Luftwaffe 1946 Corebook.pdf

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Luftwaffe 1946 Roleplaying Game
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Authors
Jonathan M. Thompson and Michael Scott
Editor-in-Chief
Anna M. Dobritt
Associate Editor(s)
Christopher Helton, Leonard Hollar
Graphic Layout
Anna M. Dobritt
Cover and Interior Art
Provided by Antarctic Press
Luftwaffe 1946 RPG Line Managers
Jonathan M. Thompson
Playtesters
Eric A. Duckworth, Christopher Helton, Leonard Hollar, Michael Scott, Wanda Thompson, Jonathan M. Thompson and Adam R.
Thompson.
Additional Material
Ben Dunn, Ted Nomura
ISBN 0-9721419-3-6. First Printing: April 2004
Luftwaffe: 1946 title © 1996, 2001 Ted Nomura and Ben Dunn. All other materials is © 1996, 2001 Antarctic Press. The Luftwaffe:
1946 and related material are used here under license. Luftwaffe: 1946 Role Playing Game Copyright © 2003 Battlefield Press, Inc is
published by Battlefield Press, Inc., 130 East Slattery Blvd., Shreveport, LA 71104. All illustrations in this book are the property of
Antarctic Press and are used here under license. This material is protected under the copyright laws of the United States of America.
Any re
of Battlefield Press, Inc, Antarctic Press or both
A CTION ! S YSTEM rules created by Mark Arsenault & Patrick Sweeney
Action! System Core Rules written by Mark Arsenault, Patrick Sweeney & Ross Winn
Action!, Action! Packed, A CTION ! S YSTEM Core Rules, Action! Ready, A CTION ! S YSTEM , Fast Action!, and associated logos are trademarks
owned by Gold Rush Games.
Copyright © 2001-2002 by Gold Rush Games. All rights reserved.
For more information visit the official A CTION ! S YSTEM web site at www.action-system.com
Luftwaffe 1946 Role Playing Game is published by Battlefield Press, Inc. 130 East Slattery Blvd, Shreveport, Louisiana 71104
Visit our website at www.battlefieldpress.com
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TABLE OF CONTENTS
IN THE BEGINNING 5
INTRODUCTION 8
WHAT’S A ROLE-PLAYING GAME? 8
WHAT DO I NEED TO PLAY? 8
HOW DOES ACTION! SYSTEM WORK? 8
CHAPTER ONE: THE WORLD AT WAR 10
CHAPTER TWO: ATTRIBUTES 18
BODY GROUP 18
MIND GROUP 18
ATTRIBUTE SCORES 18
BUYING ATTRIBUTES 18
DERIVED ATTRIBUTES 19
Chapter Three: Traits 21
ABOUT TRAITS 21
ADVANTAGES 21
DISADVANTAGES 30
Chapter Four: Skills 39
SKILL GROUPS 39
SKILL LEVELS 39
BUYING SKILLS 40
USING SKILLS 40
WHICH SKILLS TO USE? 43
SKILL DESCRIPTIONS 44
CHAPTER FIVE: RULES OF PLAY 60
TAKING ACTIONS 60
AVAILABLE ACTIONS 60
ACTION POINTS 63
WHEN TO USE ACTION POINTS 63
WHAT ACTION POINTS DO 64
GAINING ACTION POINTS 64
COMBAT 65
HIT LOCATIONS 68
DAMAGE 68
THE ENVIRONMENT 71
MAPS AND FIGURES 72
STORYLINE 73
SCENES 74
AN INTERACTIVE STORYLINE 74
MORE GM TIPS 75
EXPERIENCE POINTS 75
CHAPTER SIX: EQUIPMENT 76
WEALTH 76
WEAPON ATTRIBUTES 76
WEAPON LISTS 78
ARMOR 78
INANIMATE OBJECTS 79
CHAPTER SEVEN: VEHICLES 81
CHARACTERS IN VEHICLES
VEHICLE SIZES 81
FACING AND FIRING ARCS 81
GETTING STARTED 81
VEHICLE SPEED 82
AIRCRAFT 90
THE BULGE BURSTS! 93
THE WEATHER AS A CHARACTER 93
DAY AND NIGHT 93
TIME AND DISTANCE 93
THE TERRAIN 93
SCENE 1: GATHERING 93
SCENE 2: AN ANNOYING GUEST DROPS IN 94
SCENE 3: MOVING OUT 94
ROAD ENCOUNTERS 94
FOREST ENCOUNTERS 95
SCENE 4: THE GASOLINE DEPOT 95
SCENE 5: MORE ANNOYANCES 95
SCENE 6: THE FORWARD AIRFIELD 96
SCENE 7: THE GASOLINE BANDITS 96
SCENE 8: FRIENDLY LINES? 96
AFTER ACTION REVIEW 96
EPILOGUE 96
APPENDIX ONE 97
