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Horde Campaign
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Horde Campaign
Official Game Adventure
by Curtis M. Scott
Table of Contents
Introduction ....................................... .2
Chapter 1 The Coming of the Horde ..................... .3
Chapter 2 The War of Semphar ........................ .11
Chapter 3 The Conquest of Khazari ..................... .16
Chapter 4 The Invasion of Shou Lung ................... .21
Chapter 5 The War with Thay .......................... .28
Chapter 6 The War in Rashemen ....................... .32
Color Plates. ...................................... .33
Chapter 7 The Crusade .............................. .52
Conclusion.. .................................... ..59
BATTLESYSTEM
TM
Statistics ........................... .61
Credits:
Editing: Douglas Stewart
Cover Art and Color Plates:
Doug Chaffee
Black and White Art: Karl Waller
Typography: Gaye OKeefe
Production: Sarah Feggestad
Art Coordinator: Peggy Cooper
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random
House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in
the United Kingdom by TSR, Ltd.
This material is protected under the copyright laws of the United States of America. Any reproduction
or unauthorized use of the material or artwork presented herein is prohibited without the express
written permission of TSR, Inc.
ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are registered trademarks owned
by TSR, Inc. BATTLESYSTEM and the TSR logo are trademarks owned by TSR, Inc.
©1991 TSR Inc. All Rights Reserved. Printed in U.S.A.
9324
ISBN 1-56076-130-X
TSR, Inc.
TSR Ltd.
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USA
United Kingdom
Design: Curtis M. Scott
Cartography: Steve Beck
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Introduction
The steppe no-
mads have existed
for millennia. Ref-
erences to the
the scrolls of lost
Imaskar and the silver glyph plates of the First
Emperor of Shou Lung. In each age they seem
to live an unchanging existence; their customs,
gods and way of life never varying for centu-
ries.
This is no more true of the nomads than of
any other people. Tribes appear and disappear,
wars change grazing grounds, leaders come
and go. Life on the steppe seems changeless
because of the rigors of the steppe itself.
For thousands of years the peoples of
Faerun and Kara-Tur dismissed the nomads as
barbarians. No longer.
The Horde Wars, the Tuigan invasions of
Kara-Tur and Faerun, have had a major impact
on East and West. Landscapes have changed
permanently, the Dragonwall is broken, and
Khazari is no more. Zhentil Keep established
two new outposts deep in Faerun. The conse-
quences of Faerun unity, the result of the
Tuigan threat, have yet to be assessed. No
event in recent memory, save the Time of
Troubles, had such an impact on the future of
the Realms.
This is a history of the Horde Wars from a mil-
itary perspective. It is too soon to determine
what the long term effects of the Horde Wars
will be, but a careful accounting of the military
practices of the Horde and its opponents, and
an assessment of events leading to the Wars,
should provide military and political scholars
with employment in the years to come.
This history follows the life of Hoekun
Yamun, Khahan of the Tuigan, Emperor of All
The World, whose fortunes rose and fell with
the Horde Wars. Perhaps the most striking ele-
ment of the Wars is that they began with the
ambitions of one man, rather than political
and economic tensions. Koja of Khazari said,
Yamun Khahan tried to make the world over
in his image, to weave a picture that would
encompass the entire globe!" Even in failure
Yamuns name is forever engraved in the histo-
ry of the Forgotten Realms.
The author is indebted to the careful render-
ings of events painted by Thom Reaversons
History of the Crusade and Koja of Khazaris
Life among the Tuigan. Without the careful,
unbiased chronicles of these scholars, none
could undertake a history of the Wars with
accuracy.
The author also acknowledges the assistance
of the temple of Deneir in Procampur and
Prelate Wenslan Amthur, for allowing him to
examine the complete manuscript of Vilhiard
of Procampurs A Discovery of the World. It is
only with this older manuscript that nomad
life can be understood and the rise of Yamun
Khahan placed in context of the history of the
Endless Waste.
How to Use This Book
This single 48 page history can be under-
stood best if it is read in context with other
material of the Horde Wars: the Horde boxed
set, the Empires Trilogy (Horselords, Dra-
gonwall, and Crusade), and the Empires Ad-
ventures Trilogy (Storm Riders, Black Courser
and Blood Charge). Enough information is
given here, however, to allow military gamers
and FORGOTTEN REALMS® campaign enthusi-
asts to understand the scope of the Horde
Wars without them.
Miniatures gamers will also find AD&D®
BATTLESYSTEM statistics for all participants
in the Horde Wars. They will allow miniatures
gamers to recreate the battles of the Horde
Wars, of Yamun Khahan, General Batu Min Ho,
and King Azoun. Enough general information
about troop dispositions and terrain is given in
each chapter to allow miniatures gamers to
devise BATTLESYSTEM scenarios.
