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A Right Farce
or a funny thing happened on the way to the privy
by Stuart Orford
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A Right Farce by Stuart Orford
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The Horse Feathers Inn is renowned for its warm welcome, good food and finely
brewed ale. Yet not all is well at the inn. A heady mix of infidelity, derangement,
pregnancy, rivalry, paranoia, arrogance and plague is about to boil over in a night of fun
and deadly intentions.
Introduction
Thunder rolled around the deep grey sky
leaving booming echoes to dance back and
forth through the trees. In compliment, eye
watering bursts of lightning lanced from the
raging storm clouds that had tumbled across
the sky all day. A seemingly oceans worth of
rain had drenched the countryside, turning
the road into a quagmire of mud.
rain lashed night. The road stretched on
between them with one building in bright
contrast to the others, windows glowing with
a warm flickering light. Above the door a
wooden board depicting a rampant white
horse swung alarmingly in the wind.
At last you are at the doorstep of the
celebrated Horse Feathers Inn.
Then there it was, starkly highlighted by a
dramatic lightning flash, the sign. The sign
that meant this dreary sodden journey was
nearly at an end. The sign that soon you
would be dry and warm. The sign that meant
a platter of good roast and a tankard of frothy
ale would just be a kind smile away. The sign
that meant a full stuffed, goose feather,
mattress was yours for the asking. The sign
that had just a single word, written in peeling
white paint, Hachenwald.
Hachenwald
The town of Hachenwald nestles happily off
the main road, bordered by a small swathe of
fields and encircled by the greater forest.
Picturesque and quiet, Hachenwald would
have gone unnoticed by the rest of the
Empire if it had not been for its coaching
inn, The Horse Feathers.
Hachenwald can be placed anywhere in the
Empire but does need to be just off one of the
main roads. Ideally, the road from Altdorf to
Middenheim would be the most favourable
location. The main produce of
Hachenwald is wool but this is
supplemented by some farm produce
and venison hunted in the forest.
Supplementing this is the small-scale
export of Prancing Ale from the Horse
Feathers Inn to patrons in Nuln,
Altdorf and Middenheim.
Beyond the sign buildings loomed out of the
The town itself is located on the edge
of the province of Budingen, whose
ruler, Baron Jossgrund’s, lives in
Anhausen, further north into the forest
from Hachenwald. The Baron takes his
position very seriously and it is only
through his vigilance that the area of
Budingen remains relatively free of
outlaws and other vile creatures.
A Right Farce by Stuart Orford
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The Horse Feathers Inn
The Horse Feathers Inn has long been
renowned for the warm welcome and fine
fare that it provides to travellers. The current
innkeeper, Ernst Hoffman, was previously
one such traveler. So impressed he was by
one night’s stay that the good burgher
decided to buy the inn and move his family
from the hustle and bustle of Middenheim.
the mutants. To this day Hoffman will not
say what went on that night but it is obvious
to all that his pleasant and happy manner has
become somewhat strained as a result.
A complete plan of The Horse Feathers Inn
can be found in Appendix A.
Gossip at the Inn
Like inns everywhere The Horse Feathers
has gossip and tales going around. Anyone
attempting a gossip test will get one of the
below on a random d10 roll. Burkhard Bauer,
Welfhard Krause and Baldermero will never
gossip.
1) I’ve heard one of the hunters say that
there’s a camp full of soldiers in the
forest away south and another to the
east. I’m sure that Baron Jossgrund will
soon see off these brigands. (TRUE and
FALSE – the camps are those of The
Glorious Revenge and Moretti’s Blades,
two mercenary companies)
2) Strange shapes have been seen in the
forest (TRUE – some hunters have
spotted Snikthet on his way to or from
meetings with Burkhard Bauer)
3) There’s something not quite right about
the minstrel, Giselbert Fuchs, he’s far too
happy a person, what’s his secret? (TRUE
and FALSE – Giselbert has no secrets, he
just genuinely enjoys his life as a
minstrel)
4) Despite their outward display of a loving
family, it’s obvious to anyone with a
good eye and a good ear that the
Hoffman’s are not getting on (TRUE –
see Tale of Insane Infidelity. Re-roll
again if the player is talking to any of
the Hoffman’s)
5) Old Krause is writing his life story.
They do say that an Altdorf printer has
already bought the rights to publish it.
