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Introduction
Welcome to the Conspiracy X demo pack. Inside you will find everything you need to begin playing the premier
modern-day, conspiracy roleplaying game. Simply take home one of these packs (they’re free), read it through, gather
your friends, some six-sided dice, and five different cards from a regular or CCG deck, and you are ready to play.
Interested Game Masters should read through this whole pack. They will find introductory remarks on the setting,
characters and backgrounds of Conspiracy X . After that, a quick summary of the rules is presented. All this informa-
tion can be shared with the players. The latter half of the pack contains a ready-to-run mission for the pre-generated
characters. We hope you enjoy your introduction to the Conspiracy X roleplaying game. Further information on the
Conspiracy X line of products can be found at the end of the demo pack, or by visiting www.conspiracyx.com.
Setting
On the surface, the world looks very much like the one outside
your bedroom window. The same people walk the same dirty
streets. The same mindless drivel is shown on the same TV sta-
tions. But sometimes that just doesn’t seem right. Why do certain
figures appear out of nowhere and become famous overnight?
Why do others disappear, never to be seen again? Just what is the
government paying for when it shells out $75 for a screwdriver?
Why is it that the more questions you ask the less satisfied you
are with the answers? This is the nature of conspiracies. This is
the nature of Conspiracy X .
In Conspiracy X , the players assume the roles of operatives and
conspirators of Aegis, a secret organization at work within the
United States government. Aegis has been aware of extraterres-
trial and supernatural forces on Earth for over forty years. Aegis
forms a secret bulwark against these menaces. Any means must
be employed to stop these insidious forces. Any means must be
employed to keep the war secret -- to keep panic from spreading.
Aegis agent stay in communication through their HERMES links.
These palmtop computer terminals are linked by intricate
encryption codes to each other and the main HERMES database.
HERMES links are DNA coded to a single user and are often dis-
guised as normal items (cell phones, Gameboys, PDAs, and elec-
tronic phone books). Aegis agents are expected to upload reports
on all activities to HERMES.
The World of Conspiracy X
For the most part, the world of Conspiracy X is very much like
our own. Behind the scenes, however, it is a good deal more sin-
ister (or so you hope). The following timeline traces key elements
known to all characters.
1930s: Watchmaker
Walter Stein was a British intelligence agent working inside
Germany before World War II. Stein was also an accomplished
occultist, and what he learned about the growing Nazi occult
power sent him fleeing back to England. There, he convinced
Churchill that measures had to be taken. With Roosevelt’s help, a
secret organization, codenamed the Watch, was established to
combat the occultists of the Nazi Secret Doctrine. The Watch was
instrumental in halting or reversing Nazi occult gains before the
war, and paving the way for an Allied military victory once hos-
tilities began.
1940s: The Schism
After the war, the Watch shifted direction. It investigated the
curious reports, arising from both Axis and Allied pilots, about
Unidentified Flying Objects (UFOs), otherwise known as Foo
Fighters. Over the next couple of years, the Watch became con-
vinced that aliens were active on Earth. The Watch began to
direct its efforts toward investigating the UFO phenomena.
In 1947, Watch psychics experimenting with long range commu-
nication contacted strange, unearthly minds. Shortly thereafter,
advanced guidance systems operators began tracking a UFO
moving erratically over the White Sands Proving Ground in New
Mexico. Once the contact became regular, the Watch decided to
act. A vocal minority argued that the craft should be grounded,
and examined. Only then could mankind meet the aliens on
equal footing, and avoid being overwhelmed physically or psy-
chically. The minority was outvoted in favor of peaceful contact.
At various points in the following text, certain
conventions are used. 1D or 2D means one or two
six-sided dice respectively. Df followed by a number
indicates a Difficulty Level. t means Target Number.
Others will be detailed as they are needed.
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The Watch set up Operation Dove, a psychic communication
team at the Proving Ground. Meanwhile, the opposition secretly
arranged for a missile battery to be located nearby. They labeled
their mission Operation Pigeon Shoot.
Both missions were successful. As soon as the Operation Dove
team made positive contact, the Operation Pigeon Shoot team
blasted the UFOfrom the sky. The craft touched down once, leav-
ing a long gouge in the Earth and scattering debris over a large
stretch of a ranch in Roswell, New Mexico. It then slammed into
a cliff, spilling out its extraterrestrial occupants.
Both factions of the Watch rushed to contain the craft and its odd
passengers. The cover-up was not wholly successful.
From the events at Roswell, the Watch splinted into two antago-
nistic organizations. The members of Operation Dove regrouped
and named themselves Aegis. Operation Pigeon Shoot was
labeled the Black Book by Aegis operatives in the know.