LUFTWAFFE 1946 CHARACTER DOSSIERS 97
FAMILIES OF ALTERED WARS
CHRONOLOGY 102
GLOSSARY 104
OPEN GAME LICENSE VERSION 1.0A 107
LUFTWAFFE 1946 RPG CHARACTER
SHEET
81
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108
ABOUT THE ACTION! SYSTEM
The ACTION! SYSTEM is a set of rules for role-playing adventure
games developed by Gold Rush Games. It is designed to be easy
to both learn and play, while offering flexibility for all types of
players and genres. The ACTION! SYSTEM is written to emulate
the same kinds of stories you might read in books or comics, or
watch on television and movies. Using the ACTION! SYSTEM
you can create characters and stories as fun and exciting as any
you have seen, heard, or read. We think the most fun of Action!
is to create wholly new stories, but no one kind of interactive
storytelling is favored over another. With the ACTION! SYSTEM
rules you can create characters and play games in nearly any
setting, creating exciting adventures and interactive stories. You
can play an honorable samurai, brave Musketeer, superhero, Wild
West gunslinger, or just about anything else you can imagine. If
you can imagine it, ACTION! SYSTEM gives you the tools to tell
your story interactively.
ABOUT BATTLEFIELD PRESS
Battlefield Press is the publisher of the Cityscape and the Trius
Fantasy Campaign Settings for the d20 system and the Luftwaffe
1946 Role Playing Game and Eric Flint’s 1632 Role Playing
Game for the Action! System. The company has plans to publish
several dual system books including Pulp Fantasy both using
the Action! System and the d20 system. Battlefield Press is a
privately held company with corporate offices in Shreveport,
Louisiana.
ABOUT THE AUTHORS
Jonathan M. Thompson began his gaming career in 1980 with
friends at his elementary school as a way to eliminate the boredom
that was called the lunch break. He reads enough to own his own
library (at least according to others) and is interested in many
genres and systems owning at this time more than fifty individual
core systems (which doesn’t count supplemental material for
those systems). He is the author of Cityscape: Corporate Supers ,
Eric Flint’s 1632 Role Playing Game , Trius Fantasy Campaign
Setting also a contributor to Eden Studios Waysides: Book of
Inns and Taverns and the Sean K. Reynolds project Hungry
Little Monsters . He also co-authored the book Cityscape: City
on the Nexus of the Omniverse (for the d20 System) with B. L.
Sisemore. Jonathan currently resides in Shreveport, Louisiana
with his beautiful wife and eight year old son.
Michael Scott has been playing and writing games since the
early 1970s. He began playing miniature games while he was
in the USAF, based in California and Thailand and designed his
first game, Starguard , shortly after he left the service and had
returned to his native Utah. Shortly afterwards, he traveled to
Biloxi, MS and began working with Lou Zocchi’s Gamescience
Corp. where he became the co-designer of Star Patrol , MiG
KiLLERS , Starfleet Battle Manual , and Strike Team Alpha.
Scotty is heavily involved in SF fandom and was one of the
original committee members of Coastcon and is a member
of Star One Delta in Baton Rouge, where he and his wife
Jessica currently reside along with ten-plus cats. His daughter,
Jessica LuAnne Styons, is a librarian and he has a wonderful
genius granddaughter, Lucy Marie Ferry, whom he indulges
constantly.
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