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horse people are found in
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Chapter 1
The Coming of
the Horde
The greatest joy a man can have is victory;
to conquer ones enemies, to pursue them, to
deprive them of their possessions, to reduce
their families to tears, to ride on their horses,
to make love to their wives and daughters!"
Yamun Khahan
The Grand Army of the Tuigan, known as
the Horde, was born in the violence of tribal
warfare and the betrayal of a single man.
Yamun, a noyan of the Hoekun (a minor tribe
of the Tuigan people), son of the Khan, stran-
gled his father in battle to gain the title. The
murder was the first in a long string of dra-
conian measures which made Yamun Khahan
and Emperor of All The World!"
Gaining control of the Hoekun (probably in
1334 DR), Yamun led his tribe against his
Tuigan neighbors. He gained the alliance of
another minor tribe (the Basymits), and togeth-
er they raided the Jamaqua, the Dalats, and
the other Tuigan tribes. After each raid, the
Khahan sent emissaries with a simple offer:
join him or die. Through a combination of
diplomacy, treachery and warfare, Yamun se-
cured the alliance of most of the Clan and was
elected Khahan of the Tuigan.
After asserting control over his own clan he
conquered the Naican, the Commani, and the
Oigur. The other tribes soon joined his grow-
ing army.
This was Yamun Khahans secret: instead of
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crushing his ene-
mies and starting
could call upon. Some khans of small ordus
were greatly respected because they allied
with larger ordus and could call up the war-
riors of allies in time of war.
Regardless of their power, khans commonly
had rights and privileges granted to no other
member of the ordu. It was not permitted to
challenge the khan to a blood duel, and many
tribes maintained that it was an ill omen to
spill the blood of a khan. In return for his
service to the ordu, the khan was provided the
best food and lodging, although this was likely
no better than that enjoyed by the head of a
yurt.
Most disputes between ordus were managed
through a complex web of blood ties, mar-
riage, and obligations among the noyan. In
theory, disputes between ordus were settled
by peaceful means. In practice, disputes were
usually settled in favor of the most powerful
khan.
Despite political effort, warfare was waged
between ordus. Ordus battled for grazing or
water rights, raiders descended upon the
oboghs of neighboring ordu to steal livestock
or wives.
A tribe was made of many ordus. Tribes
ranged over specific geographic areas. Al-
though the boundaries were fluid, ordus often
crossed into the territory of a neighboring
tribe, creating border turmoil.
Khan was not the greatest title which could
be achieved. At rare moments when faced
with an outside threat or when a charismatic
leader arose, the khans might elect a
khahan, a great khan. Once awarded, the title
could not be taken away except by force. The
khahan was the ruler of all the khans of a
tribe, a title of great prestige and power. It nor-
mally went to the khan having the most power
and political savvy. Unless there was an obvi-
ously superior candidate, (or a crucial outside
threat) even a powerful khan was not always
named khahan. Only a few of the tribes had a
khahan, and two in one century was ex-
tremely rare.
blood feuds,
Yamun gave the
khans of the clans
a chance to join
him. In these ear-
ly days, dreams of world conquest governed
his actions. We have little documentation of
the battles among the steppe tribes. No reli-
able observers were there, and the Tuigan
themselves have no written language. There-
fore, the details gleaned by Koja of Khazari
during his stay with the Tuigan must guide our
analysis.
Organization of the Tribes
Those who have not lived in the Endless
Waste often view the nomads of the steppe as
a single people. The truth is that the barbari-
ans are divided into many different tribes,
each with its own customs, alliances, and ha-
treds.
The tribes of the steppe tend to follow the
same organization. The basic unit is the yurt,
ruled by the head of the household. A number
of grouped yurts become an obogh (horde).
The households of a single obogh typically
travel, hunt and herd together, though each
yurt tends its own livestock.
Three or four oboghs normally made up a
small ordu. Larger ordus contained as many
as 30 oboghs, though ordu of this size were
usually found only in the more prosperous
regions of the steppe. Within the ordu, certain
families are considered noyan (noble). The
hereditary leader of the ordu was the Khan.
Khans ruled their ordus, and each khan did
as he pleased, so long as his obogh would obey
him. The nomads were more likely to follow a
strong leader. In the face of a weak khan,
oboghs rarely separated from their ordu, wait-
ing instead for a more ambitious scion of the
noyan to come to power.
The power of a khan was determined by the
military force he commanded, or the allies he
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