Mathmatical Expressions For Dummies.pdf
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SOFTIMAGE|XSI Tutorial - Expressions for Dummies
Tutorial • “Expressions for Dummies”
“Expressions for Dummies”
Expressions is the kind of topic that makes many animators
say “That’s way too complicated for me!” However,
expressions can be surprisingly easy to understand, once you
get your feet wet. The best way to understand how to use
expressions is to apply some and see what they do ... so let’s
go!
Tutorial • “Expressions for Dummies”
Jumping into Expressions
To understand expressions better, try the following simple
exercises. Once you’re comfortable with the process and the
expression editor, you can go on to more complicated
expressions and setups.
Setting Up a Constant Expression
1. Get a primitive sphere (or something equally as exciting).
2. Select the sphere and press Ctrl+k (this opens the sphere’s
Local Transform property editor).
3. Right-click on the animation icon (green box) of the local
Position Y parameter and choose
Set Expression
.
4. In the expression editor, enter the value of 5 in the
expression pane and click the
Apply
button, but keep the
expression editor open to take a peek at what you just
did:
- At the top of the expression editor is the parameter
(sphere.kine.local.posy) that you’ve set to be equal
to 5.
- Notice that the Position Y animation icon has the
letter “C” in it to indicate that it’s a constant
expression (where the value is a number).
- An Expression page is added to the Local Transform
property editor so that you can easily edit this
expression later, including adding comments.
Tutorial • “Expressions for Dummies”
Congratulations, you’ve just set the simplest kind of
expression known to humankind! The sphere is now fixed at
5 units on its Y axis. You won’t be able to translate it
anywhere else in this direction, but you can still move it in X
and Z.
Trying It Another Way
Here’s another way of creating a constant expression:
1. Get yet another sphere and set its Translation Y value to
5.
2. Again, press Ctrl+k, right-click on the Position Y
parameter’s animation icon, and choose
Set Expression
.
Notice the expression editor opens with the value of 5
already in it. You’ve just created a constant expression the
same as in the first exercise.
Creating a Simple Equivalency Expression
You can also easily create simple A = B expressions between
parameters:
1. Open a new scene and get a sphere and a null.
2. Translate the null in X a little to offset it from the origin
and the sphere.
3. Select the sphere and press Ctrl+k to open its Local
Transform property editor. Lock this property editor to
keep it open (click its keyhole icon).
4. Select the null and press Ctrl+k to open a Local Transform
property editor for it.
Tutorial • “Expressions for Dummies”
5. Drag and drop the animation icon for the null’s Position X
parameter to the sphere’s Position X parameter in the
other property editor.
- The expression editor opens with the affected
parameter, sphere.kine.local.posx. Its expression
below is null.kine.local.posx, meaning that the
sphere takes its Position X value from the null’s
Position X value.
- The sphere’s animation icon for the Position X
parameter now has an equal sign (=) in it to indicate
the expression.
If there would have been animation on the
animation icon being dragged, the animation
would have simply been copied to the other
parameter, but no expression would have been
set.
6. Test the expression by translating the null in X: the sphere
should follow in X.
7. Close the expression editor and the two property editors
to keep the scene uncluttered.
One More Time
Here’s another way to create an equivalency expression:
1. Select the sphere, press Ctrl+k, right-click on the
animation icon for Position Y, and choose
Set
Expression
.
Tutorial • “Expressions for Dummies”
2. In the expression editor, type
null.kine.local.posx
in the
white expression pane below and click the
Apply
button.
Now as the null is translated in X, the sphere moves
diagonally, getting both its X and Y Position values from the
null’s Position X value.
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