Hermes' Portal 10.pdf

(4705 KB) Pobierz
Hermes' Portal issue #10
Hermes’ Portal
Issue #10
694173460.006.png
Hermes’ Portal
Issue n° 10
November 2003
Who’s who . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Publisher’s corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Three Faerie Herbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Soulflower, The Temptation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
by Tyler Larson
Towards a New Learning Model . . . . . . . . . . . . . . . . . . . . . . . . . .17
Ars Mathematica: Mathematics . . . . . . . . . . . . . . . . . . . . . . . . . .22
The gift, Silence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
by Tyler Larson
A New Character Sheet: Innate and Learned Attributes . . . . . . . . .31
Omnibus Grimoire: Herbam . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Stories in the Chinese Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Mythic Cathay: Popular beliefs . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Hermes’ portal
Publisher: Hermes’ Portal
Contributors: Adam Bank, Timothy Ferguson, Jeremiah Genest, Andrew Gronosky, Eric Kouris, Tyler Larson, Jérémy Provost, Mark
Shirley, Sean Michael Winslow
Editorial and proofreading help: Sheila Thomas
Illustrations: Angela Taylor (cover, border & p. 4, 5, 7, 8, 9, 12, 13, 14), Alexander White (p. 21, 22, 28, 29), Radja Sauperamaniane (back,
page numbering & p. 3, 38, 40, 42, 43)
Layout: Eric Kouris
Thanks: All the people who submitted ideas, texts, illustrations or helped in the production of this issue.
Hermes’ Portal is an independent publication dedicated to Ars Magica players. Hermes’ Portal is available through email only.
Hermes’ Portal is not affiliated with Atlas Games or White Wolf Gaming Studio. References to trademarks of those companies are not
intended to infringe upon the rights of those parties. Ars Magica was created by Jonathan Tweet and Mark Rhein Hagen.
Hermes’ Portal # 10, Copyright ©2003, Hermes’ Portal. All rights reserved. Reproduction of this work is allowed for personal use only.
Contacting Hermes’ Portal
Email: Hermes.Portal@wanadoo.fr
Web site: www.hermesportal.fr.st
694173460.007.png
Who’s who
Jérémy Provost
Jérémy is 28, a software developer living in Paris,
France. He started roleplaying in 1989 with The Dark
Eye, and created a website as soon as he discovered
Ars Magica (he doesn’t know if he spends more time
on the website or playing). He contributed to Ars
Mag recently, but needed the help of Michaël de Ver-
teuil to translate his awful English here. He usually
loses his time on the French RPG site www.sden.org,
were he is an active member.
Sean Michael Winslow
A native of the Silicon Valley, Sean now does
graduate work at the University of Toronto, where
he is taking his degree in Medieval Studies, Book His-
tory, and Print Culture. He became interested in Ars
Magica in 1997 and has been a playtester for Land of
Fire and Ice and several as-yet unreleased supplements.
While waiting to get his next Ars Magica Troupe
together, Sean currently plays in a Classic Traveller
campaign, and pretends to work on his Latin.
Publisher’s corner
Hermes’ Portal has reached issue #10!
I won’t say HP is going well; the sales are still low
with less than 100 copies sold per issue. But at the
same time, more readers are taking out a long-term
subscription. I’ve been thinking about a special issue
for long-time subscribers, some kind of special gift.
I’ll give you more info when this project takes shape.
This issue, following the pattern of previous
ones, is offering you food for your saga: ready-to-
play plot ideas in Mark Shirley’s Three Faerie Herbs,
another lost chapter from The Mysteries giving a new
dimension to the +4 Virtue Sacred Architecture, new
points of view on the mechanics of the game.
I hope you will enjoy it, and then I hope you will
let other Ars Magica players know about it, bringing
new readers to Hermes’ Portal.
Eric
Appolonios of Jerbiton
Familiar Business
Familiar Business is now available on high quality vellum. You can order it from any Redcap!
You've been waiting for it for two years!
Medea of Flambeau and Talos of Merinita are back!!!
As are their enemies, the abominable Archmagus Aiétès of Tremere, the depraved Tytalus Apsyrtos and the
evil-smelling Quaesitor Phryxos. We’ll be in Twilight Tonight closed with the complete exposure of the dia-
bolical plans of these three and their renunciation.
A new threat, a new hero, a new story and new discoveries!
