LotFP - Referee Book.pdf

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RefereeBook
Referee
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This Book is Compost
This book may be completely useless to you. It is a book of procedures
and advice, but there are few rules contained in it. You may very well
know a better way to do things.
This book is not wedded to any particular set of rules. You could jettison
the Rules book in this box and use a completely different set of rules and
the majority of this Referee book will still be fully functional with those
rules.
As with any role-playing publication, read through, consider what is
written, and disregard with extreme prejudice anything that you don’t
like.
Credits
James Edward Raggi IV
Writing, Layout
Luz de Luna Duran
Cover Model
Cynthia Sheppard
Cover Art
Ramsey Dow
Cartography
Ernie Chan
Interior Art
Caroline Byrne
David Macauley
Zak Smith
Editing
Dean Clayton
Interior Art
Maria Kyytinen
Additional Proofreading
Laura Jalo
Interior Art
http://alderfly.deviantart.com
© 2010 James Edward Raggi IV
ISBN 978-952-5904-09-3
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What is a Referee
“What lies ahead will require the use of all your skill, put a strain on
your imagination, bring your creativity to the fore, test your patience,
and exhaust your free time. Being a [Referee] is no matter to be taken
lightly!” – Gary Gygax
Being a Referee is like being an artist, a manager, an accountant, and that
crazy old guy that lives in the park that everyone avoids because he’s
always talking to himself, all in one. Although hopefully you won’t be
talking to yourself. At least not while anyone is listening.
Welcome to the Referee book. You will find that this book is much more
loosely written than the other material in this game. This is me, the author,
James Edward Raggi IV, talking to you, the reader. I have been running
role-playing games since the winter of 1984 – 1985, I’ve also played in
a variety of games, and I will be giving you some advice I picked up along
the way. You don’t need to slavishly adhere to any of this (I am a far better
writer than I am a Referee, for sure), but by contrasting your preferences
to what I write here, you can get a better handle on how you want to
present a game. The only important thing is to have an ethic behind your
decisions, an overarching idea, and not just randomly squirm around in
your running of a game.
A Referee has three prime duties:
¯ Presenting challenges and activities to do within the game, generally
in units of play called Adventures
¯ Creating a Campaign which encompasses all of the adventures that
take place, forming a stable framework around them
¯ Running the actual game sessions in a disinterested and impartial
manner
In addition, the Referee has a secondary duty of being the group leader
and organizer.
Generally, one of three types of people becomes a role-playing Referee:
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¯ The guy that loves having power over his friends
¯ The guy that gets stuck with the job because nobody else in the group
wants to do it, and someone has to or else nobody plays
¯ The guy who is extremely imaginative and is very enthusiastic about
presenting his creations to the group
Honestly, it’s the second guy that is most likely to become the best
Referee. The first guy will likely be unpleasant to play under, and the
third guy is likely to become upset as the players run roughshod over all
of his carefully constructed ideas. However, with discipline, all three types
can become quite decent Referees.
Now you may think all this makes it sound like being a Referee is an
awful, overly effortful undertaking all for the sake of playing a damn
game.
And you’d be right.
But there’s one thing that makes it all worth it. One thing that validates
every spare moment making maps, coming up with tables and lists and
ideas of how to entertain those… those… players … who show up every
session expecting to be entertained.
The Referee is the game. The Referee becomes the de facto leader of an
entire little real-life social clique. Referees make all the magic happen.
Now put away that social life, pick up that graph paper, and let’s get to
work.
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