Lost Souls The Final Concert.pdf

(222 KB) Pobierz
Microsoft Word - FinalConcert.doc
Uif!Gjobm!Dpodfsu!
An Adventure for Lost Souls
By Kathleen Williams & Joe Williams
Copyright © 1992, 2007 by Joe Williams
Email me at: freeRPGs@comcast.net
Uif!Gjobm!Dpodfsu
677001061.005.png 677001061.006.png 677001061.007.png
The Final Concert
Introduction
Fresh out of college, you’ve been newly hired
by “The Daily Sun” to cover the story. Your boss,
Sid Crasscroft, hopes that such a fresh face won’t
be recognized by Myronna’s ‘media police’. A tiny
camera has been imbedded in your belt buckle and
you plan on taking as many covert photos as you
can - what a scoop!
You bribe a roadie to let you into the concert
hall so you can find the best place to take pictures.
As you’re lurking around backstage you’re startled
to hear several voices heading your way! Could
they be Mayronna’s bodyguards? Their reputation
is such that you don’t want them to find you, so you
open the nearest door and step inside. Two figures
stand and stare at you, mouths gaping. Your shock
and surprise is just as great - then you remember
that you’re a journalist above all, and
surreptitiously trigger your belt camera. Just then,
one of the figures steps forward and slams the door
viciously against your head. As your consciousness
fades into oblivion you find yourself focusing on
your last mortal vision: the uncostumed Myronna
is definitely a man.... and you have the picture that
proves it!
Rather than presenting a series of events, this
Lost Souls scenario describes a number of foes the
players can interact with. These foes can be used in
the context of the plot presented here, or in an
adventure of the narrator’s own design. Besides
presenting information on two new supernatural
foes (the janus bat and the succubus), this scenario
also gives details on a number of human foes,
including an evil medium. It also illustrates how a
character’s cause of death can become the basis of
a complete adventure.
Dfousbm!Dibsbdufs!
This adventure assumes the central player is a
journalist whose cause of death was “Caught in
rock star’s slamming door.” His Life & Death
history should include “Friend mysteriously
murdered.”
Background Story
Qpttjcmf!Wpxt!
(Give a copy of this background story to the
central player.)
The greatest media event of the 20th century
is about to take place - Myronna, the hottest pop
star ever to grace the airways will give her farewell
concert in just 48 hours. Every journalist on the
continent would give their eyeteeth to interview
the sexy lady and take photos of her final
performance, but she refuses to allow any media
personnel to attend - this is to be an once-in-a-
lifetime thrill, she promises, and no pictures or
written records will be made. Persons who enter
the concert hall will be thoroughly searched for
cameras and tape recorders; recognized journalists
will be escorted from the premises.
At this point, the player must make one or
more ghostly vows based on his back-story. Some
suggestions:
I will not rest until I learn Myronna’s true
identity.
I will not rest until I make sure that the
photo has been published and Myronna
exposed.
I will not rest until I avenge my death.
Once the vow is made, the player leaves Limbo
and travels back to earth as a spirit; he or she may
invite any other ghostly companions to accompany
him. The adventure begins at a bus station a mile
from the concert hall. The body of the main
3!
! ! !
3!
677001061.008.png
The Final Concert
character has been left in a trunk at the station. It is
10 pm; the concert will begin in 2 hours.
Defense: Good
WTL: 20
Abilities: Good Strength
Appearance: Middle-aged Asian American, ex-
cop. Wears security guard uniform.
Personality: Humorous and Greedy.
Motivation: To work 2 more years and retire
in comfort. To uphold the law.
Combat & Powers: Billy cannot fight ghosts.
Against humans, he uses his billy club for (Defense
vs Poor) x 2 damage. If really in a tight spot, he’ll
use his .38 revolver, doing (Defense vs Poor) x 5
damage.
Notes: Billy has made friends with the slightly
stupid Bobby Bleckridge. He loves regaling him
with stories of shootouts and daring police raids. In
truth, it’s been some 30 years since Billy has
actually seen any action on the streets. Still, he has
the heart of the adventurer and may choose to
investigate the death of the central character
without police help. The glory and the attention
would be worth it. If he discovers that the
fabulously wealthy Myronna may be involved, he
will do anything he can to approach her with a
blackmail attempt. Billy will spot the ornate belt
buckle on the corpse and take it as his own, telling
the scandalized Bobby that “the dead don’t care
anymore.” If he accidentally triggers the photo
mechanism, he’ll detect it due to the whirl of the
parts. Once he finds the film and develops it, he will
use the photo as a bargaining chip when
blackmailing Myronna.
