Legends & Lairs Path of the Sword.pdf

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[Ribbit Ribbit] FFG - DD30 - Path Of The Sword
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Path of the Sword
Credits
LEAD DEVELOPER
Wil Upchurch
MANAGING DEVELOPER
Greg Benage
WRITING
Clay Breedlove, Shaun Cashman, Lizard, Michelle Lyons, James Maliszewski, Brian Patterson
INTERIOR ILLUSTRATIONS
Toren “Macbin” Atkinson, Andy Brase, David Griffith, Eric Lofgren, Chad Sergesketter, Tyler Walpole
GRAPHIC & COVER DESIGN
Brian Schomburg
EDITING
Greg Benage & Wil Upchurch
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
ART DIRECTION
Wil Upchurch
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
LAYOUT
Wil Upchurch
PUBLISHER
Christian T. Petersen
PRINTING
Bang Printing
FANTASY FLIGHT GAMES
1975 W. County Rd. B2
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
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Path of the Sword
Contents
CHAPTER ONE
The Fighting Classes
5
CHAPTER TWO
The Fighting Arts
82
CHAPTER THREE
Schools of Combat
96
CHAPTER FOUR
The Warrior’ s World
125
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Introduction
Path of the Sword was a great project to work
on for me. I’ve always enjoyed playing the
fighting classes, as I like to be able to directly
affect my in-game environment. A fighter
never runs out of muscles or forgets how to
throw his axe.
legendary class, for characters that are above
and beyond the norm. Finally, several variant
core classes are presented.
Chapter 2 details more than two dozen new feats.
Next, two sections are presented detailing rules
for combat while mounted and acrobatic combat.
Chapter 3 includes an essay about maximizing
your character’s fighting potential. Fighting
schools are described next, giving characters
new options for building unique fighting styles
by specializing in the techniques of a particular
school.
We introduce several new concepts in this book
that will be followed up on in the future Path
books. The most notable examples are leg-
endary classes, schools of learning, and organi-
zational templates. Schools of learning and
organizational templates are my way of trying
to help players differentiate their characters in
a meaningful way while gaining some benefit
for doing so. Options are good. Legendary
classes, on the other hand, are just cool. I’m
excited about this new format of add-on class
and I think you will enjoy them as well. They
are different enough from prestige classes to
really make it feel as if your character is some-
thing special, a child of destiny, a legend in his
own time. They are similar enough, I hope, to
fit right into any d20 campaign.
Chapter 4 presents information on mounts and
a variety of new organizations that characters
can join. Next up is a a complete system for
determining the effects of unique terrains on
combat. New equipment, weapons, armor, and
tools follow, as well as information on how
characters can personalize their weapons. The
chapter concludes with a look at some of the
tournaments and games that one might find in
local faires or royal competitions.
The Open Game License
Path of the Sword is published under the terms
of the Open Game License and the d20 System
Trademark License. The OGL allows us to use
the d20 System core rules and to publish gam-
ing material derived from those rules.
So, all you characters who pride yourselves in
strength of arms over shadow, magic, and faith,
take heed the call and use the knowledge
gained herein to kick some serious butt.
Wil Upchurch
Fantasy Flight, Inc.
Material that is strictly rules related is Open
Content.
Welcome
Fantasy Flight Games is pleased to present
Path of the Sword , the sixth volume in our
Legends & Lairs line of sourcebooks for the
d20 System. Path of the Sword brings together
a host of information for those characters inter-
ested in the fighting arts.
Not everything in this book is Open Content,
however. The names of races, feats, skills,
equipment, spells, magic items, and rules
derived from the d20 SRD are designated as
Open Content. Descriptive text, unless other-
wise noted, is closed content and cannot be
republished, copied, or distributed without the
consent of Fantasy Flight Games. A note at the
beginning of each section describes the open
and closed content found within.
Chapter 1 contains more than 20 new classes
for use by characters that are well versed in the
fighting arts. Twelve new prestige classes,
including the mysterious brother of the cloak
and the brutal pit fighter, are presented. Each
prestige class is accompanied by a new organi-
zation, designed to fit into any campaign
world. A new concept is also presented, the
All illustrations, pictures, and diagrams in this
book are Product Identity and the property of
Fantasy Flight Games, © 2002.
The Open Game License is printed in its entire-
ty at the end of this book. For further informa-
tion, please visit the Open Gaming Foundation
website at www.opengamingfoundation.org.
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