124
Pacing.........................................................................124
Design Note - The Countdown ...................................125
Extras .........................................................................125
Creating Worlds ..........................................................127
The Name ..................................................................127
Iconic Adventures ......................................................127
The Genre .................................................................127
The World ..................................................................127
Design Note - The Elevator Pitch ..............................128
Races .........................................................................129
New Edges & Hindrances..........................................129
Design Note - Less Is More ........................................129
Trim the Fat! ...............................................................129
Final Note ...................................................................129
Chapter Seven: Bestiary .................................................... 130
Monstrous Abilities......................................................130
Toughness Modiiers...................................................133
Creature Strength .......................................................133
Bestiary.......................................................................135
One Sheet Adventures ........................................................143
Knight Errant: Return Engagement ............................144
Blood in the Snow.......................................................146
The Salvage of the USS Kaine ...................................148
The Fires of Ascalon ...................................................150
Crime City: The Chase ...............................................152
Charts & Tables .....................................................................154
Index.......................................................................................... 158
Character Sheet ................................................................... 160
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Introduction:
Savage Worlds
In barbaric worlds of fantasy and far-lung galaxies, great
heroes battle for gold, glory, justice, or mere survival. Some
wear mithril armor and wield massive swords glowing with
magical energy. Others are commandos in the latest ballistic
vests spraying lead from their submachine guns. Some aren’t
even human.
But they are all heroes, and their epic tales inspire those
who read them. This game system attempts to simulate
these incredible tales—at least in our imaginations—giving
form, structure, and challenge to the heroes and the savage
worlds they walk in with rules that are simple on the surface
and comprehensive in their depth.
The game focuses on the action rather than statistics and
bookkeeping, allowing the Game Master to concentrate on
the player characters, their foes, and the fantastic settings
they battle in.
For players, Savage Worlds has an extremely rich
advancement system that lets you create everything from a
swashbuckling rogue to a charismatic investigative reporter.
Some “generic” rules systems come up lacking in certain
settings. Savage Worlds avoids this with Setting Rules (you’ll
ind a list of common Setting Rules on page 94). These allow
the Game Master to fundamentally alter the feel of the game
without changing the basic mechanics. Players can explore
haunted space hulks in power armor, battle dragons, or surf
the matrix of a virtual computer world without having to learn
all-new rules. But throw in something like Righteous Rage
from Solomon Kane®—which makes a hero far more deadly
in his most desperate moments—and the entire feel of the
game changes in an instant.
What’s New?
This deluxe version of the Savage Worlds rules system is the
culmination of a decade’s play with suggestions and comments
gathered from our own campaigns and the thousands of
adventures we’ve run at game stores and conventions across
the globe. For those who have already played we think you’ll
ind this the most complete and comprehensive edition of the
rules we’ve ever published. We’ve compiled the best material
from our setting books and added in web updates like gritty
damage rules and interludes. Races and vehicles are back
from the irst edition, as well as the race creation rules from
the Fantasy Companion and a consolidated list of all the best
powers from our many expansions.
Veterans of our game will also ind a number of Design
Notes scattered throughout the book. These are insights into
why a particular rule is written the way it is and the thinking
that went into it.
For those who are new, we welcome you to the “Savages,”
and encourage you to join one of the most friendly, helpful,
and enthusiastic communities in gaming on our forums and
mailing lists.
And if you already own Savage Worlds and want a list of all
the changes or additions we’ve made here completely free,
just go to our website at www.peginc.com!
Now let your imagination wander to worlds of danger and
adventure, where heroes are larger than life and monsters
stalk the land. These are savage worlds—and those who
survive them become legends...
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