The players may use Billy and Bobby as
pawns, though they can leave them to their own
devices. At eleven pm, Billy and Bobby will head to
the concert hall (Bobby gets in with his free pass,
while Billy passes himself off as extra security).
The Bus Station
The Bus Station is dirty and dank. It consists of
a row of battered phones, a ticket booth (manned
by Bobby) and a storage room filled with boxes,
trunks and other bundles to be held or shipped on
the next bus. Bobby frequently ducks into the back
room with the luggage, where he checks on one
trunk in particular.
Cpccz!Cmfdlsjehf!
Type: Innocent Person
Consistency: Material
Defense: Poor
WTL: 20
Abilities: Poor Strength, Inferior Intelligence
Appearance: Pimply-faced teenager
approximately 17 years old. Wears an attendants’
uniform.
Personality: Trusting and patriotic.
Motivation: To become an Eagle Scout.
Combat & Powers: Bobby cannot fight ghosts.
Against people, he fights with his fists, doing
(Defense vs Poor) x 1 damage.
Notes: Bobby was on duty when two roadies
delivered a trunk containing the body of the central
character. They told him that the trunk contained
some of Myronna’s costumes and personal effects,
then they gave him a free pass for tonight’s show if
he promised to make sure no one messed with the
trunk. Completely wowed, Bobby agreed. Now he’s
having some doubts. There’s something very odd
about the trunk. It seems to be dripping...
Bobby may be manipulated into opening the
trunk, or the trunk itself may be opened via ghostly
means. If Bobby discovers the body, he will be
appalled. Calling over his friend, the night
watchman, they will decide on a course of action.
The Concert Hall
The concert hall is manned by large, surly
roadies and cowled gibberlings. It has over 800
seats, a balcony area, a stage and a number of
dressing rooms backstage. One large room is used
as a rec room for the roadies, and it is furnished
with couches, low tables and a TV and radio. The
concert is filled with screaming teenagers, more
than enough non-believers to give the players -3
Cjmmz!Cspxo!
Type: Innocent Person
Consistency: Material
4!
! ! !
4!
677001061.001.png 677001061.002.png
The Final Concert
columns on any attempt to use of a supernatural
power while in view of the audience.
him for a moment, and then he was no longer in his
cell... he was standing in a pentagram in a
basement room, and sitting before him was Gerard.
Gerard offered him a way to escape the feds
and his drug dealing lifestyle. All he had to do was
make a special formula from the special
ingredients Gerard would supply. When the drug
was finished, Gerard promised he would fly Myron
to Sweden for the sex change operation he had
always wanted.
Thus began Myron’s service for Gerard. After
he becomes a woman, Myron hopes to marry
Gerard. Of course, Gerard has not made any such
plans, and expects Myron to become one of his
groupies. Myronna will turn against Gerard if it is
proved that he cares nothing for her, but before
then, she will do anything to make him happy.
Nzspoob0Nzspo!
Type: Neutral Person
Consistency: Material
Defense: Passable
WTL: 20
Abilities: Great Agility, Good Intelligence
Appearance: Sexpot blonde in metallic
skivvies
Personality: Coy and catty.
Motivation: Enjoys fooling the feds. Myronna
is also pleased that his lifelong dream of a sex-
change operation will happen soon. He is secretly
in love with Gerard.
Combat: Myronna will revert to her street-
smart youth if attacked and will defend herself
with a stiletto for (Defense vs Passable) x 1
damage. If confronted by supernatural foes, her
screams will immediately attract four cowled
gibberlings to her defense. Gerard has given her an
opal pendant which allows her to see and hear
ghosts. She rarely wears it because Barkeley
torments her when she does.
Notes: Myron Winklestein was a savvy trader
in the drug market, but he had one dream beyond
making tons of money - to become a woman.
Unfortunately, the drug trade is a rather macho
one, and he knew that his dream could never come
true if he wanted to stay in the business.
Myron was famous for synthesizing new drugs
from a variety of substances. He was considered
one of the most skilled chemists of the
underground. His fame lasted until the FBI
captured him some three years ago in an elaborate
sting operation. He mysteriously disappeared
while in their care and no one has seen him since,
until the central character snapped his photo
without his Myronna costume.
While Myron was in his cell, an incredibly sexy
woman appeared before him. Myron fell to his
knees, wishing only that he was as lovely. The
mysterious woman said she had been sent by a fan
of Myron’s skills, and that she would free him if he
agreed to help her patron. Faced to choose
between the woman’s proposition and 50 years to
life, Myron of course went with her. She enveloped
him in her robe, her white flesh pressed against
Hfsbse!Qvswjt!
