Mortal Kombat PS3 i XBOX (2011) Prima Official Guide.pdf

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Mortal.Kombat.Official.Game.Guide.XBOX360.PS3
Mortal Kombat Foreword
Contents
Introduction & History
Basic Info & Terminology
General Strategies
Modes
The Warriors
NetherRealm Foreword
From Concept to Fatality
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This Mortal Kombat eGuide has a custom navigation system to allow you to easily fi nd content within the
eGuide and move between sections as you choose.
The main menu puts all of the
eGuide sections for Mortal
Kombat at your fi ngertips. You
can select the Menu button from
any eGuide page to return to the
main menu at any time.
Of course, you can also use the
“page forward” and “return to
beginning” icons to navigate
through the eGuide.
For any other questions about
your eGuide, check out the help
button.
Mortal Kombat Foreword
Contents
Introduction & History
Basic Info & Terminology
General Strategies
Modes
The Warriors
Baraka
Cyber Sub-Zero
Cyrax
Ermac
Jade
Jax
Johnny Cage
Kabal
Kano
Kitana
Kratos (PS3 Only)
Kung Lao
Lui Kang
Mileena
Nightwolf
Noob
Quan Chi
Raiden
Reptile
Scorpion
Sektor
Shang Tsung
Sheeva
Sindel
Smoke
Sonya
Stryker
Sub-Zero
Kombat Codes & Unlockables
NetherRealm Foreword
From Concept to Fatality
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
Enter keywords to fi nd a specifi c
word or phrase.
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
BARAKA
Baraka is the fi ercest of the Tar-
katans, vicious nomadic mutants
from the wastes of Outworld. Like
all Tarkatan males, he joined Shao
Kahn’s army once he came of age
and survived the brutal Ritual
of Blood. He gained the rank of
Enforcer after single-handedly de-
feating a rebel faction. His loyalty
and strength make him a favorite
of the emperor; his retractable
blades have slain many of Shao
Kahn’s most bitter enemies. As a
kontestant in the Mortal Kombat
tournament, he will ensure his
emperor’s claim to EarthRealm.
emperor’s claim to EarthRealm.
Within each eGuide section, all
sub-sections are displayed for
easy navigation.
Baraka’s attack style is best suited
for close attacks and his 2, 2, 1 + 2
juggle setups. The Blade Uppercut
is a very effective anti-air, as is the
old faithful: Baraka’s Chop Chop
attack. Baraka has to remain on
the offensive warpath due to
his lack of long-range “quick”
moves. His projectile “Spark” is
easy to duck, is easily jumped,
and can be baited. Baraka’s Blade
Charge is very deceptive; it comes
out instantaneously and is very
hard to react to (pressing Block
on sight). Baraka has an excel-
lent wake-up Blade Spin that
doubles as an anti-air option and
defi nitely takes advantage of the
invulnerability frames allowed
by performing a Wake-Up attack.
Baraka can go through projectiles
(one hit) with his Blade Rush, but
it will cost you one bar of Super
Meter. The invincibility frames on
the Blade Rush on wake-up create
the illusion that you must back
away from Baraka. You can also
use the normal version as a viable
attack since your opponent will
be unable to duck it.
Baraka 112 X 6 3.5 3 5 4 3 4 4 3.5 3.5 3.5 4 3 5 6 3 5 4 5 2.5 5.5 4.5 3 4 4.5 4.5 5.5
1
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
HOW TO USE THIS EGUIDE
HOW TO USE THIS EGUIDE
HOW TO USE THIS EGUIDE
HOW TO USE THIS EGUIDE
Mortal Kombat Foreword
Contents
Introduction & History
Basic Info & Terminology
General Strategies
Modes
The Warriors
Baraka
Cyber Sub-Zero
Cyrax
Ermac
Jade
Jax
Johnny Cage
Kabal
Kano
Kitana
Kratos (PS3 Only)
Kung Lao
Lui Kang
Mileena
Nightwolf
Noob
Quan Chi
Raiden
Reptile
Scorpion
Sektor
Shang Tsung
Sheeva
Sindel
Smoke
Sonya
Stryker
Sub-Zero
Kombat Codes & Unlockables
NetherRealm Foreword
From Concept to Fatality
BARAKA
BARAKA
BARAKA
BARAKA
Baraka is the fi ercest of the Tar-
katans, vicious nomadic mutants
from the wastes of Outworld. Like
all Tarkatan males, he joined Shao
Kahn’s army once he came of age
and survived the brutal Ritual
of Blood. He gained the rank of
Enforcer after single-handedly de-
feating a rebel faction. His loyalty
and strength make him a favorite
of the emperor; his retractable
blades have slain many of Shao
Kahn’s most bitter enemies. As a
kontestant in the Mortal Kombat
tournament, he will ensure his
Baraka’s attack style is best suited
for close attacks and his 2, 2, 1 + 2
juggle setups. The Blade Uppercut
is a very effective anti-air, as is the
old faithful: Baraka’s Chop Chop
attack. Baraka has to remain on
the offensive warpath due to
his lack of long-range “quick”
moves. His projectile “Spark” is
easy to duck, is easily jumped,
and can be baited. Baraka’s Blade
Charge is very deceptive; it comes
out instantaneously and is very
hard to react to (pressing Block
on sight). Baraka has an excel-
lent wake-up Blade Spin that
doubles as an anti-air option and
defi nitely takes advantage of the
invulnerability frames allowed
by performing a Wake-Up attack.
