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WizKids Approved Play - Mage Knight Comprehensive Tournament Rules
Comprehensive Tournament Rules
Last Updated August 8, 2005
This document is tournament legal on August 1, 2005 . It is legal immediately for all
Sealed/Draft events. Changes are noted in red .
Changes
The following sections have been added or revised:
1.6 – Retired Expansion list updated
2.1 – Tournament Legal Expansion list updated
11.1 – Tournament Legal Expansion list for National and World Championship
events (2005) added, as it differs from the list in section 2.1
Contents
Introduction
General Tournament Rules
Constructed Format Rules
Scenario Special Format Rules
Junior Format Rules
Sealed Format Rules
Draft Format Rules
Unrestricted Format Rules
Marquee Special Format Rules
Mage Knight Melee Quick-play Format Rules
Mage Knight : Dark Riders Joust Quick-play Format Rules
“Path to Glory” National and World Championship Tournament Rules
Introduction
Welcome to Mage Knight tournaments! Mage Knight events are designed to play
fast and feature lots of fun, exciting action. Players should always have a great time
at a sanctioned Mage Knight tournament. Whether they win or lose, their efforts
never go unnoticed. Players can win prizes and honors at many different types of
tournaments and share the good fellowship that comes with playing a great game
with great people. Questions about a sanctioned tournament should be directed to
the Warlord running the event, or to WizKids (the WizKids online support database is
accessible at www.wizkidsgames.com/ss.
This document contains the rules for playing and running sanctioned Mage Knight
tournaments. It is designed to compliment the WizKids Approved Play
Comprehensive Rules. In the event of any conflict between this document and the
Comprehensive Rules, this document takes precedence. WizKids requires that all
sanctioned tournaments be run in compliance with these rules. The most recent
version of this document is posted on our web site:
www.wizkidsgames.com/mageknight.
Registered players can earn exciting prizes for participating in Mage Knight events,
aside from prizes issued at the tournament (please see the WizKids Approved Play
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WizKids Approved Play - Mage Knight Comprehensive Tournament Rules
Comprehensive Rules for more information on the Player Rewards program).
WizKids provides, free of charge, a Personal Player Web Page that allows players to
locate sanctioned events near them. Players can register to participate in Mage
Knight tournaments by visiting the WizKids website at
www.wizkidsgames.com/register.asp and creating an account. Players are
encouraged to sign up in advance for sanctioned WizKids events, using the tools on
their Personal Player Pages. This helps tournament officials plan to accommodate all
players. Players who sign up for sanctioned events online should bring their User
Name and Player ID Number to the event. If a player wishes to register at the
tournament, he or she should contact the Warlord running the event for details.
1.0 General Tournament Rules
1.1 Sanctioned Events
A sanctioned event is any tournament or demonstration registered through
the WizKids website. In order for a Mage Knight event to be sanctioned, it
must be created by the deadline for the event creation, be run at a WizKids-
Approved Venue, and have a Warlord associated with the event before the
deadline. For more details, refer to the WizKids Approved Play
Comprehensive Rules.
1.2 Rules
Sanctioned Mage Knight events use the following official rules, except as
noted herein: the Mage Knight game rules from the most recent base Mage
Knight set; the Mage Knight Special Abilities Card from the most recent
base Mage Knight set; the most recent FAQ / Clarifications document after
its effective date; the most recent documents for expansions, including
Multiple Dial Warriors, Titans, and inserts from booster packs and other
products including new rules, mechanics, or special abilities; the WizKids
General Tournament Rules (contained in the WizKids Approved Play
Comprehensive Rules); and the Mage Knight Tournament Rules (this
document).
1.3 House Rules
“House Rules” are not permitted during sanctioned Mage Knight events. The
only exception to this rule is the Unrestricted format.
1.4 Army Point Totals
The Warlord and Venue determine the army point value of the tournament.
WizKids sanctions Mage Knight Constructed tournaments with army point
totals that are between 200 and 500 (so 200, 250, 375, 450, and 500 point
armies would all be acceptable). Constructed tournaments for armies with
point totals less than 200 or greater than 500 are considered “house rules”
and can only be sanctioned under the Unrestricted format. Players should
check with the Venue or Warlord for the appropriate army point total of the
event. The standard Mage Knight tournament is 300 points. Unless
specified otherwise in the online event description, a Mage Knight
tournament is assumed to have an army point total of 300 points.
1.5 Required Materials
Except where noted otherwise in this document, all players are responsible for
bringing the following materials to sanctioned Mage Knight events: a
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tournament-legal Mage Knight army with the appropriate point total; 4
pieces of terrain; 2 six-sided dice; a measuring device, such as a tape
measure; tokens, beads, coins, or other objects to use as counters; 3
Objective Tokens; 3 Control Markers; and Hex/Overwatch and Bombardment
Tokens if any of the relevant abilities are present in the player’s army. A
copy of the current Mage Knight rules and SAC is recommended, but not
required.
1.5.1 Battlefield
Sanctioned Mage Knight tournaments are played on a standard 3-foot-by-3-
foot playing surface. Any level, flat surface area that meets these exact
measurements may be used as the battlefield in a Mage Knight tournament.
1.5.2 Terrain
Only the Standard Terrain Templates (available for download at
www.wizkidsgames.com) are tournament-legal. All water terrain templates
are considered to be Shallow Water unless Deep Water is specifically allowed
in the published scenario for the particular event in question. Elevated terrain
(Abrupt or otherwise) may not be used, except in Unrestricted events.
Standard Terrain Templates are available for download from the WizKids
website. Terrain may not be placed within 3 inches of another terrain piece,
an objective, a battlefield edge, or a starting area.