Aegis structured itself in a typical cell manner. Each member
knew his recruiter, and who he recruited, but little else about the
conspiracy. This minimized security risks, and promoted denia-
bility. Aegis concentrated on the newly created Air Force and
CIA, but gradually spread to a number of Federal law enforce-
ment agencies. The Black Book, which calls itself the Directorate,
assumed a more hierarchical structure, and buried itself deep in
the Department of Defense, the Army, and related agencies. The
Book too has spread to other Federal agencies.
1960s -- Present: An Evolving Threat
The modern era of Aegis and the Black Book began with
President Kennedy’s discovery of the secret conspiracies. Once
all was said and done, the President had been assassinated, and
neither group knew exactly who was responsible. The whole inci-
dent reminded the conspirators of the paramount need for secre-
cy, and the delicate nature of their position and operations.
At present, Aegis maintains its Cell structure, and provides sig-
nificant autonomy to its agents. Aegis’ primary goal is the inves-
tigation of the aliens’ motives and activities, and their physiolo-
gy, technology and psychology. Aegis intends to develop
weaponry and methods to combat the aliens.
The Black Book perpetuates its strict command structure, and
attempts to control, to the greatest degree possible, the actions of
its operatives. The pacts with the aliens have evolved to include
abduction of human subjects, genetic experiments, sabotage and
military espionage. More than one Directorate officer has begun
to question the need, or desirability, of the alien treaties.
The two conspiracies purport to have the same goals -- the pro-
tection of mankind against alien and supernatural menaces. Their
methods, means and make-up are very different, however. An
intense, and often deadly rivalry exists. The schism reminds all
that, more than advanced tech and secret plots, the divisions
among humans are the aliens most potent weapon.
1950: New Projects
Aegis and the Black Book expanded significantly during the
1950s. The UFO craze was at its peak, and millions of government
dollars were channeled into secret programs.
One of the most extensive, and most horrific, was Project MKUL-
TRA. One of in a series of MK-designated secret CIA programs,
MKULTRA focused on mind control, human behavior modifica-
tion and psychic powers. Over time, some of the MKULTRA data
came to light, but much still remains hidden. Aegis watched the
experiments closely, quietly taking control of those with signifi-
cant results.
Bowing to public pressure, the Air Force created an official inves-
tigation of the UFO phenomena, Project Bluebook. Bluebook was
never more than a cover for a wholly Aegis-controlled program
called Project Moondust. Moondust’s official rationale was “the
retrieval and exploitation of crashed foreign spacecraft.” This
purpose cleverly covered both downed Eastern Bloc and extrater-
restrial craft. Fed carefully screened data by Moondust’s person-
nel, Project Bluebook officially concluded that “no substantial
evidence” supported the existence of extraterrestrial craft.
Finally, the 1950s saw the establishment of the closest thing to an
Aegis HQ -- the Groom Dry Lake Research Facility at the Nellis
Bombing and Gunnery Range in Nevada. Otherwise known as
Area 51, Dreamland, S-4 and the Ranch, the Research Facility also
houses the core databases of the HERMES system. This super-
secret communications network is the life-blood of Aegis, and
enables the loose Cell structure to work efficiently.
On the Black Book side, express ties and treaties were formed
with the psychic Greys and the lizard-like Saurians. The Book
benefited from advanced technology; the aliens enjoyed access to
knowledge about mankind. With help from their alien allies, the
Book constructed a vast underground base of operation near
Dulce, New Mexico.
The Characters
Characters are generated by purchasing attributes and traits.
Conspiracy X characters are regular, but important, people and
creating a rich, interesting character is very rewarding. For pur-
poses of the Conspiracy X demo pack, however, we have done
the job for you to get you playing as quickly as possible. Players
will take the role of Aegis Cell members.
Each character’s attributes (Strength, Size, Agility, Reflexes,
Intelligence, Willpower, Perception, Luck and Influence) are
detailed. All these stats have a range from 1 to 5 (except Luck).
Almost all humans have attributes of 3; a level 1 attribute is crip-
pling, a level 5 attribute is truly extraordinary. Luck has two val-
ues, listed as Good Luck/Bad Luck.
Aegis agents have important and influential “day jobs.” If they
didn’t, they would have little value to Aegis. These day jobs are
called professions, and they range from the FBI, to the DEA, to
the U.S. Armed Forces, and many more. The character’s position
in his day job is measured by his Influence attribute. This
attribute usually governs the individual’s ability to “pull strings”
and otherwise get things done. Each character’s pulling strings
are listed in the character description.
Traits are skills, trainings and background flaws and advantages.
