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Order Quest 1: Against Darkness
This quest introduces the heroes to a new class: The Order of Kellos. They
will be traveling to a defiled church in an attempt to re-sanctify it. Along
their journey, there may be a surprise or two.
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Introduction
You return from a morning of prayer to find a messenger eagerly awaiting
you. Without a word he hands you a scroll sealed with the emblem of your
order: The Order of Kellos. It is not without some trepidation that you
break the seal and begin to read the missive: “A Temple of Kellos has
been profaned and their Sacred Flame has been extinguished! Since you
are the leader of the nearest church, three tasks have fallen upon you.
Firstly, determine just what fate has befallen our Church and its Members.
Enclosed you will find the last known blueprints of the church and its
crypts. We hope they will serve you well. Secondly, you must re-sanctify
the Church by re-lighting its Sacred Flame. We trust that you are familiar
with this ritual. Thirdly, The Word of Kellos must be recovered and
returned to safety. Of the three tasks, the last is paramount. You must
proceed with all haste! Fire and Light!” Stunned, you collapse into a
nearby chair. ‘Fire and Light’ indeed.
Quest Goals
As you prepare to enter the defiled Church, you are surprised at just how
dark it is. Even at midday, the shadows seem to linger just a little bit
longer and seem to curl and eddy in the wind like a fog. Your goals echo
in your head: “Determine what has happened to the Church and its
Members. Re-sanctify the Church. Return The Word of Kellos.” If you
can reactivate some of the ancient glyphs of transport, all the better. You
start with 5 conquest tokens. If you ever run out of conquest tokens,
darkness will have triumphed. Good luck.
Since the heroes are recovering treasure from a church, none of the items
forbidden to their class will be present in the chests. Remove them from their
decks. Health and vitality potions are not used in this quest either. Instead the
markers represent holy water and Kellos’s Fire respectively. If a treasure
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chest says to give a potion to the heroes, give them the appropriate equipment
card instead, with a marker representing one potion of that type. If your party
is not made up entirely of Order Members, all types of potions may be
purchased from town. Remove 'The Word of Kellos' from the gold treasure
stack.
Conquest tokens will also be awarded for information discovered as to what
has happened at the church and to its Members. One conquest token will be
given to the party for each question answered at the end of the quest.
Area Descriptions
These descriptions should be read as the appropriate areas are revealed by the
heroes.
Church 1
The first thing you notice is the smell. It palpably hits you as you and
makes your eyes tear and your throat burn. As you clear your eyes, they
well again as you take in the damage done. Priceless holy relics are strewn
amid the filth and destruction. Someone seems to be looking for
something. Beastmen prowl about the room and the leathery rustling of
wings can be heard in its corners.
Church 2
What was once the main worship room of the church is now desecrated. A
pile of partially burned pews lay in a heap to the north. A cold wind gusts
through a large pit by the south wall, its origins unknown. But worst of all
is knowing that the Sacred Flame of Kellos once burned here. The hearth
is cold. The defilers turn to face you.
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The main goal of this room is to re-light the Sacred Flame. It takes two turns
to complete the ritual. If the hero performing the ritual is interrupted, that is,
wounded, the ritual will fail and must be started again. The overlord may use
the card 'Razorwing Flock' and spawn them from the pit unless the players
state that they are guarding the pit. The razorwings have 4 movement left
after they leave the pit.
If the heroes re-light the flame:
The Sacred Flame erupts with a roar. The lingering darkness is burnt back
and the room is suffused with warmth.
The heroes gain 3 conquest tokens for re-lighting the flame. This room is
now consecrated to Kellos and has all those benefits listed for 'consecrated
ground'. The overlord may not spawn creatures in this room while the flame
is lit.
If the heroes speak “The Flame is the Key” near the Sacred Flame:
A chime sounds and a yellow key appears suspended in the flames before
you. Unafraid, you reach out into the fire and take the key.
Give the heroes the yellow rune key.
If the heroes open the door:
The backside of the door shows numerous claw and tool marks from
where it was attempted to break in. Stairs to the north lead down deeper
into the crypts themselves.
Church 3
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This room appears to be the personal one of the head priest. A bookcase
lies overturned in a corner but otherwise it has been spared the defilement
of the other rooms. There is a door, however, where none exists on your
map. A heavy book lays open on a lectern to the north, being perused by a
sorcerer. As you open the door, he turns to two others of his ilk and shouts
a warning.
If the heroes read the book:
“The recent tremors have made the crypts unsafe to enter. I have sealed
the crypt door to halt the spreading abominations, and consigned the key
to the Flame. The Flame is the Key. Our only hope now is that my plea for
aid does not go unheeded. I retreat now to the inner sanctuary to pray for
the others.” The last entry is dated two weeks before your message
arrived.
The book cannot be taken.
Church 4
After passing the two mystically locked doors, you find only a dark,
empty room before you. You step into the room and are surprised by a
voice, deep and liquid, that comes from everywhere and nowhere at once,
“I am Darkness. Know this before you die, we were first. We existed
before Kellos and we will exist when he has diminished. Now die!” The
darkness comes together in the middle of the room revealing details
previously hidden. A fallen priest lies crumpled in the corner, nearby is a
chest.
The dead priest is Priest Caron, the head of this church. Protected by his body
is the Word of Kellos. Heroes receive 2 conquest tokens when the recover the
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