The Wheel of Time RPG - Blademaster's Sword Forms.pdf

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Sword Forms*
Sword Forms* (INT) Trained Only (Blademaster)
p.47 UtDB†
(Developed by Rook111 and enhanced to it’s current form by Thomas Anderson)
Form
Level/
(ranks)
Required
Description
DC
Defence
Attack Damage
Boar Rushes Downhill
1 (2)
Str 13
Full round
-3 bonus
Charge x2 Str
bonus
Cat Crosses the
Courtyard
Wis 13, Spot or
Listen 3, Quick
Draw
Walking stance action: if surprised &
attacked: Character can choose
defence or attack.
10+Opponent’s
BAB**
No flat-feet for
1 round
AoO
Cat Dances on the Wall
Dex 13, Bluff 2
ranks
Attack : opponents must make a DC
10+character’s BAB: or lose def = to BAB
10+Opponent’s
BAB
Falling Leaf
Wis 14
Defence
Skill check 15
½ sword form
ranks to Def.
Moon on the Water
Attack : Tentative short slashes, thrusts and
parries; bonus toward an opponent who
has acted.
+2
Bundling Straw
2 (3)
Dex 13
Attack : rapid strikes
10+Opponent’s
BAB
-2 for each
extra attack
Extra =
to # of
attks
Only
weapon
dmg
Courtier Taps His Fan
Weapon Focus Attack : overhand blow to kill swiftly
-5
X2 Str &
crit threat
Heron Wading in the
Rushes
Attack : immediate attack on character;
survive attack & retaliate with the same
defence restrictions
10+armour
only no
Dex/class
Automatic
critical
Kingfisher Takes a
Silverback
Improved
Initiative
Attack : bonus if opponent has a lower
initiative
+2
Leaf on the Breeze
Dex & Wis 13
Reflex : must be attacking at full defence;
when hit…
10+opponent’s
BAB+extra hit by
Success avoids
damage done
Stones Falling from the
Cliff
3 (4)
Attack
-3
+6 to one
opponent
Boar Rushes Down the
Mountain
Boar Rushes
Downhill
Full Round : acts exactly as BRD, plus…
As bull
rush
Cat on Hot Sand
Cat Dances on
the Wall, Dex
14
Attack : same as CDotW except all
attacks allowed
10+ ½ opponent’s
BAB
Hummingbird Kisses the
Honey Rose
Wis 13, Dodge
Defence : vs. one opponent; attack only
if some BAB was not used for defence
(some or all)
BAB to def.
Moon Rises over the
Water
Attack : only to opponent who has acted;
opp. gets AoO if Ref check beats att. role
+4
+2
Parting the Silk
4 (5)
Dex 14, Bluff 2
Attack : opponent’s def from armour
reduced by ½
10+Opponent’s
BAB
Ribbon in the Air
Wis 14, Dex 13
Defence : dance and flow with opp’s
strikes; after hit you may attack
10+Opponent’s
BAB+extra hit by
Receive ½
damage
No Str
mod
River Undercuts the Bank
Attack : strike low at legs; if you hit
opponent roles Reflex 10+your BAB or be
crippled ½ normal movement
-4
Swallow Takes Flight
Attack : readied to block incoming
attack; must announce before attacked;
Make opposed
attack role
Success =
block …
If 5 >
AoO
Dove Takes Flight
5 (6)
Drawn weap.
or Quick Draw
Attack : first round only & if Init is 8 > opp.
(success is at highest BAB)
10+Opponent’s
BAB
Extra
attack
Lizard in the Thorn Bush
Attack : drop to one knee and raise sword
up at full str. Requires 1 move to stand
+4
+4
Sticking the Spark
Wis 13
Attack : on opponent’s weapon; see PHB
p.136 (or Core rules WoT p.149);
See PHB
&Add -4
x2 with
hard. at ½
Unfolding of the Fan
Improved Init,
BAB +2
Attack : immediate when drawing
weapon; no move into range; with Quick
Draw you take attack first even if lost Init
½ BAB
Heron Spreads It’s Wings 6 (7)
Attack : tighter & controlled ver. of HwitR ; 10+Opponent’s
BAB
Both parties
retain bonuses
x2 critical
threat
Lightning of Three Prongs
Dex 13,
Improved Init
Attack : beat opp. init & skill check, and
make an extra attack for each that hit
25
-2
Swallow Rides the Air
Dex 14,
Mobility
Defence : harassing attacks
Benefit x2 for
def. fighting
no crit or
bonus
Wood Grouse Dances
Dex 13
Defence : sacrifice attack accuracy
Add ½ (2-6)
until next turn
Lower
by 2-6
Arc of the Moon
7 (8)
Attack : to decapitate; if hit opp. makes
Fort DC15 or DC10+your BAB (if critical)
-8
Fail = loss
of head!
Stone Falls from the
Mountain
Wis 13
Attack
15
x2 Str
bonus
x2 Str
bonus
Tower of Morning
Wis 14, Dex 13
Defence : subtract damage = to ½ armour
bonus (if fighting defensively) or – full
armour (shields included) if in full defence
½ BAB
before
def pen
*Sword Form DC to learn is 15 + forms level. **Base Attack Bonus
Battle Sense & Mask Form : Sense Motive (with BS ) anticipates opponent’s next form & Bluff (with MF ) making the form more difficult to discern. If you do not have
the form anticipating / bluff is increased by 2. You may choose to wait before employing these. See UtDB for more details.
Form Level DC Form Level DC
1 12 6 17
2 13 7 18
3 14 8 19
4 15 9 20
5 16 10 21
Forms Used: 10+ Con mod/per day (more than this results in 2 + form level, points subdual damage).