Three is considered a Professional skill level3; a level 1 skill is
limited, passing knowledge, a level 5 skill is near complete
understanding. Trainings represent abilities that are learned rel-
atively quickly and are tested using attributes. Trainings, such as
SCUBA Diving, have no level. In the character descriptions, the
attribute to be tested with the training is listed in parentheses.
Flaws and advantages are also described in each character
description.
Remember, these characters are abbreviated versions of what
players can create in the full Conspiracy X system. Characters
generated using the Conspiracy X sourcebooks will most likely
have more traits and pulling strings.
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Kristen McBrady
MKULTRA Scientist
Str 3 Siz 3 Agl 3 Ref 3 Int 4 Wil 3 Per 3 Luck 3/11 Inf 3
Riggs
Former Secret Service Agent
Str 3 Siz 3 Agl 4 Ref 4 Int 3 Wil 3 Per 3 Luck 4/10 Inf 1
Skills
Brawling 2 Computer Use 1 Drive 2 First Aid 3
Medical: General 2 MHIC-EDOM 2 Research 2
Science: Psychology 3 Small Arms: Pistol 1 UFOlogy 2
Skills
Drive 2 Martial Arts 3 Lockpicking 2 Melee Weapon: Knife 3
Shadow 2 Small Arms: Pistol 3 Small Arms: Rifle 2
Stealth 2 UFOlogy 3
Training
Awareness: Surveillance Activity (Per) Communications (Int)
Training
Awareness: Mental Instability (Per)
Trait
Cautious: Kristen must make a Normal Willpower test to rush
any task.
Traits
High Pain Threshold: The Difficulty Levels of Rigg’s stun and
KO tests are reduced by one.
Homicidal Tendencies: Riggs must succeed at a Variable
Willpower test to avoid taking the most lethal action in any fight
or high tension situation.
Pulling String
MHIC-EDOM Device: On a Df3 Influence test, Kristen can
secure a MHIC-EDOM device for one week. This flashlight-
shaped object can be used in two ways. To a range of 30 meters,
it can induce one of three mental states: rage (target lashes out at
nearest target for 2D rounds), trance (target lapses into stupor for
1D minutes; damage will end trance), or fear (target runs or cow-
ers for 2D rounds). In this case, the MHIC-EDOM skill is tested
against the target’s Willpower. To a range of 10 meters, the device
can erase short-term memory for a half hour before, and a half
hour after, the devices use. In this case, the skill test is Df2.
Pulling String
UFO Group Connection: Over time, Riggs has gained some con-
tacts among the UFO enthusiasts. All part of keeping ready.
Roleplaying
Paranoid just scratches the surface of Rigg’s mental state. He
works out constantly to keep ready. He carries no identification
or items revealing his past. That’s all behind him now -- all but
the horrid memories. Riggs is a living weapon bent on the
destruction of those that wronged him.
Roleplaying
Kristen is a born leader. She is also a workaholic and has little
time for a social life. She lost her parents young, and she has been
alone most of her life. The team is her family and she is overpro-
tective at times. Kristen carefully analyzes all options before act-
ing. She always stays in control and stays objective. There’s an
optimal response for every situation.
The Awareness training provides a -1 Difficulty Level
bonus to Perceptions test focusing on the training’s
specialization. For example, Riggs’ Perception tests for
detecting surveillance activity would gain a -1Df bonus.
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Yang So
FBI Field Agent
Str 3 Siz 3 Agl 3 Ref 3 Int 4 Wil 2 Per 3 Luck 3/12 Inf 2
Malek Levine
MKULTRA Outsider Psychic
Str 3 Siz 3 Agl 3 Ref 3 Int 3 Wil 4 Per 3 Luck 3/11 Inf 2
Skills
Computer Use 3 Computer Programming 3 Cryptology 3
Drive 2 Martial Arts 2 Repair/Build: Electronics 3 Research 2
Small Arms: Pistol 2 UFOlogy 2
Skills
Brawling 2 Drive 1 Occult 2 Small Arms: Pistol 1
Training
None
Traits
Lesser Clairvoyant: On an R2 test (see Rhine Tests, pg. 8), Malek
can ask three “yes or no” questions about the present events at
any location. If he spends a Clairvoyance Psi Point (he has four
each week), the Rhine test is automatically successful.
Lesser Psychometry: On an R2 test, Malek can ask three “yes or
no” questions about the past events surrounding an object he is
touching. If he spends a Psychometry Psi Point (he has four each
week), the Rhine test is automatically successful.
Training
Surveillance (Per) Awareness: Spot Hidden (Per)
Traits
Strong ESP: Hunches: Once each day, Yang can draw one extra
Zener card during a Hunch Basic ESP test.