Baraka can go through projectiles
(one hit) with his Blade Rush, but
it will cost you one bar of Super
Meter. The invincibility frames on
the Blade Rush on wake-up create
the illusion that you must back
away from Baraka. You can also
use the normal version as a viable
attack since your opponent will
be unable to duck it.
be unable to duck it.
Baraka 112 X 6 3.5 3 5 4 3 4 4 3.5 3.5 3.5 4 3 5 6 3 5 4 5 2.5 5.5 4.5 3 4 4.5 4.5 5.5
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Mortal Kombat Foreword
Contents
Introduction & History
Basic Info & Terminology
General Strategies
Modes
The Warriors
NetherRealm Foreword
From Concept to Fatality
Five years. That’s how long it’s been since the last M-rated Mortal Kombat hit the
shelves. It doesn’t sound like a long time, but within those fi ve years, we have wit-
nessed the introduction of the next generation of gaming consoles, the fi rst teen-
rated Mortal Kombat , and the formation of NetherRealm Studios.
We have seen the rebirth of the fi ghting game genre, spurred along by a return
to the gameplay that hooked us as kids in the arcades so many years ago.
And now, in 2011, we see the release of a new Mortal Kombat . A Mortal Kombat
that is both fresh and exciting while staying comfortably familiar. A Mortal Kom-
bat that is a return to the roots of what made it one of the biggest gaming fran-
chises in history. A Mortal Kombat that is a return to the classic 2-D gameplay and
M-rated presentation.
The Mortal Kombat that you, the fan, have been waiting fi ve long years for.
I speak emphatically for all of NetherRealm Studios when I say that we could
not be more excited for you to experience this latest saga in the Mortal Kombat
universe, and we hope that the passion and dedication we have poured into creat-
ing it shines through.
This one is for you!
John Edwards
Lead Designer
NetherRealm Studios
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
NetherRealm Studios
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Mortal Kombat Foreword
Contents
Introduction & History
Basic Info & Terminology
General Strategies
Modes
The Warriors
NetherRealm Foreword
From Concept to Fatality
CONTENTS
CONTENTS
CONTENTS
CONTENTS
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3
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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Mortal Kombat Foreword
Contents
Introduction & History
Basic Info & Terminology
General Strategies
Modes
The Warriors
NetherRealm Foreword
From Concept to Fatality
4
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mortal Kombat Foreword
Contents
Introduction & History
Basic Info & Terminology
General Strategies
Modes
The Warriors
NetherRealm Foreword
From Concept to Fatality
INTRODUCTION & HISTORY
INTRODUCTION & HISTORY
INTRODUCTION & HISTORY
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INTRODUCTION & HISTORY
One of the longest running and respected fi ghting games of our generation is back and gorier than ever with
Mortal Kombat , a reboot of the classic fi ghting game series for the PlayStation 3 and Xbox 360. Fans of the
earlier Mortal Kombat games, especially those from the competitive tournament days of Mortal Kombat II
and Ultimate Mortal Kombat 3 , will be pleased to know that the game was developed entirely in 2-D. While
the gameplay itself does contain the basics from Mortal Kombat vs. DC Universe , the engine has been com-
pletely overhauled with new animations for every move and character, and the game is faster and infi nitely
more aggressive.
This also marks the fi rst time a Mortal Kombat game has been released
by a publisher other than Midway Games. WB Games in conjunction with
NetherRealm Studios (which still retains the core of the development team
from many of the previous games in the Mortal Kombat franchise)
has maintained their stance from the last game, which
does away with fi ghting style and weapon changes
for each character. The gameplay is completely in 2-D
with gorgeous 3-D backgrounds and landscapes. Many
stages are reminiscent of classic backdrops from the 1992
Mortal Kombat game, Mortal Kombat II , and Mortal Kombat
3 . Once again, the focus on close-quarters fi ghting will be on
hand-to-hand combat and offensive style. An all-new Tag
mode (similar to Tekken Tag Tournament and the Marvel vs.
Capcom games) was included that allows help from a
teammate in a 2 vs. 2 sensational bloody brawl. With
the gameplay elements and depth being so vastly
different between Tag mode and 1 vs. 1 Standard
mode, Mortal Kombat contains two complete-
ly different fi ghting games in one package.
This guide has been specially designed to
concentrate on the basics and advanced techniques that
will ensure you become a better player online, against
your friends, or in competitive fi ghting game tourna-
ments. If you aren’t a serious tournament player, there
are still plenty of techniques and information for
the single-player experience that will keep you busy
for weeks! Now, read on and remember: There is no
knowledge that is not power!
Mortal Kombat
by a publisher other than Midway Games. WB Games in conjunction with
NetherRealm Studios (which still retains the core of the development team
Mortal Kombat franchise)
has maintained their stance from the last game, which
does away with fi ghting style and weapon changes
for each character. The gameplay is completely in 2-D
with gorgeous 3-D backgrounds and landscapes. Many
stages are reminiscent of classic backdrops from the 1992
Mortal Kombat
. Once again, the focus on close-quarters fi ghting will be on
hand-to-hand combat and offensive style. An all-new Tag
and the Marvel vs.
games) was included that allows help from a
teammate in a 2 vs. 2 sensational bloody brawl. With
the gameplay elements and depth being so vastly
different between Tag mode and 1 vs. 1 Standard
concentrate on the basics and advanced techniques that
will ensure you become a better player online, against
your friends, or in competitive fi ghting game tourna-
ments. If you aren’t a serious tournament player, there
are still plenty of techniques and information for
the single-player experience that will keep you busy
for weeks! Now, read on and remember: There is no
5
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INTRODUCTION & HISTORY
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Mortal Kombat game has been released
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