Constructed Terrain is tournament legal in Unrestricted events only. The
player using it must bring all parts of the Constructed Terrain, as well as the
cards the terrain came in.
1.5.3 Item/Relic, Domain, and Spell Cards
Relic and Item cards, Domain cards, and Spell cards are tournament legal for
WizKids-sanctioned events. In the Constructed format or Scenario special
format, however, a Relic that does not have a faction or subfaction
requirement may not be wielded by a figure that has a point cost less than
the point cost of the Relic. Relics that have a faction or subfaction
requirement may be wielded by any figure that meets the requirements,
regardless of point cost.
1.5.3.1 Broken or Missing Card Elements
When using an item, relic, or spell card, a player is responsible for
bringing all relevant punchouts belonging to the card. However, at the
discretion of the Warlord, substitute punchouts may be used during
gameplay, provided any substitute is the same size and shape as the
original punchout and can be readily discerned as being used as a
substitute for the card. Additionally, the player must have the main
portion of the card – “proxy” cards may not be used at any time.
1.6 Retired Figures
Figures from the following Mage Knight expansions have been retired from
competitive play: None.
1.7 Mage Knight Universes
Sanctioned Mage Knight events may be registered in any of the three game
universes listed below:
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WizKids Approved Play - Mage Knight Comprehensive Tournament Rules
Mage Knight events in this universe use the latest version of the
Mage Knight Complete Rules of Play and must follow the tournament
rules contained in this document.
Mage Knight Dungeons events in this universe use the Mage
Knight Dungeons: Pyramid rulebook and may be run using house rules
to adapt these tournament rules as needed to suit the game and its
players.
Mage Knight Conquest —events in this universe use the Mage Knight
Conquest rulebook and may be run using house rules to adapt these
tournament rules as needed to suit the game and its players.
1.8 Timekeeping
The Warlord running the event must announce the time remaining in the
round twice during the game: once with between 20 and 30 minutes
remaining in the round and once with between 3 and 7 minutes remaining in
the round.
1.9 Ending the Game
When 50 minutes have elapsed, time will be called by the Warlord running the
event. At this point, the player acting finishes his or her turn. If that player
was the first player, then play continues until the player to the first player’s
right finishes his or her turn as well. If, at the end of any turn, only one
player still has an able warrior on the battlefield, the game ends, and that
player is declared the winner.
1.10 Victory
Victory in each battle is determined by as per “Victory!” on page 19 of the
Mage Knight Complete Rules of Play. If no player controls a majority of
objectives, total the point values of the warriors that each player eliminated
during the game. The winner is the player who eliminated the most points’
worth of warriors. If the players are still tied, the winner is the player whose
army was built with the fewest number of points. If the players are still tied at
this point, each player rolls two six-sided dice; the player who rolls highest
wins the game (ties are re-rolled).
1.11 Rounds
Mage Knight tournaments typically use 3 or 4 rounds of Swiss pairings. See
the “How to Run Swiss Rounds” document on the WizKids website for more
details. Each Mage Knight tournament must consist of a minimum of 3
rounds.
1.12 Byes
A bye is issued when there are an odd number of players in a Swiss-style
event. A bye is scored as a win with 0 objectives and kill points equal to the
event’s build total. First round byes are assigned randomly unless a player
volunteers to take the bye. Warlords are encouraged to take such volunteers
into consideration for the Fellowship Prize. If more than one player
volunteers to take the bye, assign the bye randomly among the volunteers.
In subsequent rounds, the bye is assigned to the player with the worst win-
loss record.
1.13 TournamentPairing
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Pairings in the first round of a standard Swiss-style Mage Knight tournament
are determined randomly. After the first round, the Warlord determines
pairings by win-loss record (i.e. the player with the best record faces the
player with the second best record, the player with the third best record faces
the player with the fourth best record, and so on), taking care to avoid
rematches during Swiss rounds. Rematches are acceptable only once Swiss
rounds have ended and championship rounds begun.
1.13.1 Tournament Record Tie-Breakers
Tournament win-loss record ties are resolved by the following criteria in the
order below:
1) Opponent’s win-loss record
2) Total objectives held
3) Opponent’s total objectives held
4) Total points eliminated
Tie-breakers 1 and 2 may be switched at the Warlord’s discretion. If the
Warlord chooses to do this, he must announce this to all players before any
pairings have been made.
1.14 RatingandRanking
Mage Knight Constructed, Scenario, Sealed, Junior, and Draft tournaments
are rated and ranked using the ELO system. Registered players can check
their rankings by logging into their personal home page at
www.wizkidsgames.com .
1.15 RulesQuestions
All rules questions that come up during a sanctioned Mage Knight
tournament are to be directed to the head Warlord of the event. Rules
questions that come up outside of a tournament should be directed to the
Mage Knight : Rules forum at www.wizkidsgames.com or to the Mage
Knight Rules Arbitrator at warlord@wizkidsgames.com .
1.16 ArmyValidation
Army validation procedures are to be determined by the head Warlord of the
event, within the guidelines described in this section.
1.16.1 Army Registration Sheets
Prior to the event, each player fills out two Army Registration Sheets. One
copy will go to the Head Warlord for the event; the player shall retain the
second copy for the duration of the event to allow his or her opponents to
verify his or her army each round. Printable versions of the recommended
Army Registration Sheets can be found at:
www.wizkidsgames.com/ folder/filename.
1.16.2 Figures and Items
Prior to setup of each round, players paired against each other must verify
the legality of their opponent’s army by ensuring that the figures and items in
the army do not exceed the build total. During deployment, players shall
verify that their opponent has deployed all figures and items legally by
checking that all mounts have riders with matching mount symbols and all
items are legally wielded. Both players will be allowed to see all figures and
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