Media Connection: Yang knows some influential people in the
media. On a Df1 Influence test, he can get press passes for three.
On a Df2, Yang can get background information on almost any
subject (at least what would be known by an investigative
reporter). On a Df3, he can get certain news equipment, such as
cameras, news vans, even a “eye in the sky” helicopter.
Pulling String
Psi-Drugs : On a Df2 Influence test, Malek can secure a vial (6
doses) of psychic enhancing drugs each week. Each dose of the
drug supplies a Psi Point for four minutes. After the drug wears
off, Malek must roll Luck to check on harmful side effect. On Bad
Luck, Malek suffers brain hemorrhaging with a Wound Level of
Fw and a Damage Level equal to the number of doses taken in the
last 24 hours.
Pulling String
FBI Forensic Laboratory Analysis: Whenever he wants, Yang
can get a sample priority analysis treatment. The report will be
returned in 24 hours.
Roleplaying
Knowledge is everything. Without it, even the most powerful
man is weak. Yang is a small man with a head full of facts. What
he doesn’t know off hand, he can get to shortly via the laptop
computer that he always carries. Whatever the situation, Yang
must know all the facts and will go to extremes to get them.
Roleplaying
Malek is a spiritual man. He believes he has been granted a vision
concerning a struggle between beautiful angels and lizard-like
demons. He works for Aegis on the side of the angels. All must
be calm, in control and united; violence never solved anything.
4
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Cassandra Gasper
DEA Field Agent
Str 3 Siz 3 Agl 3 Ref 4 Int 3 Wil 3 Per 3 Luck 4/10 Inf 2
Malcolm Schmidt
Project Moondust Blue Fly Pilot
Str 3 Siz 3 Agl 3 Ref 3 Int 3 Wil 4 Per 3 Luck 2/12 Inf 3
Skills
Drive 1 Lockpicking 3 Martial Arts 3 Photography 3
Shadow 3 Small Arms: Pistol 3 Stealth 2
Training
Surveillance (Per)
Skills
Drive 3 Martial Arts 2 Pilot 3 Photography 2 Repair/Build:
Electronics 2 Small Arms: Pistol 2 Small Arms: Rifle 2
Trainings
Parachutist (Agl) Communication (Int)
Traits
Adrenaline Surge: Once per mission, Cassandra can work her-
self into a frenzy, effectively raising her Strength and Willpower
to five each for 1D rounds. She ignores all damage penalties
(short of death) during this time. Once the surge wears off, all
damage effects are applied at once, as well as an additional Tw2.
Distinguishing Mark: Cassandra has a vivid and memorable
scar over her right eye that disfigures her face.
Traits
No Records: Part of a super-secret spacecraft retrieval project,
Malcolm’s past has been erased. No records about him exist.
Atlantean Nanotech: Pilot Interface System: Malcolm was
injected with experimental Altantean molecular-sized machines.
By touch, Malcolm can pilot any craft with an Atlantean interface.
The system also allows him to increase his Reflexes to 4 for 2D
rounds with a Df3 Willpower test. Due to its experimental nature,
the system shorts out on a roll of 1 on 1D every time it is used.
When it shorts out, Malcolm blacks out for 2D combat rounds.
Pulling String
No Questions Asked: DEA agents can warn off other investiga-
tive bodies. A Df2 Influence test for local or state police, and a Df3
test for federal agencies shuts down any unwanted investigation.
Police Connection: Cassandra knows several detectives on the
local police force. On a Df1 Influence test, she can get a squad car
as backup in 1D+10 minutes. On a Df2 test, she can get a safe-
house. On a Df3 test, Cassandra can get a DMV check revealing
the owner, background information, vehicle details and traffic
violations. On a Df4 test, and couple days, she can get police uni-
forms and credentials for three that will hold up for 24 hours.
Pulling String
Satellite Data: Malcolm can tap into the NIMA surveillance satel-
lite system. These satellites are capable of 10cm resolution --
enough detail to recognize the model of vehicles and to track the
movements of individuals. The satellites have normal and
infrared capabilities. A Df1 Influence test will secure a satellite
photo of any 2Km by 3Km area on the planet. The age of the
information varies (Df1=24 hours, Df2=12hours, Df3=6 hours,
Df4=3 hours). A Df4 test and 1Dx3 hours will get the character a
live satellite feed that lasts 1D hours once a week. A satellite
uplink and monitor must be available to display the feed.
Roleplaying
Cassandra was a model before the accident that scarred her. She
avoids relationships and is very conscious of her disfigurement.
Through sheer force of will, Malcolm has befriended her.
Roleplaying
Malcolm, a top gun, is typically flamboyant and egotistical.
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