Teeth of Mordor.pdf

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Introduction
1.0 INTRODUCTION
One of the most fearsome gate complexes in all Middle-earth,
the Teeth of Mordor guard the main entry into Mordor. They were
constructed — along with Cirith Ungol, Durthang and Isenmouthe
— in the early years of the Third Age by Isildur and his successors
for the purpose of preventing evil creatures from making their way
back into the Black Land. When the Great Plague struck Gondor,
however, the Watch on Mordor was abandoned, and it was not long
before these "citadels were repopulated by the very creatures they
were designed to keep out.
Nearly two hundred feet tall, the Teeth were known individually
as Carchost (S. "Fang-fort") and Nairhost (S. "Fire-fort"). They,
along with the rampart between them, form theMorannon, closing
the narrow gap between the Mountains of Ash and the Mountains
of Shadow. The structure itself is fashioned of glassy slag, like
chiselled obsidian, which seems to erupt out of the tortured plain.
These huge black jaws wait to close on the foolish intruder.
Loop — a narrow opening in a wall for the discharge of missiles.
Machiocolation — a projecting gallery at the top of a wall or tower with
slots (murder holes) in the floor from which missiles can be dropped
or fired down against an enemy.
Moat — a defensive ditch.
Motte — a large defensive mound.
Parapet — a bank of earth or a wall over which a defender may fire.
Portcullis — a vertical, sliding grill with spiked tips that serves as a
barrier gate.
Splay — a sloping base of a wall or tower, which frustrates ramming by
deflecting strikes upwards.
Talus — a sloping wall, thicker (splayed) at its base.
Turret — a barti/,an.
1.3 ADAPTING THIS MODULE
This module is adaptable to most major FRP games. Statistics
are expressed on a closed or open-ended scale, using a 1 -100 base
and percentile dice (D100). No other dice are required.
1.31 HITS AND BONUSES
When converting percentile values to a I -20 system, a simple
rule is: for every +5 on a D100 scale you get a +1 on a one-twenty
(D20) or three to eighteen (D18) scale.
The concussion hit numbers listed in this module only represent
general pain and system shock. They cover bruises and small cuts
rather than wounds. Critical strike attacks and damage are used to
describe serious blows and wounds (respectively). Should you use
a FRP system that employs no critical strike results (e.g., TSR
Inc. 's Advanced Dungeons & Dragons® game), simply double the
number of hits the PCs take or halve the hit values found in this
module.
1.32 CONVERSION CHART
If you play an FRP game other than MERP or Rolemaster and
you do not use a percentile system, use the following chart to
convert I-IOO numbers to figures suited to your game.
1.1 THE FORTRESSES SERIES
The Fortresses of Middle-earth series is intended to provide
Gamemasters (GMs) with extremely detailed overviews of indi-
vidual towers, castles, citadels, and other fortifications of particu-
lar note. Each module in the line documents the history, design,
layout, and garrison associated with the given site. A list of
suggested adventure themes follows the text.
Before reading the material on this fortress, take a look at the
two-page view located at the center of the booklet. It gives you a
clear picture of what the text is all about. Then turn to Section 1.2.
Like the rest of the Middle-earth Series, this module contains
game terminology and references based on ICE's Middle-earth
Role Playing (MERP) and Rolemaster (RM) fantasy role playing
(FRP) systems. If you need to adapt the material to another FRP
game, read Section 1.3.
1.2 TERMINOLOGY
Because of space considerations, we cannot reasonably discuss
all the peculiar terms found in this module. We can, however,
provide a sampling of the most commonly used terminology.
Bailey — an enclosed courtyard.
Barbican — an outwork containing a castle gateway.
Bartizan — a small tower suspended from a wall or tower to provide
flanking fire.
Battlement — the protected defensive position located atop a wall or
tower.
Crenelation — a notched battlement (parapet) resembling "spaced teeth"
with alternating openings (embrasures called crenels) and sections
providing cover (merlons).
Curtain — a straight section of defensive wall.
Dike — an artificial embankment such as a man-made earthen wall; also
an excavation.
Drawbridge — a bridge that can be raised and lowered.
Embrasure — a specially designed opening from which a defender fires
missiles, such as a crenel or a space hollowed in a thick wall which
provides access to a loop.
Hourd — an often temporary, overhanging timber galley projecting from
the top of a wall.
Keep — also called a Donjon, it is the independent, self-defensible, inner
stronghold of a castle or manor.
