The Copenhagen: Concept White Paper
An in depth quantification and analysis on all aspects of Copenhagen.
Cullen Dudas
CullenD@Live.com
4/30/2009
©2009 Cullen Dudas. Content, designs and concepts are the intellectual property of Cullen Dudas. All Rights Reserved.
Abstract, Legal, Contents
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This white paper will cover topics of the Concept Operating System, Copenhagen. It describes the vision, guiding fundamentals relative to design, quantitative analysis of past designs, Copenhagen designs, scenarios enabled by Copenhagen, as well as the value that can be achieved with Copenhagen.
All concepts, designs, and visuals are the explicit intellectual property and Copyright of Cullen Dudas. Any rights not enumerated, are inferred. This furnishing of this document does not provide the reader any license to the concepts, designs or visuals; without expressed written consent. Copyright ©2009 Cullen Dudas. All rights reserved.
Windows, the Windows flag, and all related Windows materials are trademarks or registered (®) trademarks of Microsoft Corporation. "Copenhagen: Concept" has no affiliation with the Microsoft Corporation.
Abstract, Legal, Table of Contents 2
Abstract 2
Legal 2
Table of Contents 3
Introduction 6
Part 1: Inspiration, Vision 7
1.1: Inspiration 7
1.2: Vision 7
Part 2: Guiding Fundamentals 9
2.1 Guiding Philosophies 9
2.1.1 High Visibility 9
2.1.2 Accurate Affordance 9
2.1.3 Mental Models 10
2.1.4 Compository Prototypical Experience Patterns 10
2.1.5 "Timestamp Cells" 10
2.1.6 Grouping 10
2.1.7 Hybrid Idiomatic/ Metaphoric Paradigm 10
2.2 Guiding Principles 11
2.2.1 Art 11
2.2.2 Usability 11
2.2.3 Psychology, Emotion in Design 11
2.3 Guiding Ideals 12
2.3.1 Visceral Experience, Reaction 12
2.3.1: 1 Visceral Reaction 12
2.3.1: 2 Visceral Experience 12
2.3.2 Behavioral Experience 12
2.3.3 Reflective Experience 12
Part 3: Critical Analysis, Quantitative Design, Afforded Scenarios 13
3.1 Critical Analysis 13
3.1.1 Core User Experience 13
3.1.1: 1 Start Menu Layout of Controls 14
3.1.1: 2 Start Menu MRU 14
3.1.1: 3 Start Menu All Programs 15
3.1.1: 6 Superbar Design Basics 15
3.1.2 Find and Organize Experience 16
3.1.2: 1 Entry 16
3.1.2: 2 Commands Module 19
3.1.2: 3 Views 20
3.1.2: 4 Search 21
3.1.2: 5 Navigation Pane 22
3.1.2: 7 Controls in Context Menus 23
3.1.3 Prototypical Event Experience 24
3.2 Quantitative Design 26
3.2.1 Logon 26
3.2.2 Desktop Components 28
3.2.2: 1 Notification Area 28
3.2.2: 2 Desktop Piles 29
3.2.3 {s}crap Boxes 29
3.2.3: 1General 30
3.2.3: 2Preview 31
3.2.3: 3 Sharing 32
3.2.4 Taskbar 33
3.2.4: 1 Design 33
3.2.4: 2 Task Modules 33
3.2.4: 3 Aero Peek 34
3.2.4: 3 Task Module Shortcut 35
3.2.4: 4 Jump Lists 35
3.2.5 Start Menu 36
3.2.6 Find and Organize 39
3.2.6: 1 My Stuff 40
3.2.6: 2 Documents 40
3.2.6: 3 Music 45
3.2.7 Switch User 47
3.3 Afforded Scenarios 49
3.3.1 Granular, Scalable Sorting 49
3.3.1: 1 Arrange By 49
3.3.1: 2 Stack By 50
3.3.2 Granular, Scalable Filtering 51
3.3.3 Quick Access of Common Workflows 53
3.3.4 "Human Centric" System Launcher (Start Menu) 53
3.3.5 Short term/ Long Term Digital-Mental Buffers 53
3.3.6 Collaboration, Social Networking 54
3.3.7 Corporate IT Control 54
3.3.8 "Human Centric" Workspace Control, Task Management 54
3.3.8: 1 "Human Centric" Workspace Control 54
3.3.9: 2 "Human Centric" Task Management 56
3.3.0 Play 56
Part 4: Deliverables, Value Proposition 57
4.1 Deliverables 57
4.2 Value Proposition 57
4.2.1 Consumers Value Proposition 57
4.2.2 IT Professional Value Proposition 58
4.2.3 Information Worker Value Proposition 58
4.2.4 Competitive Market Standing, Image Value Proposition 58
References 60
Introduction
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wel·come [ wélkəm ] –“Eagerly and delightedly accepted: accepted or anticipated with delight and eagerness”
"Welcome" is a word too casually used, carrying with it quite a significant meaning. This should be a guiding light in designing experiences that a user can internalize and view as extensions to express themselves.
As such, I welcome you to The Copenhagen Concept White Paper!
The Copenhagen Concept White Paper is the comprehensive quantification and outline of designs, principles, and ideals used during the development of Copenhagen. It contains most all information about Copenhagen.
This white paper is comprised of four sections:
Part 1: Inspiration, Vision
Part 1 will provide insight into the origins of the Copenhagen project, and the intentions of the project, as well as the key scenario pillars.
Part 2: Guiding Fundamentals
Part 2 includes three components: Guiding Philosophies- Conceptual underlying knowledge by which designs are built.Guiding Principles- High-level design schema, tangible forms of the guiding philosophies.Guiding Ideals- Theories intrinsic to every aspect of design, underlying understanding of cognition.
Part 3: Critical Analysis, Quantitative Design, Afforded Scenarios
Part 3 provides:
· Analysis of past and present designs, their shortcomings, benefits, etcetera.
· Overviews of features, in depth quantification of designs, and the impact and execution of guiding fundamentals.
· Details of specific scenarios possible with Copenhagen, and scenarios in the Copenhagen Prototype.
Part 4: Delivered Goals, Value Proposition
Part 4 re-caps the execution of the vision and guiding principles. In addition, to outlining...
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