The Order is now enjoying peace, but like the scourge that strikes when you think you’re safe, these three
evil-doers recall their ancient ties with the glorious Legion of Mithras to pervert it from within, while at the
same time teaming up with magic workers from overseas to launch an all-out attack on a defenceless Order.
Medea and Talos would have appreciated the help of Mopsos, but the wise Criamon has passed into Final
Twilight. Putting their faith in the last pure House, they team up with Caineus of Bjornaer to fight against the
rampant evil at work in the Order and the enemies striking at its borders.
But what will happen when they take part in the oldest and best preserved ritual of House Bjornaer, the
Gathering of Twelve Years?
What they say
‘A marvellous, magical novel, as profound and thought-provoking as it is richly entertaining.’
Harco’s Tribune
‘Appolonios is a wise and subtle artist. He manages things in Familiar Business with consummate skill that
other writers are well advised not to attempt.’
Valnastium Book Review
‘A brilliant new vision of a future Order, stark and provocative. A twisting thrill-ride that sweeps across the
page with all the force of a monster storm.’
Library Journal of Durenmar
‘Very well informed! Discover the Gathering of Twelve Years from within!’
3
Tharbaud of Bjornaer
694173460.008.png 694173460.009.png
Three Faerie Herbs
by Mark Shirley
his article deals with three Herbs of
Virtue (see Hedge Magic) which are
strongly associated with the fae. Note
that when I refer to the herb by its com-
mon English name (mistletoe, mandrake) I refer to
the common herb (ergot does not have a mundane
form), whereas the Magical name (Viscum, Man-
dragora, Ergot) refers solely to the Herb of Virtue.
Each herb has a number of powers attested by folk-
lore, story seeds, and major plotlines involving a
character, an enchanted item, a type of Hermetic
wizard, or a faerie court.
Note that some of the information in this article
is derived from a number of Ars Magica sources; in
particular, all three herbs were mentioned in Faeries
2nd Edition, and the basic mandrake virtues can be
found there and reprinted in the Wizard’s Grimoire
Revised Edition.
has been given permission by the faeries, however,
cutting Viscum arouses their anger — the cutting can
root itself in the body of anyone who touches the
cut end, or any preparation made with the cutting
may turn out to be a deadly poison.
There is an elaborate ritual for the taking of
mistletoe which is still remembered in a few places.
The ritual must be performed at night, when the
moon is full. The mistletoe must not touch the earth
or any base substance — usually utensils and con-
tainers of precious metals are used. If the ritual is
correctly performed, the faeries are pacified and the
mistletoe becomes Viscum, mistletoe of Virtue. If
treated well, the faerie which inhabits the herb may
answer questions and give faerie knowledge, but if
the Viscum ever touches the earth or any base sub-
stance, the faerie disappears and its power is lost. Vis-
cum is well known for its power over bird life.
istletoe (Viscum),
a Herb of Virtue
These dark green,
glossy plants spring myste-
riously from the highest
branches of trees, and are
thought to have been
brought to earth when lightning strikes the tree.
Mistletoe can be found on a number of different
trees — particularly apple and other fruit trees — but
Viscum, Mistletoe of Virtue, is only found in oak
trees.
The waxy white berries of Viscum are worth 1
pawn of Herbam vis each, and can be plucked with-
out affecting the plant. Cuttings of the Viscum itself
are worth 2 pawns of Intellego vis. Unless the cutter
Mistletoe Faeries
These faeries reside permanently within bushes
of Viscum — the plant is their home, and they can-
not leave it. They are secretive and loathe to part
with their knowledge; however, they are insufferable
know-it-alls, and when asked a question cannot help
revealing the answer in the unconscious twitching of
their branches, which skilled persons can interpret
(see main text). They are also very touchy, and must
be treated correctly and with reverence, else they will
depart their home, leaving mundane mistletoe in
their place. To those that can see them (see below),
mistletoe faeries appear as small men and women
with wizened green skin, leaves instead of hair, and
huge glistening eyes with no iris.
Faerie Might:10
Personality Traits: Touchy +2, Secretive +3,
Self-Important +3
Powers:
Lore: Mistletoe faeries have remarkable knowl-
edge about faeries and fae things, especially
matters pertaining to the local area. This
knowledge is brought to them by the birds.
Assume that they know everything about the
faeries within the region, and have a Faerie
Lore of 10 regarding faeries outside this limit.