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Background
2.0 BACKGROUND
"Upon the west ofMordor marched the gloomy range ofEphel
Duath, the Mountains of Shadow, and upon the north the broken
peaks and barren ridges ofEred Lithui, grey as ash. But as these
ranges approached one another, being indeed but parts of one great
wall about the mournful plains ofLithlad and ofGorgoroth, and
the bitter inland sea ofNurnen amidmost, they swung out long arms
northward;and between these arms there was a deep defile. This
was Cirith Gorgor, the Haunted Pass, the entrance to the land of
the Enemy. High cliffs lowered upon either side, and thrust'forward
from its mouth were two sheer hills, black-boned and bare. Upon
them stood the Teeth ofMordor, two towers strong and tall. In days
long past thev were built by the Men of Condor in their pride and
power, after the overthrow ofSauron and his flight, lest he should
seek to return to his old realm. But the strength of Gondor failed,
and men slept, and for long years the towers stood empty. The
Sauron returned. Now the watch towers, which had fallen into
decay, were repaired, and filled with arms, and garrisoned with
ceaseless vigilance. Stony-faced they were, with dark window-
holes staring north and east and west, and each window was full
of sleepless eyes.
Across the mouth of the pass, from cliff to cliff, the Dark Lord had
built a rampart of stone. In it there was a single gate of iron, and
upon its battlement sentinels paced unceasingly. Beneath the hills
on either side the rock was bored into a hundred caves and maggot-
holes; there a host of Ores lurked, ready at a signal to issue forth
like black ants going to war. None could pass the Teeth ofMordor
and not feel their bite, unless they were summoned by Sauron, or
knew the secret passwords thatwouldopen the Morannon, the black
gate of the land."
Ostoher, the seventh king of Gondor (r.T.A. 411-92), nearly
abandoned work on the remaining Mordor projects (Morannon and
Isenmouthe), recalling workers to rebuild Minas Anor (Minas
Tirith).
The construction was completed under the reign of Romendacil
I (r.T.A. 492-541) who, renowned as a builder, expanded upon the
original schemeandadded some refinementsofhisown. Romendacil,
perceiving the ongoing potential threat of the Easterlings, realized
that the Mordor fortresses were crucial to a strong presence in the
eastern areas. The two towers flanking the gate-wall, named
Carchost (S. "Fang-fort") and Narchost (S. "Fire-fort"), rose nearly
two hundred feet into the air, needle-sharp spires stabbing skyward.
Between them swung the long curve of the Morannon wall, closing
the Vale of Udun from the plains outside of Mordor. Windows in
the towers looked out across the wide plains, and vigilant guards
kept watch.
LotR II, p.308-309
When Isildur cut the One Ring from Sauron's finger, the long
siege of Mordor at last came to an end. The terrible war had cost
the new King of Gondor his brother Anarion and his father Elendil.
Gil-galad, the High King of the Elves had also fallen, and all of the
Free Peoples had suffered dearly. In the subsequent scourge of the
Black Land, Isildur determined that Mordor should never be a
gathering place for evil again, and a grand plan to seal off Mordor
from the surrounding lands began.
THK DUNKDAIN CITADEL
Before the end of the first year of the Third Age, the engineers
and architects of Gondor initiated the long labor to fulfill Isildur's
design. A watch was to be placed at each of the entries into Mordor,
both at the Pass of Cirith Ungol, and especially at Udun, the
northwest cornerof the realm. There they concentrated theirefforts,
constructing the barrier of the Isenmouthe to separate Udun from
the great Plain of Gorgoroth, the citadel of Durthang to overlook
the vale of Udun, and finally the Morannon: the mighty Towers of
the Teeth to close the pass into Mordor.
Unfortunately, Isildur did not live to see the work more than
barely begun. His plans were furthered by his designated heir,
Anarion's eldest son Meneldil, who reigned from T.A.2until 158.
Succeeding rulers continued todevote attention to the project, with
Durthang and Cirith Ungol completed under the reign of Anardil
(r.T.A. 324-411).
All went well with Isildur's plan, the fortresses being garrisoned
and acting as important bastions in the Gondorian campaigns to
secure the lands east of the Anduin, north of Mordor, south of
Mirkwood, and west of the sea of Rhun. These areas were under
Gondorian rule by the end of the eighth century T. A. All the while,
vigilant soldiers of the powerful Stone-land kept Mordor an empty
realm.
The Towers of the Teeth stood unchallenged for many centuries,
and indeed, while Gondor held a garrison there, they were never
threatened by military force. It was another foe, silent, insidious,
stealthy andunimpressedbythehighestwallsof stone. Sauron, from
his tower of sorcery in Mirkwood unleashed one of his most subtle
weapons: plague.
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Background
THE PLAGUE YEARS
Its power was first felt in the winter of 1634, when the people of
Condor began to realize that far more people than usual were taken
by illnesses borne of the cold. Then, when the sick began to die and
the healthy grew ill, the worst fears of the Healers were realized:
a plague had come to this prosperous realm. Gondor retreated from
its eastern holdings, moving the capital from the depopulated
Osgiliath to Minas Anor. The watch on the Black Land faltered.
