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Brotherhood - Art Aspects 1/2
Art of Kinetics
Art of Dominance
Dissipation
The Will of the Cardinal
Cost:
2
Cost:
4
Range:
Self
Range:
12"-24"/LOS
Magnitude:
4
Magnitude:
3
Actions:
1
Actions:
1
Save:
N/A
Save:
AR
Effect:
A successful channeling of this power coalesces a field of raw energy that
wreathes the channeler. Should that channeler be the target of any
channeled power while under the effects of this power, that power is
negated by the Dissipation. Once it negates a power it too is negated.
Dissipation lasts until the channeler's next activation.
Effect:
By focusing his vast mental powers, the channeler broadcasts a focused
mental surge that invades the mind of a Mortal target within range. This
blast of power is in reality a very convincing form of suggestion which the
target must attempt to disbelieve. This is not an easy task and failure to
resist this illusion will result in the model suffering a wound as it believes
the powerful attack was very real. The attack has a damage rating of 9.
Overwhelming Presence
Cost:
4
Emerald Shroud
Range:
Self
Cost:
3
Magnitude:
3
Range:
Self
Actions:
1
Magnitude:
3
Save:
LD
Actions:
1
Effect:
A successful channel of this Aspect unleashes an imposing umbra of
power around the channeler. Enemy units that attempt to target the
channeler with an attack will be subject to the powerful presence he has
conjured. Any enemy models that attempt to charge the channeler under
the affect of this power must make an LD test (less Magnitude) to
determine whether they will actually attempt the attack. Failing the roll
means the trooper has lost the action though they may try with a separate
action. Should a model with an RC weapon target the channeler under the
affect of this power, he will fire at a penalty of -2. The power lasts until the
end of the turn.
Save:
LD
Effect:
A successful channel of this Art surrounds the channeler with a convincing
glamour. Models that target the channeler while he is enshrouded by this
power must make an LD test (less Magnitude) or they will believe the
channeler to be a member of their army and not attack him. Only one test
need be made per enemy model targeting him, failure meaning the enemy
model must target the next closest model or perform some other action.
The power lasts until the end of the turn.
Heed the Word
Cost:
5
The Cardinal's Crimson Blow
Range:
Self, Command Distance
Cost:
4
Magnitude:
2
Range:
12"-24"/LOS
Actions:
1
Magnitude:
2
Save:
N/A
Actions:
1
Effect:
A successful channel of this Art enables the channeler to broadcast his
wrath to enemy models nearby. The channeler is considered to have a Dire
Rating of 2 until its next activation. Should an enemy unit suffer a casualty
from a channeler under this effect (and within range), then that unit must
make a Panic Test at the end of the turn.
Save:
AR
Effect:
A successful channel of this Aspect causes a conduit between the
channeler and the target in which a bolt of energy is funneled. The
channeler may target any enemy model within Range. The DAM of the
attack is 9 + 1 point of damage for each two points of Magnitude added.
Restoration of Faith
The Cardinal's Protection
Cost:
4
Cost:
3
Range:
LOS
Range:
12"/LOS
Magnitude:
3
Magnitude:
4
Actions:
1
Actions:
1
Save:
N/A
Save:
N/A
Effect:
A successful channel of this power will instill courage and a sense of
security in a Squad that is currently Panicked or Broken. The channeler
may target any friendly Unit within range of the power. That unit may now
make a Rally check under the effective leadership of the channeler.
Effect:
A successful channel of this Aspect will erect a shimmering field around
the channeler or a friendly unit that is Mortal within range (vehicles are
unaffected). This shield gives the target a +1 to its AR value for the
remainder of the turn it was channeled.
Confusion
Teleportation
Cost:
6
Cost:
8
Range:
18"
Range:
18"/LOS
Magnitude:
5
Magnitude:
2
Actions:
1
Actions:
2
Save:
LD
Save:
N/A
Effect:
A successful channel of this power will allow the channeler to flood the
minds of his enemies with conflicting visions and memories about his role
in the squad. Models who fail to save against this power have their
Leadership reduced by -4 until their next activation. Additionally, affected
models loose any Wait Counters and may not use Tactical Sense.