The problem is that he will let no one
read it. (FALSE – Krause is making
notes on what he considers to be
evidence of chaos corruption in the
village. Ironically his notes do not
make any mention of the two chaos
With the popularity of the inn already
established Hoffman has expanded the
premises to accommodate further guests.
This had not sat well with some of the local
regulars of the inn but had been welcomed
by Baron Jossgrund. However, the regulars
became somewhat mollified by Hoffman
employing Stefan Siegal, a talented halfling
cook and brewer.
The only blot on the recent history of the inn
was the Storm of Chaos whose tendrils of
destruction reached the town of
Hachenwald. A raiding party of mutants and
beastmen attacked the area foraging for food
and fun.
The raiding party split with the beastmen
attacking the town of Budingen whilst the
mutants descended on Hachenwald. The
townsfolk fled into the forest but Hoffman
was captured as he tried to secure the inn. It
was up to Welfhard Krause, an old retired
witch hunter and Stefan Siegal, the cook, to
rally the men folk of the village to drive off
A Right Farce by Stuart Orford
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cultists who do live in Hachenwald,
Burkhard Bauer and Ewald Hahn)
Horse Feathers Inn Prices
Stabling: 1s per night
Single room: 12s per night
Double room: 15s per night
Superior double room: 17s per
night
Double room (no fire): 13s per
night
Bath: 3s
Clothes washed: 2s
Standard evening meal: 1s
Good quality evening meal: 3s
Cooks specialty: 5s
Ale: 10p
Special Ales: 1s
Wine: 1s
Tilean Wine:4s
Estalian Heavy Wine: 5s
Brandy: 2s
Bretonnian Brandy: 4s
Kislevian Spirit: 3s
6) You’re in what room? I wouldn’t sleep in
there, they say it’s haunted (FALSE –
pick any one of the players rooms. Re-
roll again if the player is talking to Ernst)
7) That Halfling is a damn fine cook and an
ever better brewer but it is somewhat
unnerving the accuracy with which he
can throw his kitchen knives into their
slots (TRUE – Stefan Siegel’s ability at
throwing knives comes from his past
work as a spy and an assassin)
8) If you come across a really smelly person,
don’t worry that’s just Burkhard, he is
the harmless local handyman. The only
offensive thing about him in his reek
(FALSE – Burkhard is a cultist of Nurgle
with connections to Skaven see The Tale
of the Strange Brew)
9) That stableman Ewald is a one for the
ladies. They say that he has girlfriends in
all the surrounding villages (FALSE –
Ewald has no time to see women from
other towns as he is too busy seeing all
the women in Hachenwald)
10) It’s about time Ernst threw out that
peddler Klein. (TRUE – many of the
townsfolk consider that Gorch Klein has
outstayed his welcome. Re-roll again if
the player is talking to Ernst or Gorch)
one mini-plot (maybe more if you feel that
they can handle it or if time allows). This
should lead to players not knowing who to
help, what to sort out and whether to fight or
talk.
The mini-plots are separate from each other
but depending on the player’s actions over
the night can tumble together. It is up to you
as the Game Master to decide which and how
many of the mini-plots you want to confuse
your players with. All of the plots can be
resolved by talking and role-playing (do not
let the players have an easy life with a few
charm or intimidate rolls) or by fighting.
However, each of the plots are weighted to
being only properly solved in one way. For
example, unless the players are really clever,
The Tale of a Contract too Far will almost
always end up with a fight.
For the Game Master
A Right Farce can be placed anywhere in an
existing campaign and can be easily tuned to
three or more players with one to three
careers. It could also be used as a starting
point for other escapades as covered in
Appendix D - The Morning After the Night
Before. The ideal time to use this scenario is
when the players are least expecting it.
The purpose of the scenario is on the night
the players visit The Horse Feathers Inn they
get caught up in a storm of wild accusations
and mistaken identities. The inn and its
residents are full of mini-plots that are all are
about to come to an unfortunate head. The
objective is to target each player with at least
There are four main mini-plots, The Tale of
Insane Infidelity, The Tale of Blind Faith,
The Tale of a Strange Brew and The Tale of a
Contract too Far. Added to this are some
smaller ones, The Tale of the Cook, The Tale
of the Dashing Blade, The Tale of a Purse,
A Right Farce by Stuart Orford
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