By 1640 the last citadel guarding Mordor was abandoned.
One by one the fortresses were closed, as the few remaining
soldiers were summoned to the shrinking borders of Gondor. The
Towers of the Teeth fell into disrepair and ruin.
The Teeth were — like all the other fortresses in Mordor—grim
and forbidding structures even while inhabited by Gondorian
forces. Under the Dog Lord's direction, the few reminders of a
brighter realm were removed: rooftop gardens were uprooted,
tapestries shredded and burned, and beautiful wall murals defaced
orcovered. Thedecaying walls were repaired andbuilteven higher.
Cruel, jagged battlements of black stone rose across the Cirith
Gorgor (S. "Haunted Pass"). All was done in secret, and Gondor,
concerned with internal matters, scarcely noticed the activity. Then
in T.A. 2000 the Nazgul, having made secure the perimeter of
Mordor, gathered their forces and swept down out of their fortress
of Cirith Ungol to assault the Tower of the Moon. Isildur's fair city
of Minas Ithil withstood the dark siege of the Nine for two years,
but in the end fell under the Shadow. The Witch-king took it for
hisownandit was renamed MinasMorgul,Tower of Black Sorcery.
THE PREPARATIONS FOR WAR
In 2941 Sauron returned to Mordor and preparations for the War
of the Ring redoubled. Deep within the Black Land, construction
began anew on theBarad-dur. The new Dark Tower was rebuilt upon
its old foundations (which were still intact, laid as they were with
the powerof the One Ring). The Dark Lord declared himself openly
as the Master of Endor in 2951 and consolidated his hold on all of
the Black Land. Within three years, all of Ithilien was abandoned,
and Orodruin burst into renewed volcanic activity. Mount Doom
belched forth a dark cloud to roof all of Mordor in sooty twilight.
As the final conflict approached, the Towers of the Teeth were
fully garrisoned, not only with Ores, Trolls and Men, but Dwar of
Waw's cruel war-hounds. The Morannon greeted armies from the
South and East, subject realms of Sauron whose who swelled his
already countless ranks. In the final battle of the War of the Ring,
the Free Peoples fought their hopeless assault against the Towers,
knowingfull well thatthey had nochanceof victory. Thedestruction
of the One Ring, however, triggered an earthquake which sent the
Towers of the Teeth sliding into ruin, crushing Sauron's forces as
they fled, directionless, back towards their dark warrens.
THE TEETH AFTER SAURON'S DOWNFAU.
Although the upper portions of the Towers of the Teeth were
ruined in the cataclysm which resulted from the destruction of the
One Ring, the lower structures of the Towers and the underground
caverns were not wholly destroyed. Many chambers and halls
survived, some buried beneath piles of rubble. Many dark creatures
lurked in theses warrens even for several years after the fall of the
Dark Lord.
Third Age 1600-1700
1 Arthedain, 2 Angmar, 3 No Man's Land (Rhudaur), 4 Cardolan, 5 Gon-
dor, 6 Harondor, 7 Umbar. Cardolan is no longer a viable kingdom, and
Harondor is contested by Gondor and the Corsairs of Umbar.
THE RINGWRAITHS ENTER MORDOR
In the same year of the closing of the Dunadanfortressesguarding
Mordor, the Dark Lord called his Nazgul back from their far-flung
territories. At Dol Guldur he gave them a new mission: to ready
Mordorforhisreturn. AllbuttheWitch-king(whowasintheprocess
of finishing his evil work in the North) and Khamul (who was to
remain in Dol Guldur as lord there) went first south to Nurnen to
begin their work. There, on the dark shores of that bitter sea they
began breeding foul creatures again: Ores, Trolls, and darker things
of the night. Scouts were sent north to spy out the Gondorian
fortresses, but all they found were abandoned and decaying castles.
Windows were blind and warning bells remained silent as Sauron's
forces entered once again.
Each of the Seven Nazgul chose homes in the Black land to
prepare and consolidate the repopulation. Hoarmurath of Dir took
Durthang for his own, while Adunaphel, Uvatha and Akhorahil
remained south in Num. Ren and Indur kept watch in Cirith Ungol
and laid plans for the fall of Minas Ithil.
It was Dwar of Waw who became master of the Towers of the
Teeth, and the howls of his unearthly hounds echoed through the
stone chambers for centuries to come. He led a contingent of Trolls
and Ores, as well as a group of his loyal mannish servants from the
East, to the empty fortress. There he began to' enhance' the defen ses
of the Morannon and mold the citadel to his own tastes.
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