(Table by Ghaerdon Fain, Aug. 2002. Wheel of Time is Robert Jordan and TOR books. The d20 System & the Player’s Handbook is Wizards of the Coast: used without permission. Page 1 of 2)
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Sword Forms (INT) Trained Only (Blademaster)
p.47 UtDB†
(Developed by Rook111 and enhanced to it’s current form by Thomas Anderson)
Form
Level/
(ranks)
Required
Description
DC
Defence
Attack
Damage
Folding the Fan
8 (9)
Unfolding the
Fan
Free Action : sheath blade quickly; used
with UtF those who view it, Will DC10+
character’s BAB; fail means intimidation…
-1 to opp’s
attack and
skill roles
Lion on the Hill
Wis 15, 2 nd Att
Attack : Melee Att success > needed to
hit = gain ½ difference to 2 nd attack role
Special
bonus
Thistle Floats on the
Whirlwind
Attack : strike opponent’s head; success
means opponent is stunned 1d6 rounds…
-4
-6 / -7 if
opp helm
x2; if crit,
after dmg
Grapevine Twines
9 (10)
Dex 14,
Mobility
Attack : spiral motion to reduce
opponent’s defence by your Dex bonus
10+Opponent’s
BAB
Str bonus ½
Low Wind Rising
BAB +2
Attack : strike while seated or higher opp,
no penalty
( see rule )
Wind and Rain
Con 14
Move
+Con bonus
1 round
Wind Blows Over the
Wall
Dex 14, Wis 13
Attack : ignore opponent’s defence
bonus from shield and cover
Apple Blossoms in the
Wind
10 (11) Dex 13, Wis 14,
Spring Attack
Attack (reaction): skill check vs multi opp;
success = BAB divided (min 2, max 5) to
att OR def: dictate which bonus to each
15 + total #
opponent’s
(Apply div
BAB)
(Apply
div BAB)
Sheathing the Sword
Will power +7
Reaction : allow strike in order to strike; fail
check = critical hit; success = receive
norm damage but attack is automatic…
10+Opponent’s
BAB
Automatic
hit
Automaic
Critical
Maximum
Whirlwind on the
Mountains
Str 14
Attack : check to apply 3xStr bonus to
attack & damage, but def reduced…
15
- ½ the 3x Str
bonus
3 x Str
Bonus
3 x Str
bonus
Watered Silk
Initiative : if used before combat add +4
to Init
If appied att
bonus -4
May add
+1 but…
See previous page and below for details
Old Blood Sword Forms (INT) Trained (Blademaster) & Old Blood Feat Only
p.52 UtDB†
(Developed by Thomas Anderson; inspiration Rook111)
Form
Level/
(ranks)
Required
Description
DC
Defence
Attack†† Damage
The Falcon Stoops
1 (2)
Str 13
Attack
= to target’s AC
Add 3
Leopard in the High
Grass
Wis 13
Walking Move: if attacked & surprised
make a check; success = option, to fight
def for 1 rd or att at full bonus; fail= flat ft
10+Opponent’s
BAB
Black Pebbles on Snow
2 (3)
Tumble 4 ranks,
Dex 14
Full round : check, to go around opp’s def
& strike vitals; fail = opp’s AoO; Success…
Tumble 18
+4; Opp –4
to def
Creeper Embraces the
Oak
Bluff 4 ranks
Attack : trip (“unorthodox”)
+4 to Trip
Cutting the Clouds
3 (4)
Defence : +5 to Battle Sense if check
succeeds
10+Opponent’s
level
Soft Rain at Sunset
4 (5)
Str 15
Attack
= to target’s AC
+5
Dandelion in the Wind
5 (6)
Dex 13
Attack full rd: slit throat; if opp with no
helm discount armour bonus
-6
Critical
Leopard in the Tree
6 (7)
+ 5 BAB
Attack : swift & deadly overhand blow
-5
x2 Str
bonus &
2x crit thrt
Kissing the Adder
9 (10)
Attack : stab heart; if you hit opp makes
Fort DC15, or if crit DC10+your BAB;
succeed=normal dmg; fail = Death!
-8
Twisting the Wind
10 (11)
Full Round : Balanced stance, leaving you
exposed; when struck no Dex or class
bonus; survive and strike back to
opponent who suffers the same defensive
penalty; succeed check…
10+Opponent’s
BAB
10 + armour
bonus only
½ opp def
armour
bonus
Critical
††Attacker gains +4 on Mask Form (Bluff) check when fighting another Form/Blademaster or when making an opposed check against Battle Sense (Sense Motive).
To learn Old Blood Sword Form: DC 30.
Battle Sense & Mask Form : Sense Motive (with BS ) anticipates opponent’s next form & Bluff (with MF ) making the form more difficult to discern. If you do not have
the form anticipating / bluff is increased by 2. You may choose to wait before employing these. See UtDB for more details.
Form Level DC Form Level DC
1
12
6
17
2
13
7
18
3
14
8
19
4
15
9
20
5
16
10
21
Under the Dragon’s Banner is a free online resource presented by “The Tower Library” ( http://www.towerlibrary.net ) and “Call of the Horn” ( http://www.mabinogin.com/wot.html ). “Sword Forms” information compiled from the
“lite” first edition of the Netbook. Credit for the Sword Forms has been duly given to both parties as equal contributors to this endeavour. NOTE: If a conflict arises over the rules, here stated, the article in UtDB takes precedent.
(Table by Ghaerdon Fain, Aug. 2002; http://pages.globetrotter.net/pastor/wot.html . Wheel of Time is Robert Jordan and TOR books. The d20 System & the Player’s Handbook is Wizards of the Coast: used without permission.
Page 2 of 2)
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