They may be unwilling to pass on this knowl-
edge, however. (No Hermetic equivalent)
Insubstantial Form: Mistletoe faeries reside
inside Mistletoe of Virtue, and occupy no real
space. Those with Second Sight may be able
to see their faces within the leaves of a mistle-
toe bush, or reflected in the berries. (No Her-
metic equivalent)
Control Birds: Mistletoe faeries have a long-
standing compact with the King of Birds, and
his subjects will do anything for the faeries in
an effort to repay a boon granted long ago.
(ReAn 30)
4
T
694173460.001.png 694173460.002.png 694173460.003.png
Frequency: Uncommon
Wild Vis: 10 pawns (whole plant)
Standard Vis: 1 Herbam in each berry, 2 Intel-
lego in a cutting
The Viscum communicates its knowledge to the
bearer through subtle movements of the twigs, and
reflections in the glossy berries. It requires an Intelli-
gence roll to interpret the Viscum, modified by
Faerie Lore or Enigmatic Wisdom. The herb can be
treated as potentially knowing everything about
faerie matters, but the answers to complex questions
are difficult to interpret. As the Viscum is loathe to
intrude on the affairs of powerful faeries, the inter-
pretation roll suffers a penalty equal to the Might/5
of the faerie asked about, or the level of the aura, if
a faerie place is enquired after. The storyguide may
impose other penalties for other situations. The ease
factor is 3 for simple questions (“Do goblins favour
the courts of Light or Dark?”), 6 for more difficult
questions (“what is the name of the Goblin-King
who haunts yonder wood?”) and 12 for extremely
difficult or complex questions (“How do I make
myself immune to the powers of the Goblin-
King?”).
If a branch of mistletoe is hung in an oak tree
with the wing of a bird, then all birds of that type in
the area will make all haste to the tree containing the
Viscum, and remain there until the next sunrise.
again. A priest might miss Mass for the first time in
his career. Every time this happens, it will be for the
best — they will undergo a life-changing experience
because of their actions, and their lot in life will dra-
matically improve.
Some are aware of this, and have tried to engage
the stranger in conversation. He rebuffs any attempt
to speak with him, refusing even to make eye-con-
tact. Once, a lord tried to imprison him so that he
would work his magic, threatening him with being
burnt for witchcraft. The stranger didn’t even
acknowledge the lord’s existence, but the next day the
keep’s foundations gave way and the place was razed
to the ground. The only structure left unaffected was
the donjon, and the prisoner walked free.
Background
Jervais was once the turb captain of a nearby cov-
enant. He accompanied the magi on a vis-collecting
expedition, and passed their instructions onto his
men — at no point should the mistletoe that they
were cutting from the tree be allowed to touch the
ground, or its magic will be lost. As a loyal grog,
when he saw the tiny sprig about to fall, he dived for
it, trying to save it for the magi. He managed to catch
it, but the cut end touched his belly — and took root.
The magi tried everything they could to remove
it, but it wouldn’t budge. They were surprised when
it started to grow, sending out shoots until the tiny
sprig became a bush. They were delighted when the
plant growing out of their captain produced berries.
No more would they have to trek into the forest —
they had their own vis source here within the coven-
ant. When they tried to pluck one of the waxy berry
however, Jervais screamed, and blood poured from
the broken end of the branch. With this they decid-
ed to hold off their plan to implant some more
grogs.
Form and Effect bonuses for mistletoe
+3 Fertility
+3 Repelling evil
+1 Promote peace
+4 Prophecy
Jervais
There’s a man who can occasionally be seen at
fairs, particularly the spring fairs. It is said that he
used to be a soldier, although none would believe it
now. He walks with stooped shoulders and halting
gait, his arms cradling his grossly swollen belly as if
it constantly pains him. People who have met him
before avoid him, for he has the unnerving habit of
gripping an arm and staring intently into people’s
faces, his watery grey eyes flickering over their fea-
tures. No-one knows where he lives, but he is
assumed to be indigent as he has been seen at sever-
al fairs during the spring and summer.
As he shuffles through the milling crowds in his
rags, he mumbles to himself, eyes casting left and
right, as if searching for someone. Sometimes he will
find them. He’ll latch on to somebody, and speak to
them in hushed tones, hurried and urgent. Usually, at
first, they will try to shake him off, but he must be
saying something that interests them, for soon they
will be huddled with him, listening intently to his
mutterings. They will then part company, and the
stranger will leave the fair. The person with whom he
has conversed will then generally do something com-
pletely out of character. A cautious merchant might
take a chance on a risky venture. A peasant might
burn his crops and move away, never to be seen
5
694173460.004.png 694173460.005.png
Zgłoś jeśli naruszono regulamin