Legends & Lairs Mythic Races.pdf

(3818 KB) Pobierz
Mythic Races
677124903.002.png
677124903.003.png
MYTHIC RACES
Credits
LINE DEVELOPER
Greg Benage
WRITING
Justin Bacon, Mark Chance, Tod Gelle, Darrell Hardy, Lizard, David Lyons, Mike Mearls, Brian Patterson, Peter
Schweighofer
INTERIOR ILLUSTRATIONS
Jesper Ejsing, Eric Lofgren, Kieran Yanner
GRAPHIC DESIGN
Brian Schomburg
COVER DESIGN
Brian Schomburg
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
CONTENT EDITING
Greg Benage
Lizard
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
COPY EDITING
Greg Benage
Catten Ely
LAYOUT
Greg Benage
PUBLISHER
Christian T. Petersen
PRINTING
Quebecor Printing, Inc.
Printed in Canada
FANTASY FLIGHT GAMES
2021 W. County Rd. C
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
677124903.004.png
MYTHIC RACES
Contents
AALEEAR
5
ANAEMA
11
ANIMEN
17
ARTATHI
23
BLICKISH
30
COIVALDS
36
THE CURST
42
ELETI
47
FAIRIES
53
ILLONIS
62
THE LUMINOUS
67
MHUINNTIRS
73
NIOMUS
80
OOLOI
86
PEVISHAN
91
QUISSIANS
97
REZURBEKS
102
RHONIANS
108
RHOODE
115
RISEN DEMONS
121
SENDASTI
128
SIARRANS
134
SKTAK
140
STONEGRUNTS
146
TREMEN
152
UTHUK Y’ LLAN
157
VERMEN
163
677124903.005.png
Welcome!
Fantasy Flight Games is pleased to present
Mythic Races , the second volume in our
Legends & Lairs line of sourcebooks for the
d20 System. Mythic Races is the definitive
source for new character races, cultures, and
civilizations.
For the most part, the races presented here are
minor and often isolated cultures. This makes it
easy to introduce a new race in the form of a
traveler, envoy, or adventurer from faraway,
unknown lands. Even a minor NPC of an exot-
ic race can lend your campaign depth and real-
ism. Characters (and players!) who thought
they knew all there is to know about your world
will realize they’ve only scratched the surface.
Be sure to check out the official Mythic Races
web enhancement at Fantasy Flight Games’
website: www.fantasyflightgames.com. This
free download offers three additional character
races to enrich your campaign.
The d20 System core rules offer a good selec-
tion of traditional fantasy races to choose from.
These are the staples of most fantasy campaign
settings and roleplayers have been enjoying
them for almost three decades.
The Open Game License
Mythic Races provides a wealth of information
for those players who are looking for some-
thing new. The character races in this book
offer new abilities, strengths, weaknesses, and
roleplaying possibilities that should challenge
and inspire even the most veteran gamers.
Mythic Races is published under the terms of
the Open Game License and d20 System
Trademark License. The OGL allows us to use
the d20 System core rules and to publish gam-
ing material derived from those rules.
Mythic Races is also a very useful tool for
DMs. If you’re planning to create a new cam-
paign setting—or add new material to an exist-
ing one—the original cultures and civilizations
in this book will help you to create a truly
unique world. The races can be used as-is, of
course, and the sheer variety of them will no
doubt inspire your own creations.
In fact, material that is strictly rules related is
Open Content. You can use this material in
your own works, as long as you follow the con-
ditions of the Open Game License. You can
copy the material to your website or even put it
in a book that you publish and sell.
Not everything in this book is Open Content,
however. The names of races, prestige classes,
feats, skills, equipment, and spells and the
game statistics, mechanics, and rules derived
from the d20 SRD are designated as Open
Content. The descriptions of the races and pres-
tige classes are closed content and cannot be
republished, copied, or distributed without the
consent of Fantasy Flight Games.
How to Use This Book
If you’re a player looking for a new race for
your next character, you’ll find a wide range of
exciting options in Mythic Races . The races in
this book range from the familiar, to the exotic,
to the downright bizzare. Remember that you
should get your DM’s approval before choos-
ing one of these races. The races that exist in a
game world have a tremendous effect on the
makeup of the setting, and the DM always gets
the final call to insure cohesion and continuity.
All illustrations, pictures, and diagrams in this
book are Product Identity and the property of
Fantasy Flight Games, © 2001.
The Open Game License is printed in its entire-
ty at the end of this book. For further informa-
tion, please visit the Open Gaming Foundation
website at www.opengamingfoundation.org.
If you’re a DM, you should find that it’s a rel-
atively simple task to integrate these races into
most fantasy campaign settings. We’ve taken
care to avoid campaign-specific details in the
descriptions of the races. Where such details
are offered, consider them optional. They’re
there to add depth and new possibilities to your
campaign world, but they should never inter-
fere with your own vision.
4
677124903.001.png
Zgłoś jeśli naruszono regulamin