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ISSUE 391 | SEptEmbEr 2010
A DUNGEONS & DRAGONS ® ROLEPLAYING GAME SUPPLEMENT
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®
CONTENTS
Features
5 Darksun: HuntersintHeWastelanD
By Chris Sims
Ferocious beasts roam the wild places of Athas, making them deadly regions
for travelers. But the wastelands are also fertile ground for hunters.
41 ClassaCts: essentialsPyromanCer
By Mike Mearls
The school of pyromantic magic attracts a certain type of mage: the
aggressive, the impatient, the angry, and sometimes the doomed.
12 sHaDar-kaiintHerealms
By Robert J. Schwalb
The shadar-kai are new to Faerûn, and they have much to learn as they
explore their new home.
45 ClassaCts: essentialsstaFFFigHter
By Rodney Thompson
The staff is an ancient and simple weapon. Its unpretentious appearance can
mask an efficient lethality.
18 Playtest: essentialsassassin
By Rodney Thompson
The Player’s Essentials assassin makes its entrance in playtest form. We want
your feedback!
49 WinningraCes: DWarvesoFtHeall-FatHer
By Matt Sernett
Dwarves honor Moradin through prayer and tradition. We honor dwarves
with a selection of new feats.
38 ClassaCts: BattleminDs
By Scott Fitzgerald Gray
The Ghosts of Nerath are among the last remnants of that fallen empire.
Their quest is to restore the ancient glory that was lost.
52 WinningraCes: genasi
By Peter Schaefer
Too many genasi lead lives of forced servitude in the Elemental Chaos. The
Amethyst Sea exists to free them.
55 WinningraCes: muls
By Robert J. Schwalb
Muls are iconic to the harsh world of Athas, but you can still import them to
other campaigns.
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Columns
griFnar’sWeaPonsHoP
By Mike Mearls
Grifnar’s Weapon Shop is tiny and uninviting, and Grifnar himself is grumpy
and unpleasant, but his weapons are top-notch.
4 eDitorial
By Steve Winter
Introducing Unearthed Arcana, an expedition into
the unknown and the unexpected.
75 amPersanD
By Bill Slavicsek
Bill returns to his usual schedule, but that doesn’t
mean he has less to say.
62 FiCtion: tHeWatCHersattHelivinggate
By Paul Park
A shaman finds himself lured to the Feywild. There he will serve as a tool in
an eladrin’s dangerous attempt to seal a living gate.
79 Design&DeveloPment:
skillCHeCks
By Stephen Schubert
Shoe discusses the adjusted DCs for skill checks,
where they came from, and why they’re important.
82 ConFessionsoFaFull-timeWizarD
By Shelly Mazzanoble
D&D’s “Player-in-Chief ” shares her experiences
at PAX.
ontHeCover
Illustration by Eva Widermann
85 D&Dalumni
By Bart Carroll
Bart rides the Wayback Machine to revisit the
knight class.
90 D&DPlayrePort
By Chris Tulach
Chris offers exciting details on the summer
shows gone by and visions of Gamma World
events to come.
Dungeons & Dragons, D&D, Forgotten realms, Eberron, D ungeon , D ragon , d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries.
this material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is
prohibited without the express written permission of Wizards of the Coast, Inc. this product is a work of fiction. Any similarity to actual people, organizations, places, or events
is purely coincidental. printed in the U.S.A. ©2010 Wizards of the Coast LLC.
No portion of this work may be reproduced in any form without written permission. For more Dungeons & Dragons articles, adventures, and information, visit www.wizards.
com/dnd
59 BazaaroFtHeBizarre:
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E D I T or I A l
391
UNEARTHING
Dragon
Se p t emb e r 2010
Editor-in-Chief
Steve Winter
UNEARTHED ARCANA
Senior Art Director
Jon Schindehette
Web Production
bart Carroll
Contributing Authors
Scott Fitzgerald Gray,
Shelly mazzanoble, mike mearls,
paul park, peter Schaefer,
Stephen Schubert,
robert J. Schwalb, matt Sernett,
Chris Sims, rodney thompson
our ever-inventive research and Development Team
and writers churn out a lot of material, not all of which
makes it into a published product. Some gets cut
because a manuscript is too long and something’s gotta
go; some is rejected for thematic, story, or marketing
reasons; some represents speculative forays into terri-
tory that looks promising, but no one knows for certain
how it will pan out until actual prospecting is done; and
some is written in spare corners of time for home cam-
paigns or just for fun.
We don’t think “it wouldn’t fit” is a good enough
excuse to deprive our readers of some dynamite ideas.
With that in mind, we’re reintroducing Unearthed
Arcana, a venue where we can present fascinating,
off-beat, envelope-stretching Dungeons & Dragons
material that might not be seen any other way.
It kicks off this month; tomorrow, in fact. The first
installment, by Peter Schaefer, uses a modified disease
format to offer up a menu of curses (as in, when the
knob-nosed witch lays a curse on you that gold will
bring you nothing but misery). In the future, you might
see rules for more detailed critical hits, twisted paragon
paths or epic destinies, gunpowder weapons, wizards’
duels, bizarre campaign outlines ... we won’t put limits
on the possibilities.
All of this comes with one big caveat: none of what
you’ ll read in Unearthed Arcana has been through
our normal development cycle. It’s all experimental,
optional, and unofficial. You won’t find it in the D&D
Compendium or Character Builder. Customer Service
won’t provide official answers to questions about unof-
ficial rules.
read it, play with it, stress it, twist it to your heart’s
content. If something here goes over especially well, it
could even wind up back on the table of contents for a
future product.
Most of all, let us know what you think at
Developers
Jeremy Crawford,
Stephen Schubert, Greg bilsland
Editor
miranda Horner
Cover Artist
Eva Widermann
Contributing Artists
Alexey Aparin, Eric belisle,
mathias Kollros, Slawomir maniak,
William O’Connor,
Craig J. Spearing, Kent Williams
Publishing Production
Specialists
Angelika Lokotz, Erin Dorries,
Christopher tardiff
Web Development
mark A. Jindra
Executive Producer,
D&D Insider
Christopher perkins
Director of RPG R&D
bill Slavicsek
Special Thanks
richard baker, Josh Dillard, Chris Sims, Chris tulach, Chris Youngs
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Behold these mighty
judagas. They have
tamed the forest
demons and claimed
the head of the beast
that troubled us.
Let them divide the
bones as trophies,
bind the monster’s
spirit in its skull, and
prosper well with
their spoils. They
make our land safer.
Honor them well.
—Lalali-Puy,
Oba of Gulg
MONSTER HUNTERS OF ATHAS
By Chris Sims F Illustrations by Alexey Aparin
tm & © 2010 Wizards of the Coast LLC. All rights reserved.
Se p t emb e r 2010 | Dragon 391
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