Type: Evil Medium
Consistency: Material
Defense: Good
WTL: 22
Abilities: Great Agility, Good Strength Superior
Intelligence
Appearance: Flowing black hair, piercing
green eyes, haughty demeanor. The central
character will recognize Gerard as the person who
slammed the door on him, causing his death.
Personality: Cultured and clever, Gerard is
very good at telling people what they want to hear.
Myronna believes that he is her best friend, but
Gerard could really care less. He will do anything to
achieve his goals, even if it means sacrificing
Myronna.
Motivation: To take over the world using any
means possible.
Combat: Gerard carries a soul whip which
drains (Defense vs Good) x 2 WTL from both the
living and the dead. Gerard will generally avoid
physical confrontations, but will defend himself
readily if attacked. He wears a bat-shaped pendant
through which he summons and controls the janus
bat.
Powers: As a medium, Gerard can see and hear
ghosts. He wears a ring which causes all
supernatural powers used against him to be at -2
columns. He also has the following powers:
5!
! ! !
5!
677001061.003.png
 
The Final Concert
Entrap (Use = 1): When used on a lost soul, it
has an effectiveness of (target’s Will vs Great). If
successful, the power forces the target to haunt the
place where he was slain. The ghost cannot leave
the local area until some condition set by the caster
is met. Usually, the condition is such that the ghost
must rely on someone else fulfilling it. The
effectiveness of the power determines how difficult
the conditions are to meet.
Evil Eye (Use = 3): The victim is at -2 columns
on all rolls for (target’s Fate vs Great) x 2 turns.
Animate the Dead (Use = 8): Causes one
human corpse to rise up as a zombie for 20
minutes (see the Lost Souls manual for attributes).
As long as the corpse remains in line of sight,
Gerard has complete control over it. Otherwise, the
zombie must be given a simple series of
instructions to follow.
Notes: Gerard Purvis is an evil medium who
has learned how to use demons and spirits to his
own ends. For years he has been working to import
ectoplasm into the real world in order to create a
special drug - a drug which turns anyone whose
skin comes in contact with it into a complete
groupie, willing to do anything for Gerard. Because
of its ectoplasmic base, the drug works equally well
on humans as well as spirits.
The drug has finally been perfected and will be
sprayed over the audience of Myronna fans during
his/her concert. It is currently in a vat hidden
among the rafters of the ceiling. The drug is so
potent that only the death of Gerard will free the
victims from their servitude. It is also given to
Myronna’s roadies in the form of gelatin capsules,
but in weak doses - some are not even affected. The
effect of a capsule usually wears off within a few
hours.
At the peak of the concert, Gerard will send his
captive janus bat to knock over the vat with the
drug, releasing the hideous substance to pour over
the audience of two thousand. In the meanwhile,
his cowled gibberlings will act as his eyes, keeping
him informed of any suspicious activity in the
concert hall. If Gerard is confronted directly by the
players, and things look grim for him, he will
summon the spirit of Atilla the Hun to fight for him
while he escapes.
Spbejft!
Type: Neutral Person
Consistency: Material
Defense: Good
WTL: 24
Abilities: Superior Strength, Poor Intelligence
Appearance: Big, rough-looking fellows
Personality: Gruff and sullen.
Motivation: To protect Myronna from danger,
real and imagined. To set up the show.
Combat: Roadies cannot fight ghosts. Against
humans, they use truncheons that do (Defense vs
Good) x 1 damage.
Notes: Roadies act as barriers to living
persons more than ghosts. Brief conversations
indicate that “something is up” and that “Gerard
has some big plan.” Some will speak of Gerard as
spooky and weird, others will mention the strange
power he seems to have over Myronna. A number
of roadies have been drugged with the gelatin
capsules, and will not speak at all.
Dpxmfe!Hjccfsmjoh!
Type: Evil lost soul
Consistency: Incorporeal
Defense: Good
WTL: 16
Abilities: Great Agility, Good Strength, Poor
Intelligence
Appearance: Small, powerful creatures which
scamper in the darkness. They were dark robes
and their skin is pure white. They smell terrible
and tend to chatter nonsensically at all times. The
darkened corners of the concert hall are perfect
hiding places for the gibberlings. There are two
dozen lurking in the shadows.
Personality: Traveling in packs of two dozen,
gibberlings prey on weakened spirits. They
absolutely cannot stand light.
Motivation: To gibber, caper and attack
weakened souls. They are Gerard’s personal
servants and act as spiritual guards. They keep him
informed of any actions that might harm his
enterprise.
Combat: Gibberlings strike with their long,
bony fingers, draining (Defense vs Poor) x 2
damage.
6!
! ! !
6!
677001061.004.png
 
Zgłoś jeśli naruszono regulamin