Dragon Magazine - 408.pdf

(2845 KB) Pobierz
824289971.007.png
By Christopher Perkins
Player’s Option: Heroes of the Elemental
Chaos releases this month, and to support it
we have several elemental-themed articles in
both Dragon and Dungeon .
Palaces
By Claudio Pozas
Looking for a job that pays well and offers
great beneits? Meet four genie nobles in need
of a few good adventurers, and visit their
remarkable elemental lairs.
By Matt Sernett and Robert J. Schwalb
Are you playing a dragonborn, a half-orc,
or a tieling? If the answer’s yes, check out
these new racial utility powers.
By Rodney Thompson
The gods are all gone, but vestiges of their
power remain to be unearthed by wary and
unwary adventurers.
By Jeff LaSala
Why do orcs and elves hate each other? The
answer lies in the tale of two rival gods, Gru-
umsh and Corellon.
Treasures of the Elemental
Chaos
By Michael Haneline
Here’s an assortment of magic items that trace
their origins to the Elemental Chaos but can be
found in any dungeon.
By Keith Baker
Devils have important roles to play in post-
war Khorvaire, but where do they come
from? Step into this manifest zone and ind
out!
from Chaos
By Matt Goetz
You have a spark of elemental power inside
you. Let it out!
824289971.008.png
Enchanted Painting of
Manyshields Hall
By Ed Greenwood
Whenever moonlight touches
one particular painting pur-
chased at auction, strange
monsters emerge from it. Is it a
portal? If so, to where? Where
did it come from? Who made it,
and why?
Wizard
By Shelly Mazzanoble
R&D’s “Player-in-Chief” lets loose
her inner geek.
By Bart Carroll
Take a trip through past editions
of the D&D game, and see how its
iconic features have evolved over
the decades.
824289971.009.png 824289971.010.png 824289971.001.png
Editorial: FR’eak
Editorial:
FR’eak
By Christopher Perkins
Illustrations by Tyler Walpole, Ralph Horsley, and Wayne Reynolds
Player’s Option: Heroes of the Elemental Chaos hits
stores this month, just in time for players to create
elemental-themed heroes for The Elder Elemental Eye ,
the next D&D Encounters season. To celebrate,
we’re letting gods, primordials, and elemental-
themed heroes run amok in the pages of Dragon and
Dungeon this month. I hope you like what we have
planned!
Rather than dive into the Elemental Chaos, I’d like
to turn my editorial eye toward an unrelated subject,
namely the Forgotten Realms ® campaign setting,
about which more source material has been writ-
ten than any other “swords & sorcery” fantasy world
in history (although one cannot dispute that Middle
Earth is the reigning king when it comes to scholarly
essays and cultural inspiration).
This year in the magazines, we’re taking a break
from the Nentir Vale “points of light” setting to shine
a light on the Forgotten Realms as well as some of
our other popular worlds, past and present. You’ll see
more Eberron ® articles, more Dark Sun ® articles,
and even some content for R av en lof t ® , Planescape ® ,
and the World of Greyhawk . But the Realms, in par-
ticular, will receive a lot of love.
While I’ve always admired the lavish detail of the
Forgotten Realms ® campaign setting, which lends it
a mind-boggling verisimilitude, what draws me to the
setting is that it’s true to the core D&D medieval fan-
tasy experience, and it doesn’t take a degree in rocket
science to repurpose FR content for home campaign
use. I’ve never run a Forgotten Realms campaign,
but I’ve plundered a lot of FR content for my home
campaigns over the years.
If you ask me what I think is the most iconic D&D
story, I’d probably defend the War of the Lance as my
#1 choice. I grew up reading The Dragonlance Chron-
icles , and nothing else in my opinion comes close to
feeling as epic. However, the Dragonlance ® setting
is hamstrung by the fact that there’s one story worth
telling, and every other adventure seems to pale in
comparison. (Feel free to disagree.)
On the other hand, the Forgotten Realms setting
is a place where thousands of stories and adventures
can play out. True, the Realms has seen its share of
world-shaking events, and there are linchpin char-
acters the likes of Drizzt Do’Urden and Elminster,
but for whatever reason, none of that impinges on my
ability as a DM to conjure up new adventure ideas set
in the Realms. Furthermore, FR players rarely feel
as though their characters live in the shadows of leg-
ends. The Realms always seems to make room for the
next great story, the next great hero, no matter how
many articles and novels and game supplements we
publish.
But the thing I like most about the Forgotten
Realms right this very minute is our new board game,
Lords of Waterdeep , which just hit stores this month.
I don’t consider myself a board game connoisseur,
but I know a good game when I play it, and Lords of
TM & © 2012 Wizards of the Coast LLC. All rights reserved.
3
TM & © 2012 Wizards of the Coast LLC. All rights reserved.
Febr uar y 2012 | DR AGON 408
824289971.002.png 824289971.003.png
Editorial: FR’eak
Wat e rd ee p immerses me in the Forgotten Realms
world while staying true to the core D&D experience,
and also makes me feel like a Big Man when I win.
It has turned me from an FR fan to an FR freak, and
it’s gotten me excited about the Forgotten Realms
articles we have planned for this year. If you’ve played
the board game and feel inspired to drop us a com-
ment, please do. We’ll be listening.
4
Febr uar y 2012 | DR AGON 408
824289971.004.png 824289971.005.png 824289971.006.png
Zgłoś jeśli naruszono regulamin