Effect:
A successful channel of this Aspect allows the channeler to move himself
from one point on the battlefield to another.
Linia Frontu - Sekcja 2
Brotherhood - Art Aspects 2/2
Art of Exorcism
Art of Mentalism
Exorcise Barrier
Litany of Marksmanship
Cost:
4
Cost:
3
Range:
Touch
Range:
Self
Magnitude:
5
Magnitude:
3
Actions:
1
Actions:
1
Save:
N/A
Save:
N/A
Effect:
A successful channel of this Art allows the channeler to touch a physical
obstruction like a wall or rock and create a spatial rift through it. While in
contact with the object, whose total thickness must not be greater than 3",
the channeler can move through the opening to the other side. This path is
a straight line from one side to the other. Should a channeler spend his
remaining actions in touch with the opening, he may hold it open for his
fellow squad mates to also use. The rift is not as disorienting as a teleport
over distances so no penalty is suffered when emerging on the other side.
The power lasts until the end of squad activation.
Effect:
A successful channel of this Art will align the channeler with the chosen
target on both the physical and meta-physical plane, ensuring that the
channeler's aim will be true. If the channeler successfully channels this
power then the next RC action that it performs gains a +4 bonus.
Litany of Sovereignty
Cost:
2
Range:
Self
Magnitude:
2
Actions:
1
Exorcise Flesh
Save:
N/A
Cost:
8
Effect:
A successful channel of this Art empowers the caster with an additional +1
to movement and allows them to pass over rough terrain as if it were
normal. The power lasts until the end of the turn.
Range:
2"/LOS
Magnitude:
*special - channeler must roll a 5 or under
Actions:
1
Save:
N/A
Litany of Steel
Effect:
A successful channel of this Art will restore 1 Wound to a friendly Mortal
model that has sustained damage within range of the the channeler. A
model cannot gain more wounds then started with in their original profile.
Cost:
4
Range:
Self
Magnitude:
3
Actions:
1
Exorcise Darkness
Save:
N/A
Cost:
3
Effect:
A successful channel of this Power bestows the channeler with amazing
endurance, allowing it to shrug off all but the most powerful attacks. Until
the end of the turn in which this power was channeled, the model's AR
rating is increased by 2.
Range:
24"/LOS
Magnitude:
5
Actions:
1
Save:
N/A
Effect:
A successful channel of this Art causes targeted mortal model/units eyes
to see more clearly and perceive nuances that would normally be
overlooked. RC attacks made by models under this affect are improved by
1 point until the end of the turn. Non-cumulative.
Litany of Might
Cost:
4
Range:
Self
Magnitude:
4
Actions:
1
Exorcise Spirit
Save:
N/A
Cost:
5
Effect:
A successful channel of this Art imbues the channeler with incredible
strength. Until the end of the turn, the channeling model receives a bonus
to its ST value of +3.
Range:
12"/LOS
Magnitude:
5
Actions:
1
Save:
N/A
Litany of Justice
Effect:
A successful channel of this Art augments the physical vigor of a friendly
model or unit. Mortal models affected by this power find their natural speed
enhanced and their MV value increased by 1" until the end of the turn. Non-
cumulative.
Cost:
8
Range:
Self
Magnitude:
4
Actions:
1
Save:
N/A
Exorcise Doubt
Effect:
A successful channel of this Art envelops the channeler with an aura of
imperceptible power. The effect lasts from the time it is cast until the
models next activation. Model's that spend an action to launch an attack on
the protected channeler and score a successful hit (though not necessarily
a wound) will experience a psychic backlash of pain, doubt, and remorse.
The attacker's effective close combat skill will be reduced by -2 for each
action spent that results in one or more close combat hits being scored on
the model. The effect is cumulative, lasting until the end of the attacking
model's activation.
Cost:
5
Range:
18"/LOS
Magnitude:
4
Actions:
1
Save:
N/A
Effect:
A successful channel of this Art makes a targeted friendly unit within range
immune to the effects of Panic and Dire. This effect lasts until the end of
the turn.
Linia Frontu - Sekcja 2
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